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Archive for the ‘augmented reality’ category

Jul 16, 2021

Lambda raises $24.5M for AI-optimized hardware infrastructure

Posted by in categories: augmented reality, robotics/AI

Lambda, an AI infrastructure company, this week announced it raised $15 million in a venture funding round from 1517, Gradient Ventures, Razer, Bloomberg Beta, Georges Harik, and others, plus a $9.5 million debt facility. The $24.5 million investment brings the company’s total raised to $28.5 million, following an earlier $4 million seed tranche.

In 2013, San Francisco, California-based Lambda controversially launched a facial recognition API for developers working on apps for Google Glass, Google’s ill-fated heads-up augmented reality display. The API — which soon expanded to other platforms — enabled apps to do things like “remember this face” and “find your friends in a crowd,” Lambda CEO Stephen Balaban told TechCrunch at the time. The API has been used by thousands of developers and was, at least at one point, seeing over 5 million API calls per month.

Since then, however, Lambda has pivoted to selling hardware systems designed for AI, machine learning, and deep learning applications. Among these are the TensorBook, a laptop with a dedicated GPU, and a workstation product with up to four desktop-class GPUs for AI training. Lambda also offers servers, including one designed to be shared between teams and a server cluster, called Echelon, that Balaban describes as “datacenter-scale.”

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Jul 3, 2021

The Technological Revolution (The 4th Industrial Revolution Explained)

Posted by in categories: 3D printing, augmented reality, biological, bitcoin, food, information science, robotics/AI, space, sustainability

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May 10, 2021

Here’s a cool green way to upcycle millions of old tires

Posted by in categories: augmented reality, sustainability, transportation

EcoTech Recycling’s patented thermodynamic process turns waste rubber into a nontoxic synthetic material for new tires, auto parts and insulation.


If you’ve ever seen a tire graveyard piled high with trashed rubber, you can easily understand that Israeli company EcoTech Recycling has a green gem of an idea.

EcoTech’s nontoxic process produces a unique material, Active Rubber (AR), from end-of-life tires. With1.6 billion tires manufactured annually, and 290 million tires discarded each year in the United States alone, tires are the world’s largest source of waste rubber.

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May 6, 2021

Dr. Anil Achyuta — TDK Ventures — Founding Member — Deep-Tech Healthcare And Energy Investments

Posted by in categories: augmented reality, biotech/medical, chemistry, engineering, finance

Deep-tech healthcare & energy investments for a sustainable future — dr. anil achyuta, investment director / founding member, TDK ventures.


Dr. Anil Achyuta is an Investment Director and a Founding Member at TDK Ventures, which is a deep-tech corporate venture fund of TDK Corporation, the Japanese multinational electronics company that manufactures electronic materials, electronic components, and recording and data-storage media.

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Apr 28, 2021

These Materials Could Make Science Fiction a Reality

Posted by in categories: augmented reality, mobile phones, robotics/AI, transportation

This article is part of our new series, Currents, which examines how rapid advances in technology are transforming our lives.

Imagine operating a computer by moving your hands in the air as Tony Stark does in “Iron Man.” Or using a smartphone to magnify an object as does the device that Harrison Ford’s character uses in “Blade Runner.” Or a next-generation video meeting where augmented reality glasses make it possible to view 3D avatars. Or a generation of autonomous vehicles capable of driving safely in city traffic.

These advances and a host of others on the horizon could happen because of metamaterials, making it possible to control beams of light with the same ease that computer chips control electricity.

Apr 13, 2021

Introducing Microsoft Mesh

Posted by in category: augmented reality

Microsoft Mesh enables presence and shared experiences from anywhere – on any device – through mixed reality applications.

Mesh allows for connections with new depth and dimension. As digital intelligence comes to the real world, we’re now able to see, share, and collaborate on content that persists. This common understanding ignites ideas, sparks creativity, and forms powerful bonds.

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Apr 2, 2021

Building AI That Works Better for Everyone

Posted by in categories: augmented reality, biotech/medical, robotics/AI

AI plays an important role across our apps — from enabling AR effects, to helping keep bad content off our platforms and better supporting our communities through our COVID-19 Community Help hub. As AI-powered services become more present in everyday life, it’s becoming even more important to understand how AI systems may affect people around the world and how we can strive to ensure the best possible outcomes for everyone.

Several years ago, we created an interdisciplinary Responsible AI (RAI) team to help advance the emerging field of Responsible AI and spread the impact of such work throughout Facebook. The Fairness team is part of RAI, and works with product teams across the company to foster informed, context-specific decisions about how to measure and define fairness in AI-powered products.

Mar 31, 2021

Microsoft wins $22 billion deal making headsets for US Army

Posted by in categories: augmented reality, entertainment

Microsoft won a nearly $22 billion contract to supply U.S. Army combat troops with its augmented reality headsets.

Microsoft and the Army separately announced the deal Wednesday.

The technology is based on Microsoft’s HoloLens headsets, which were originally intended for the video game and entertainment industries.

Mar 19, 2021

Facebook’s upcoming AR wrist controllers will hijack your nerves

Posted by in categories: augmented reality, computing, cyborgs, ethics, mobile phones, space, virtual reality

All of which would be nice and handy, but clearly, privacy and ethics are going to be a big issue for people — particularly when a company like Facebook is behind it. Few people in the past would ever have lived a life so thoroughly examined, catalogued and analyzed by a third party. The opportunities for tailored advertising will be total, and so will the opportunities for bad-faith actors to abuse this treasure trove of minute detail about your life.

But this tech is coming down the barrel. It’s still a few years off, according to the FRL team. But as far as it is concerned, the technology and the experience are proven. They work, they’ll be awesome, and now it’s a matter of working out how to build them into a foolproof product for the mass market. So, why is FRL telling us about it now? Well, this could be the greatest leap in human-machine interaction since the touchscreen, and frankly Facebook doesn’t want to be seen to be making decisions about this kind of thing behind closed doors.

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Mar 18, 2021

Inside Facebook Reality Labs: Wrist-based interaction for the next computing platform

Posted by in categories: augmented reality, computing

TL;DR: Last week, we kicked off a three-part series on the future of human-computer interaction (HCI). In the first post, we shared our 10-year vision of a contextually-aware, AI-powered interface for augmented reality (AR) glasses that can use the information you choose to share, to infer what you want to do, when you want to […].

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