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Archive for the ‘augmented reality’ category: Page 18

Oct 28, 2022

Meta what?

Posted by in categories: augmented reality, big data, computing, evolution, futurism, information science, innovation, internet, life extension, machine learning, Mark Zuckerberg, posthumanism, singularity, virtual reality

When in 2015, Eileen Brown looked at the ETER9 Project (crazy for many, visionary for few) and wrote an interesting article for ZDNET with the title “New social network ETER9 brings AI to your interactions”, it ensured a worldwide projection of something the world was not expecting.

Someone, in a lost world (outside the United States), was risking, with everything he had in his possession (very little or less than nothing), a vision worthy of the American dream. At that time, Facebook was already beginning to annoy the cleaner minds that were looking for a difference and a more innovative world.

Today, after that test bench, we see that Facebook (Meta or whatever) is nothing but an illusion, or, I dare say, a big disappointment. No, no, no! I am not now bad-mouthing Facebook just because I have a project in hand that is seen as a potential competitor.

I was even a big fan of the “original” Facebook; but then I realized, it took me a few years, that Mark Zuckerberg is nothing more than a simple kid, now a man, who against everything and everyone, gave in to whims. Of him, initially, and now, perforce, of what his big investors, deluded by himself, of what his “metaverse” would be.

Continue reading “Meta what?” »

Oct 27, 2022

Research team proposes unclonable, invisible machine vision markers using cholesteric spherical reflectors

Posted by in categories: augmented reality, blockchains, economics, mobile phones, physics, robotics/AI, wearables

Over the last three decades, the digital world that we access through smartphones and computers has grown so rich and detailed that much of our physical world has a corresponding life in this digital reality. Today, the physical and digital realities are on a steady course to merging, as robots, Augmented Reality (AR) and wearable digital devices enter our physical world, and physical items get their digital twin computer representations in the digital world.

These digital twins can be uniquely identified and protected from manipulation thanks to crypto technologies like blockchains. The trust that these technologies provide is extremely powerful, helping to fight counterfeiting, increase supply chain transparency, and enable the circular economy. However, a weak point is that there is no versatile and generally applicable identifier of physical items that is as trustworthy as a blockchain. This breaks the connection between the physical and digital twins and therefore limits the potential of technical solutions.

In a new paper published in Light: Science & Applications, an interdisciplinary team of scientists led by Professors Jan Lagerwall (physics) and Holger Voos (robotics) from the University of Luxembourg, Luxembourg, and Prof. Mathew Schwartz (architecture, construction of the built environment) from the New Jersey Institute of Technology, U.S., propose an innovative solution to this problem where physical items are given unique and unclonable fingerprints realized using cholesteric spherical reflectors, or CSRs for short.

Oct 19, 2022

This is an Augmented Reality contact lens

Posted by in categories: augmented reality, biotech/medical

Mojo Vision CEO Drew Perkins is the first human being to put them on.

“After completing preclinical testing and mitigating potential safety risks, I wore Mojo Lens,” Perkins wrote in a blog post. “Much to my delight, I found I could interact with a compass to find my bearings, view images, and use an on-screen teleprompter. Seeing the future literally put me at a loss for words.”

Mojo Vision is now ready to conduct the clinical trials needed to secure FDA approval for the tech — and ultimately, give you super vision.

Oct 18, 2022

Apple’s mixed-reality headset: Here’s what you need to know

Posted by in categories: augmented reality, virtual reality

Sleek, light, high-performance, and not easy on the pocket like any other Apple device.

Earlier this week, Meta rolled out its Quest Pro Virtual Reality (VR) headset, priced at $1,499. Many questioned the need for a high-end VR headset when the company’s Quest 2 headset appears to be doing rather well. However, as Mark Zuckerberg mentioned in his conversation with The Verge.


The official launch of Apple’s mixed reality headset was expected to happen in 2022. In the recent past, we have had Apple products being announced much earlier than their actual availability, so a 2022 launch could still be possible. To prepare you for such an event, here’s what you need to know about the Apple headset.

