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Archive for the ‘entertainment’ category

Jan 26, 2023

Researchers use Avatar’s motion AI tech to track rare diseases

Posted by in categories: biotech/medical, entertainment, robotics/AI

The technology can detect disorders up to six months earlier than a doctor.

Researchers are using motion capture artificial intelligence technology that brings characters to life in films like Avatar to track the onset of diseases which affect movement, according to a report by the BBC

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Jan 24, 2023

See Viggo Mortensen As Neo In AI’s Imagined 1980s Matrix Movie

Posted by in categories: entertainment, robotics/AI

A new AI program is being used to recreate classic movies, and you can now see Viggo Mortensen as Neo in The Matrix.

Jan 18, 2023

Equilibrium Points in n-Person Games on JSTOR

Posted by in category: entertainment

John F. Nash, Equilibrium Points in n-Person Games, Proceedings of the National Academy of Sciences of the United States of America, Vol. 36, No. 1 (Jan. 15, 1950), pp. 48–49.

Jan 17, 2023

Short Film by ChatGPT: THE CATALYST (Comedy Thriller)

Posted by in category: entertainment

Loosely based on a screenplay written by ChatGPT. This comedy thriller short film is about an unexpected event that occurs during a robbery.

Exclusive and Early Access: https://patreon.com/blakeridder.

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Jan 17, 2023

02002–02029 (27 years): By 2029 no computer — or “machine intelligence” — will have passed the Turing Test

Posted by in categories: entertainment, robotics/AI

The essence of the Turing Test revolves around whether a computer can successfully impersonate a human. The test is to be put into practice under a set of detailed conditions which rely on human judges being connected with test subjects (a computer and a person) solely via an instant messaging system or its equivalent. That is, the only information which will pass between the parties is text.

To pass the test, a computer would have to be capable of communicating via this medium at least as competently as a person. There is no restriction on the subject matter; anything within the scope of human experience in reality or imagination is fair game. This is a very broad canvas encompassing all of the possibilities of discussion about art, science, personal history, and social relationships. Exploring linkages between the realms is also fair game, allowing for unusual but illustrative analogies and metaphors. It is such a broad canvas, in my view, that it is impossible to foresee when, or even if, a machine intelligence will be able to paint a picture which can fool a human judge.

While it is possible to imagine a machine obtaining a perfect score on the SAT or winning Jeopardy—since these rely on retained facts and the ability to recall them—it seems far less possible that a machine can weave things together in new ways or to have true imagination in a way that matches everything people can do, especially if we have a full appreciation of the creativity people are capable of. This is often overlooked by those computer scientists who correctly point out that it is not impossible for computers to demonstrate creativity. Not impossible, yes. Likely enough to warrant belief in a computer can pass the Turing Test? In my opinion, no. Computers look relatively smarter in theory when those making the estimate judge people to be dumber and more limited than they are.

Jan 9, 2023

Meta researchers create AI that masters Diplomacy, tricking human players

Posted by in categories: entertainment, robotics/AI

On Tuesday, Meta AI announced the development of Cicero, which it claims is the first AI to achieve human-level performance in the strategic board game Diplomacy. It’s a notable achievement because the game requires deep interpersonal negotiation skills, which implies that Cicero has obtained a certain mastery of language necessary to win the game.

Even before Deep Blue beat Garry Kasparov at chess in 1997, board games were a useful measure of AI achievement. In 2015, another barrier fell when AlphaGo defeated Go master Lee Sedol. Both of those games follow a relatively clear set of analytical rules (although Go’s rules are typically simplified for computer AI).

Jan 8, 2023

This haptic shirt allows you to feel a video game

Posted by in categories: entertainment, innovation

It’s based on microsensations that together create an immersive experience.

What if you could actually feel all the sensations of a video game? That’s what the OWO haptic shirt displayed at this year’s Electronics Consumer Show (CES) 2023 allows you to do.

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Jan 6, 2023

Does cognition bottom out somewhere?

Posted by in category: entertainment

Clip taken from my conversation with Professor Michael Levin. Full episode: https://www.youtube.com/watch?v=C96Hq8kDORU&ab_channel=Thinginitself.

Podcast.
Spotify: https://open.spotify.com/show/0dUBLTl6qzOfA0xMndLFzq.
Google: https://www.google.com/podcasts?feed=aHR0cHM6Ly9mZWVkcy5yZWR…FhMw%3D%3D
Apple: https://podcasts.apple.com/us/podcast/thing-in-it-self/id1616881426
Amazon: https://music.amazon.ca/podcasts/9c6c08b2-e975-47d6-a897…in-it-self.

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Jan 3, 2023

Researchers use virtual reality games to detect ADHD symptoms in children

Posted by in categories: entertainment, neuroscience, virtual reality

Minor tweaks could expand its scope of applications to other conditions, such as autism.

Researchers used virtual reality (VR) games to diagnose attention-deficit hyperactivity disorder (ADHD) through differences in eye movements, according to a press release published by Aalto University. This method could potentially be utilized as a basis for ADHD treatment and, with minor tweaks, to assess other conditions like autism.

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Jan 2, 2023

JANUARY | Probably the first AI cinematic short film | Artificial Intelligence

Posted by in categories: entertainment, media & arts, robotics/AI

This short film was made in 24 hours using ARTIFICIAL INTELLIGENCE

No image was captured, drawn or modeled.
No text was written or recorded.
No music was written or performed.

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