Toggle light / dark theme

Researchers at the Institute of Automation of the Chinese Academy of Sciences have developed a compact, battery-powered brain stimulation device capable of delivering therapeutic magnetic pulses while a person is walking or performing everyday activities.

Repetitive transcranial magnetic stimulation is used to treat conditions such as depression, stroke-related motor impairment, and other neuropsychiatric disorders. It is also used in cognitive and motor function research.

Existing systems need to be plugged into a power supply and have bulky designs meant for stationary use in . These limitations prevent stimulation during natural movement, such as standing and walking, making at-home or on-the-go treatments impractical.

A research team has developed the world’s first smartphone-type OLED panel that can freely transform its shape while simultaneously functioning as a speaker—all without sacrificing its ultra-thin, flexible properties.

The study, led by POSTECH’s (Pohang University of Science and Technology) Professor Su Seok Choi from the Department of Electrical Engineering and conducted by Ph.D. candidates Jiyoon Park, Junhyuk Shin, Inpyo Hong, Sanghyun Han, and Dr. Seungmin Nam, was published in the March online edition of npj Flexible Electronics.

As the industry rapidly advances toward flexible technologies—bendable, foldable, rollable, and stretchable—most implementations still rely on mechanical structures such as hinges, sliders, or motorized arms. While these allow for shape adjustment, they also result in increased thickness, added weight, and limited form factor design. These drawbacks are particularly restrictive for smartphones and wearable electronics, where compactness and elegance are critical.

From virtual reality to rehabilitation and communication, haptic technology has revolutionized the way humans interact with the digital world. While early haptic devices focused on single-sensory cues like vibration-based notifications, modern advancements have paved the way for multisensory haptic devices that integrate various forms of touch-based feedback, including vibration, skin stretch, pressure, and temperature.

Recently, a team of experts, including Rice University’s Marcia O’Malley and Daniel Preston, graduate student Joshua Fleck, alumni Zane Zook ‘23 and Janelle Clark ‘22 and other collaborators, published an in-depth review in Nature Reviews Bioengineering analyzing the current state of wearable multisensory , outlining its challenges, advancements, and real-world applications.

Haptic devices, which enable communication through touch, have evolved significantly since their introduction in the 1960s. Initially, they relied on rigid, grounded mechanisms acting as user interfaces, generating force-based feedback from virtual environments.

When it comes to haptic feedback, most technologies are limited to simple vibrations. But our skin is loaded with tiny sensors that detect pressure, vibration, stretching and more. Now, Northwestern University engineers have unveiled a new technology that creates precise movements to mimic these complex sensations.

The study, “Full freedom-of-motion actuators as advanced haptic interfaces,” is published in the journal Science.

While sitting on the skin, the compact, lightweight, wireless device applies force in any direction to generate a variety of sensations, including vibrations, stretching, pressure, sliding and twisting. The device can also combine sensations and operate fast or slowly to simulate a more nuanced, realistic sense of touch.

The healthcare industry faces a significant shift towards digital health technology, with a growing demand for real-time and continuous health monitoring and disease diagnostics [1, 2, 3]. The rising prevalence of chronic diseases, such as diabetes, heart disease, and cancer, coupled with an aging population, has increased the need for remote and continuous health monitoring [4, 5, 6, 7]. This has led to the emergence of artificial intelligence (AI)-based wearable sensors that can collect, analyze, and transmit real-time health data to healthcare providers so that they can make efficient decisions based on patient data. Therefore, wearable sensors have become increasingly popular due to their ability to provide a non-invasive and convenient means of monitoring patient health. These wearable sensors can track various health parameters, such as heart rate, blood pressure, oxygen saturation, skin temperature, physical activity levels, sleep patterns, and biochemical markers, such as glucose, cortisol, lactates, electrolytes, and pH and environmental parameters [1, 8, 9, 10]. Wearable health technology includes first-generation wearable technologies, such as fitness trackers, smartwatches, and current wearable sensors, and is a powerful tool in addressing healthcare challenges [2].

The data collected by wearable sensors can be analyzed using machine learning (ML) and AI algorithms to provide insights into an individual’s health status, enabling early detection of health issues and the provision of personalized healthcare [6,11]. One of the most significant advantages of AI-based wearable health technology is to promote preventive healthcare. This enables individuals and healthcare providers to proactively address symptomatic conditions before they become more severe [12,13,14,15]. Wearable devices can also encourage healthy behavior by providing incentives, reminders, and feedback to individuals, such as staying active, hydrating, eating healthily, and maintaining a healthy lifestyle by measuring hydration biomarkers and nutrients.

A team of medical researchers and engineers at Google Research has developed a way to use the front-facing camera on a smartphone to monitor a patient’s heart rate. The team has published a paper on the technology on the arXiv preprint server.

Tracking a patient’s over time can reveal clues about their cardiovascular health. The most important measurement is resting heart rate (RHR)—people with an above-normal rate are at a higher risk of heart disease and/or stroke. Persistently high rates, the researchers note, can signal a serious problem.

Over the past several years, personal health device makers have developed wearable external heart monitors, such as necklaces or smartwatches. But these devices are expensive. The researchers have found a cheaper alternative—a deep-learning system that analyzes video from the front-facing camera of a smartphone. The system is called PHRM.

The device provides a range of sensations, such as vibrations, pressure, and twisting. A team of engineers led by Northwestern University has developed a new wearable device that stimulates the skin to deliver a range of complex sensations. This thin, flexible device gently adheres to the skin, offering more realistic and immersive sensory experiences. While it is well-suited for gaming and virtual reality (VR), the researchers also see potential applications in healthcare. For instance, the device could help individuals with visual impairments “feel” their surroundings or provide feedback to those with prosthetic limbs.

It is estimated that about 80 million people worldwide live with a tremor. For example, those who live with Parkinson’s disease. The involuntary periodic movements sometimes strongly affect how patients are able to perform daily activities, such as drinking from a glass or writing.

Wearable soft robotic devices offer a potential solution to suppress such tremors. However, existing prototypes are not yet sophisticated enough to provide a real remedy.

Scientists at the Max Planck Institute for Intelligent Systems (MPI-IS), the University of Tübingen, and the University of Stuttgart under the Bionic Intelligence Tübingen Stuttgart (BITS) collaboration want to change this. The team equipped a biorobotic arm with two strands of strapped along the forearm.

An international team of scientists developed augmented reality glasses with technology to receive images beamed from a projector, to resolve some of the existing limitations of such glasses, such as their weight and bulk. The team’s research is being presented at the IEEE VR conference in Saint-Malo, France, in March 2025.

Augmented reality (AR) technology, which overlays and virtual objects on an image of the real world viewed through a device’s viewfinder or , has gained traction in recent years with popular gaming apps like Pokémon Go, and real-world applications in areas including education, manufacturing, retail and health care. But the adoption of wearable AR devices has lagged over time due to their heft associated with batteries and electronic components.

AR glasses, in particular, have the potential to transform a user’s physical environment by integrating virtual elements. Despite many advances in hardware technology over the years, AR glasses remain heavy and awkward and still lack adequate computational power, battery life and brightness for optimal user experience.