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Jan 22, 2020

Chris Roberts on using infinite computing power to create a universe of endless possibilities

Posted by in categories: computing, entertainment, space

Circa 2017


Chris Roberts built worlds for games such as Wing Commander at Electronic Arts’ Origin at the dawn of 3D games a couple of decades ago.

Those games were technologically limited, but they still inspired the imagination. Now Roberts is now head of his own company, Roberts Space Industries, and he’s contemplating how to use much more computing power to run the upcoming Star Citizen and other games of the future. He spoke about this challenge with Rich Hilleman, director of PMT at Amazon Game Studios and former chief creative director at EA.

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