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Archive for the ‘entertainment’ category

Mar 24, 2024

Nvidia CEO: Soon There’ll Be Games Where AI Generates “Every Pixel”

Posted by in categories: entertainment, robotics/AI

The use of artificial intelligence in the development of video games has been met with both excitement and dread.

According to a recent industry report by game engine developer Unity, studios are already using AI to save time and boost productivity by whipping up assets and code.

But given enough time, the video games of the future could soon be entirely created with the use of AI — maybe even within just ten years, according to Nvidia CEO Jensen Huang, the man behind a company that’s greatly benefitting from selling thousands of graphics processing units (GPUs) to some of the biggest players in the AI industry.

Mar 21, 2024

RTX off, AI on: Jensen says we’ll see fully AI-generated games in 5–10 years

Posted by in categories: entertainment, robotics/AI

GPU inception, with graphics cores processing AI workloads to generate graphics again.

Mar 18, 2024

Streaming Into The Future: How AI Is Reshaping Entertainment

Posted by in categories: entertainment, information science, robotics/AI

In the digital age, where entertainment is but a click away, a silent yet powerful transformation is underway. Streaming companies, the vanguards of this digital entertainment era, are not just delivering content; they’re crafting experiences, and artificial intelligence (AI) is their most adept tool. Let us explore how AI is not just changing, but revolutionizing the way we consume media.

Gone are the days of aimlessly browsing channels to find something to watch. AI in streaming services is like a discerning director, understanding and curating content to fit the unique tastes of each viewer. It’s an era where your streaming service knows what you want to watch, sometimes even before you do. The great power of AI is personalization, where organizations can create unique user journeys. At the core of AI’s integration into streaming is personalization. Netflix, the colossus of streaming, employs AI algorithms to recommend movies and shows based on your viewing history. However, generally, these recommendation engines based on historical presences have muted value. Traditional metrics leverage past viewing information or collaborative filtering to make content recommendations. However, customer feedback has shown these are imperfect fits in the age of data for precision product-market fit.

Mar 17, 2024

Entanglion, a quantum computing board game developed by @IBMQuantum

Posted by in categories: business, computing, entertainment, quantum physics

https://entanglion.github.io


Congratulations, your captain has retired and left you in charge of his galactic shipping business! Now it’s time to make some upgrades as you embark on a journey to reconstruct a quantum computer developed by an ancient race.

Entanglion is a cooperative board game designed for two players. Learn about quantum computing as you work together with your teammate to navigate the three galaxies of the quantum universe, avoid detection by the defense mechanisms left behind by the ancients, and rebuild the quantum computer.

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Mar 16, 2024

LinkedIn plans to add gaming to its platform

Posted by in categories: business, entertainment

LinkedIn, the Microsoft-owned social platform, has made a name for itself primarily as a platform for people looking to network and pick up knowledge for professional purposes, and for recruitment — a business that now has more 1 billion users. Now, to boost the time people are spending on the platform, the company is breaking into a totally new area: gaming.

TechCrunch has learned and confirmed that LinkedIn is working on a new games experience. It will be doing so by tapping into the same wave of puzzle-mania that helped simple games like Wordle find viral success and millions of players. Three early efforts are games called “Queens”, “Inference” and “Crossclimb.”

App researchers have started to find code that points to the work LinkedIn is doing. One of them, Nima Owji, said that one idea LinkedIn appears to be experimenting with involves player scores being organised by places of work, with companies getting “ranked” by those scores.

Mar 14, 2024

An AI that can play Goat Simulator is a step toward more useful machines

Posted by in categories: entertainment, physics, robotics/AI

Fly, goat, fly! A new AI agent from Google DeepMind can play different games, including ones it has never seen before such as Goat Simulator 3, a fun action game with exaggerated physics. Researchers were able to get it to follow text commands to play seven different games and move around in three different 3D research environments. It’s a step toward more generalized AI that can transfer skills across multiple environments.

