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Archive for the ‘augmented reality’ category

Feb 15, 2020

7000 Year Old DNA Found in Artsakh Cave Matches Genes of Modern Armenians

Posted by in categories: augmented reality, biotech/medical, genetics

AZOKH, Nagorno-Karabakh (People of Ar)—Scholars from Britain, US, Denmark and Armenia led by Professor Levon Yepiskoposyan have been examining prehistoric caves near the village of Azokh in Artsakh (Nagorno Karabakh) and found unique artifacts from different periods, among them a tooth from a human who lived 7000 years ago. Due to the cave’s climate DNA was preserved inside the tooth and was send to Copenhagen University’s genetics department (in Denmark) for examination. The results of this inquiry have revealed that the genetic makeup of the tooth belonging to an individual 7000 years ago perfectly matches with the genetic makeup of modern Armenians.

“This is the conclusion we’ve reached after numerous excavations carried out on the territory of Karabakh, where we examined more than a dozen caves, among them the cave of Azokh and Alexan Uzes,” Yepiskoposyan said.

Jan 24, 2020

NextMind Unveils Wearable Brain-Computer Interface

Posted by in categories: augmented reality, information science, robotics/AI, virtual reality, wearables

Helsinki-based neurotech startup NextMind unveiled a compact brain-sensing wearable device that delivers real-time device control using just a person’s thoughts. It captures data from the electrical signals created by the user’s neural activity in the visual cortex, and using machine learning algorithms, transforms that output into a signal that can control a computer, AR/VR headset or any device on the Internet of Things.

The lightweight device fits into the back of a cap or headband, and rests gently on the user’s head. NextMind offers a totally new way of interacting with VR and AR environments. It is designed for ‘wear and play’ with no training required making it ideal for gaming. Users have their brain directly connected to the digital world, bypassing their physical body and creating a fully immersive experience.

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Jan 23, 2020

NeoHuman Podcast: Evolutionary Cybernetics, Computational Physics and Consciousness Discussed

Posted by in categories: augmented reality, cosmology, existential risks, physics, robotics/AI, transhumanism, virtual reality

Evolutionary cyberneticist and digital philosopher Alex M. Vikoulov, author of The Syntellect Hypothesis, is interviewed by Agah Bahari, host and producer of NeoHuman podcast.

On this recent podcast, Alex Vikoulov, author of The Syntellect Hypothesis, is interviewed by NeoHuman podcaster Agah Bahari. Topics include evolutionary cybernetics, computational physics, consciousness, the simulation theory, the transcension hypothesis, the Global mind, AGI, VR, AR, psychedelics, technological singularities, transhumanism, Fermi Paradox, Digital Physics, objective reality, philosophy of mind, the extended mind hypothesis, absolute idealism, physics of time, the Omega Point cosmology, mind-uploading, synthetic telepathy, and more.

Watch a short intro here ↴.

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Jan 17, 2020

‘Invisible computing’ startup unveils smart contact lens

Posted by in categories: augmented reality, biotech/medical, computing

A startup focused on “invisible computing” Thursday unveiled a smart contact lens which delivers an augmented reality display in a user’s field of vision.

The Mojo Vision contact lens offers a display with information and notifications, and allows the user to interact by focusing on certain points.

The rigid contact lens, which the company has been developing in stealth mode for some 10 years, may also be used to help people with by using enhanced image overlays, and has obtained US approval for testing it as a .

Jan 16, 2020

Augmented Reality in a Contact Lens

Posted by in categories: augmented reality, biotech/medical, computing, mobile phones

Science fiction writers envisioned the technology decades ago, and startups have been working on developing an actual product for at least 10 years.

Today, Mojo Vision announced that it has done just that—put 14K pixels-per-inch microdisplays, wireless radios, image sensors, and motion sensors into contact lenses that fit comfortably in the eyes. The first generation of Mojo Lenses are being powered wirelessly, though future generations will have batteries on board. A small external pack, besides providing power, handles sensor data and sends information to the display. The company is calling the technology Invisible Computing, and company representatives say it will get people’s eyes off their phones and back onto the world around them.

The first application, says Steve Sinclair, senior vice president of product and marketing, will likely be for people with low vision—providing real-time edge detection and dropping crisp lines around objects. In a demonstration last week at CES 2020, I used a working prototype (albeit by squinting through the lens rather than putting it into my eyes), and the device highlighted shapes in bright green as I looked around a dimly lit room.

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Dec 30, 2019

How to tell if a brain is awake

Posted by in categories: augmented reality, biotech/medical, neuroscience

Summary: Study finds EEG features may not always be accurate in being able to capture the level of consciousness in patients under anesthesia. Source: Michigan Medicine

Dec 13, 2019

Asia’s roll-out of 5G will bring benefits across the new economy

Posted by in categories: augmented reality, biotech/medical, economics, internet, robotics/AI, virtual reality

While these “moonshots” are still some years away, there are viable applications of 5G in the near term. South Korea launched the world’s first commercial 5G network in April and has seen data transfer rates rise from 50 megabits per second to over 700 Mbps. This enables the delivery of augmented reality, virtual reality and AI-enhanced real-time sports content.


With the arrival of next-generation mobile networks, new services like remote surgery will be suddenly feasible. More immediately, expect a boom in video traffic and augmented reality content.

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Dec 5, 2019

Developer Economics Survey | Developer tools, apps, design, games

Posted by in categories: augmented reality, economics, virtual reality

Take the Developer Economics Survey and win prizes!


The Developer Economics survey is run by independent analyst firm /Data, reaching over 40,000+ developers in 167 countries annually. It is for Software developers: professionals, hobbyists & students, working across all major areas: mobile, web, desktop, cloud, IoT, AR/VR, games, ML & data science.

Nov 25, 2019

Bleutech Park Las Vegas

Posted by in categories: augmented reality, habitats, internet, robotics/AI

Park Las Vegas, sponsored by Bleutech Park Properties, Inc. is breaking ground in the Las Vegas Valley in December 2019 as the first city in the world to boast a digital revolution in motion, redefining the infrastructure industry sector. This $7.5 billion, six year project, will be constructed of net-zero buildings within their own insular mini-city, featuring automated multi-functional designs, renewable energies from solar/wind/water/kinetic, autonomous vehicles, artificial intelligence (AI), augmented reality, Internet of Things (IoT), robotics, supertrees, and self-healing concrete structures.

Bleutech Park’s mixed-use environment featuring workforce housing, offices, retail space, ultra-luxury residential, hotel and entertainment will introduce a new high-tech biome to the desert valley.

Nov 10, 2019

The transhuman future is here

Posted by in categories: augmented reality, biotech/medical, genetics, life extension, robotics/AI, transhumanism, virtual reality

The philosophy that we should merge with machines to expand our intelligence and extend life is gaining traction. Design, scientific and technological frontiers are being pushed to redefine nature through AI, AR, biotech, genetics, and VR.

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