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Archive for the ‘augmented reality’ category: Page 27

Dec 18, 2021

Welcome To 2032: A Merged Physical/Digital World

Posted by in categories: augmented reality, health, quantum physics, robotics/AI

Kindly see my latest FORBES article on technology predictions for the next decade:

Thanks and have a great weekend! Chuck Brooks.


We are approaching 2022 and rather than ponder the immediate future, I want to explore what may beckon in the ecosystem of disruptive technologies a decade from now. We are in the initial stages of an era of rapid and technological change that will witness regeneration of body parts, new cures for diseases, augmented reality, artificial intelligence, human/computer interface, autonomous vehicles, advanced robotics, flying cars, quantum computing, and connected smart cities. Exciting times may be ahead.

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Dec 17, 2021

Curve Light: A highly performing indoor positioning system

Posted by in categories: augmented reality, internet, robotics/AI, space, virtual reality

In recent years, engineers have been trying to develop more effective sensors and tools to monitor indoor environments. Serving as the foundation of these tools, indoor positioning systems automatically determine the position of objects with high accuracy and low latency, enabling emerging Internet-of-Things (IoT) applications, such as robots, autonomous driving, VR/AR, etc.

A team of researchers recently created CurveLight, an accurate and efficient positioning system. Their technology, described in a paper presented at ACM’s SenSys 2021 Conference on Embedded Networked Sensor Systems, could be used to enhance the performance of autonomous vehicles, robots and other advanced technologies.

“In CurveLight, the signal transmitter includes an infrared LED, covered by a hemispherical and rotatable shade,” Zhimeng Yin, one of the researchers who developed the system at City University of Hong Kong, told TechXplore. “The receiver detects the light signals with a photosensitive diode. When the shade is rotating, the transmitter generates a unique sequence of light signals for each point in the covered space.”

Dec 15, 2021

Spatial raises $25M and pivots to NFT art and metaverse events

Posted by in categories: augmented reality, mobile phones, virtual reality

Spatial has raised $25 million as it pivots away from augmented reality and virtual reality collaboration to nonfungible token (NFT) art exhibitions and metaverse events.

Spatial started out by providing AR/VR meeting places that people could access with AR glasses, VR headsets, and smartphones. But it found with the NFT art boom that it could provide a way for people to easily view digital art in virtual galleries, said Jake Steinerman, head of community at Spatial, in an interview with GamesBeat.

“We changing our direction,” said Steinerman.

Dec 7, 2021

WayRay’s remotely piloted, ride-hailing concept brings AR immersion to passengers

Posted by in categories: augmented reality, business, internet

Swiss technology company WayRay has unveiled what it says is the world’s first car to incorporate holographic, augmented reality glazing – the Holograktor. The innovation is designed around the company’s True AR technology and intended to operate with WayRay’s new ride-hailing business model. The system’s USP is its ability to render augmented reality scenes around the vehicle in real time, displayed via holographic projections.

Backed by early investments from companies like Porsche, Hyundai and Alibaba, WayRay says it is using the car to emerge from its ‘deep tech’ automotive supplier status to become a player in the world of new mobility models.

The three-seat vehicle has been conceived specifically for ride hailing and can be driven conventionally or by remote control, in the latter case via a 5G and satellite connection to a qualified driver. Its unusual single rear seat ‘throne’ layout was inspired by data showing that more than 80% of Uber trips were for one person only. “The idea is that you can choose Uber Black, Uber SUV or Uber Holograktor. And if you choose the Holograktor, your ride will be subsidized by sponsored content so that the price will be much lower,” said WayRay founder and CEO, Vitaly Ponomarev.

Dec 3, 2021

Meta gave a sneak peek of one of its first VR wearables

Posted by in categories: augmented reality, virtual reality, wearables

In the novel-turned-movie Ready Player One by Ernest Cline, the protagonist escapes to an online realm aptly called OASIS. Instrumental to the OASIS experience is his haptic (relating to sense of touch) bodysuit, which enables him to move through and interact with the virtual world with his body. He can even activate tactile sensations to feel every gut punch, or a kiss from a badass online girl.

While no such technology is commercially available yet, the platform Meta, formerly known as Facebook, is in the early stages of creating haptic gloves to bring the virtual world to our fingertips. These gloves have been in the works for the past seven years, the company recently said, and there’s still a few more to go.