Google DeepMind has had huge success developing game-playing AI systems. Its system AlphaGo, which beat top professional player Lee Sedol at the game Go in 2016, was a major milestone that showed the power of deep learning. But unlike earlier game-playing AI systems, which mastered only one game or could only follow single goals or commands, this new agent is able to play a variety of different games, including Valheim and No Man’s Sky. It’s called SIMA, an acronym for “scalable, instructable, multiworld agent.”

Mar 14, 2024

Beyond NPCs: Google’s SIMA AI plays games the way you do

Posted by in categories: entertainment, robotics/AI

DeepMind’s SIMA is groundbreaking because it doesn’t tap into a game’s internal structure or rule set. Instead, its knowledge base derives from extensive analysis of human gameplay footage paired with the explanations provided by data labelers.

What differentiates SIMA is its ‘generalist’ design. Google partnered with eight game developers to give SIMA access to a wide range of titles, ensuring the AI learns to grasp the core concepts of play within different virtual worlds. This exposure allows SIMA to follow instructions provided as simple text and interact with its environment as a human player might.

Mar 12, 2024

Google Play will show AI-powered FAQs and recent YouTube videos for games

Posted by in categories: entertainment, robotics/AI

Google announced a number of new features for Google Play listings for games, including AI-powered FAQs, displaying the latest YouTube videos, new immersive ad formats and support for native PC game publishing. The announcements were made at the Google for Games Developer Summit held in San Francisco.

As part of the announcement, the company is releasing new tools related to Play Store listings to attract more users. Developers can display promotions and the latest YouTube videos directly in their listings — they will be shown to users in the Games tab of the Play Store.

Google is also introducing support for AI-powered FAQs on the game’s information page in English. Currently, these features are rolling out to a limited set of developers. The company had been testing AI-generated FAQ answers on Play Store for non-game-related apps for some time.

Mar 11, 2024

Let’s Support Enhanced Athletes

Posted by in categories: entertainment, finance

Here’s my latest Opinion piece for Newsweek. It discusses the panel I chaired at the House of Lords, UK Parliament supporting enhanced athletes & the Enhanced Games!


Antagonists of the Enhanced Games say it will be dangerous. Some insist athletes will overdose and possibly die while competing. D’Souza said these fears are overblown. The Enhanced Games will also have some regulations, including pre-competition tests that show an athlete is healthy to compete, regardless of what they’re on.

Many athletes don’t seem to mind the risks. That’s partially because they’re being offered large financial sums to compete. Magnussen was offered $1.5 million dollars to try to break the 50-meter freestyle world record, and he appeared quite happy with that sizable amount of money. Furthermore, many athletes have already been taking enhancements, so now they’d just be out in the open about it.

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Mar 9, 2024

The AI Takeover In Cinema: How Movie Studios Use Artificial Intelligence

Posted by in categories: entertainment, finance, information science, media & arts, robotics/AI

The film industry, always at the forefront of technological innovation, is increasingly embracing artificial intelligence (AI) to revolutionize movie production, distribution, and marketing. From script analysis to post-production, Already AI is reshaping how movies are made and consumed. Let’s explore the current applications of AI in movie studios and speculates on future uses, highlighting real examples and the transformative impact of these technologies.

AI’s infiltration into the movie industry begins at the scriptwriting stage. Tools like ScriptBook use natural language processing to analyze scripts, predict box office success, and offer insights into plot and character development. For instance, 20th Century Fox employed AI to analyze the script of Logan, which helped in making informed decisions about the movie’s plot and themes. Consider, in pre-production, AI has also aided in casting and location scouting. Warner Bros. partnered with Cinelytic to use AI for casting decisions, evaluating an actor’s market value to predict a film’s financial success. For example, let’s look at location scouting. AI algorithms can sift through thousands of hours of footage to identify suitable filming locations, streamlining what was once a time-consuming process.

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