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Jan 24, 2019

Google’s DeepMind AI Just Beat Two Pros At StarCraft II

Posted by in categories: economics, robotics/AI

“Human players must explicitly manage an ‘economy of attention’ to decide where to focus the camera,” said the DeepMind team. “However, analysis of AlphaStar’s games suggests that it manages an implicit focus of attention. On average, agents ‘switched context’ about 30 times per minute,” the team wrote, which was similar to Komincz’s and Wünsch’s behaviors.

Ultimately, the DeepMind team concluded that AlphaStar won against both pros because of “superior macro and micro-strategic decision-making, rather than superior click-rate, faster reaction times, or the raw interface.”

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