Continue reading “Apple’s mixed-reality headset: Here’s what you need to know” »

Oct 15, 2022

Stable Diffusion VR is a startling vision of the future of gaming

Posted by in categories: augmented reality, information science, robotics/AI, virtual reality

A while ago I spotted someone working on real time AI image generation in VR and I had to bring it to your attention because frankly, I cannot express how majestic it is to watch AI-modulated AR shifting the world before us into glorious, emergent dreamscapes.

Applying AI to augmented or virtual reality isn’t a novel concept, but there have been certain limitations in applying it—computing power being one of the major barriers to its practical usage. Stable Diffusion image generation software, however, is a boiled-down algorithm for use on consumer-level hardware and has been released on a Creative ML OpenRAIL-M licence. That means not only can developers use the tech to create and launch programs without renting huge amounts of server silicon, but they’re also free to profit from their creations.

Oct 13, 2022

Meta and Ray-ban are working on new AR glasses

Posted by in categories: augmented reality, entertainment

Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.

Meta CEO Mark Zuckerberg said that his company is working with Ray-ban on creating new augmented reality glasses.

This product is coming sometime in the future, and it’s in addition to the existing partnership that Meta and Ray-ban have on Ray-ban Stories glasses. Zuckerberg said that AR glasses will get more sophisticated over time. Rocco Basilico of Luxotica showed off a demo of the new tech. And Ray-ban Stories will get a Spotify update.

Oct 13, 2022

Microsoft’s $22 billion worth smart goggles reportedly failed in US Army tests

Posted by in category: augmented reality

Despite the poor performance, the deal is still on.

In 2021, the U.S. Army awarded a $22 billion dollar contract to Microsoft to build HoloLens-like smart goggles for its soldiers. Over a year later, the smart goggles program has been plagued with delays as well as performance issues and failed four of six elements in a test conducted by the U.S. Army, Business Insider.


Microsoft.

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Oct 6, 2022

You can “see the future” with these smart contact lenses

Posted by in categories: augmented reality, biotech/medical

Mojo Vision’s smart contact lens has finally made the leap to human testing, bringing the future of AR a major step closer.

Oct 3, 2022

Tim Cook is latest CEO to question the ‘metaverse’

Posted by in categories: augmented reality, virtual reality

“I always think it’s important that people understand what something is,” Cook told Dutch publication Bright (via Google Translate). “And I’m really not sure the average person can tell you what the metaverse is.” In other words, despite persistent reports of Apple’s interest in building all manner of AR and VR hardware, Cook isn’t ready to claim that the company is working towards any so-called “metaverse.”

Mark Zuckerberg has a different view. Earlier this year, the Meta CEO told his employees that the company is in a “very deep, philosophical competition” with Apple to build the metaverse. “This is a competition of philosophies and ideas, where they believe that by doing everything themselves and tightly integrating that they build a better consumer experience,” Zuckerberg said, contrasting what he says is Apple’s closed approach with Meta’s more interoperable development.

Sep 28, 2022

‘Optical magic’: New flat glass enables optimal visual quality for augmented reality goggles

Posted by in category: augmented reality

As anyone who has recently tried out an augmented reality headset knows, the technology is not yet ready to be part of our everyday lives. Researchers have been working to perfect high-performing augmented reality (AR) glasses, but there are a number of challenges. One major problem with conventional AR glasses is that there is a tradeoff in terms of quality and brightness between the external scene you actually see and the contextual information you also want to visualize.

Early solutions like Google Glass used multiple bulky optical components that were partially reflective and partially transmissive to mix the real-world and contextual scenes, with the result of a dimmed and distorted vision of both scenes.

More recent AR head-mounted-display eyeglasses have been patterned with diffractive gratings (fine grooves) with wavelength-sized spacing that deflect contextual information from a miniprojector beside the glasses to the viewer’s eye. But these eyeglasses still dim and distort the external scene because real-world light passing through the glass inevitably gets scattered and dispersed by the gratings. The distortions get worse when several sets of overlapping gratings must be used to handle multiple distinct colors from the miniprojector.

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