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Aug 17, 2015

Let the egames begin — By Barney Thompson | Financial Times

Posted by in categories: business, computing, entertainment, media & arts

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“Electronic sports (esports), or competitive computer gaming, is an industry on the move. Depending on who you ask, there are somewhere between 90 million to 135 million esports enthusiasts — defined as those who watch gaming regularly, online or off — and more than double that number of occasional viewers. According to a recent SuperData report, the esports sector will this year generate an estimated revenue of $621m worldwide.”

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