These gloves would allow the wearer to not only interact with and control the virtual world, but experience it in a way similar to how one experiences the physical world. The wearer would use the gloves in tandem with a headset for AR or VR. A video posted by Meta in a blog shows two users having a remote thumb-wrestling match. In their VR headsets, they see a pair of disembodied hands reflecting the motions that their own hands are making. In their gloves, they feel every squeeze and twitch of their partner’s hand—at least that’s the idea.

Nov 30, 2021

WayRay Holograktor Electric Concept Brings 3D Augmented Reality to the Car

Posted by in categories: augmented reality, biotech/medical

We love the sort of outlandish concept cars that treat themselves as high art, and regret that COVID-19 and the general death of the big auto show is increasingly denying us this pleasure. But here is a spectacular example of the genre to lift the late holiday weekend malaise: meet the WayRay Holograktor.

Nov 27, 2021

Leap Motion designed a $100 augmented reality headset with super-powerful hand tracking

Posted by in categories: augmented reality, virtual reality

Gesture interface company Leap Motion is announcing an ambitious, but still very early, plan for an augmented reality platform based on its hand tracking system. The system is called Project North Star, and it includes a design for a headset that Leap Motion claims costs less than $100 at large-scale production. The headset would be equipped with a Leap Motion sensor, so users could precisely manipulate objects with their hands — something the company has previously offered for desktop and VR displays.

Project North Star isn’t a new consumer headset, nor will Leap Motion be selling a version to developers at this point. Instead, the company is releasing the necessary hardware specifications and software under an open source license next week. “We hope that these designs will inspire a new generation of experimental AR systems that will shift the conversation from what an AR system should look like, to what an AR experience should feel like,” the company writes.

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Nov 22, 2021

New device modulates visible light —without dimming it —with the smallest footprint and lowest power consumption

Posted by in categories: augmented reality, genetics, internet, quantum physics, robotics/AI, virtual reality

Over the past several decades, researchers have moved from using electric currents to manipulating light waves in the near-infrared range for telecommunications applications such as high-speed 5G networks, biosensors on a chip, and driverless cars. This research area, known as integrated photonics, is fast evolving and investigators are now exploring the shorter—visible—wavelength range to develop a broad variety of emerging applications. These include chip-scale LIDAR (light detection and ranging), AR/VR/MR (augmented/virtual/mixed reality) goggles, holographic displays, quantum information processing chips, and implantable optogenetic probes in the brain.

The one device critical to all these applications in the is an optical phase modulator, which controls the phase of a light wave, similar to how the phase of radio waves is modulated in wireless computer networks. With a phase modulator, researchers can build an on-chip that channels light into different waveguide ports. With a large network of these optical switches, researchers could create sophisticated integrated optical systems that could control light propagating on a tiny chip or light emission from the chip.

But phase modulators in the visible range are very hard to make: there are no materials that are transparent enough in the visible spectrum while also providing large tunability, either through thermo-optical or electro-optical effects. Currently, the two most suitable materials are silicon nitride and lithium niobate. While both are highly transparent in the visible range, neither one provides very much tunability. Visible-spectrum phase modulators based on these materials are thus not only large but also power-hungry: the length of individual waveguide-based modulators ranges from hundreds of microns to several mm and a single modulator consumes tens of mW for phase tuning. Researchers trying to achieve large-scale integration—embedding thousands of devices on a single microchip—have, up to now, been stymied by these bulky, energy-consuming devices.

Nov 19, 2021

Researchers are using artificial intelligence to create better virtual reality experiences

Posted by in categories: augmented reality, robotics/AI, virtual reality

Working at the intersection of hardware and software engineering, researchers are developing new techniques for improving 3D displays for virtual and augmented reality technologies.

Virtual and augmented reality headsets are designed to place wearers directly into other environments, worlds and experiences.

While the technology is already popular among consumers for its immersive quality, there could be a future where the holographic displays look even more like real life. In their own pursuit of these better displays, the Stanford Computational Imaging Lab has combined their expertise in optics and artificial intelligence. Their most recent advances in this area are detailed in a paper published in Science Advances and work that will be presented at SIGGRAPH ASIA 2021 in December.

Nov 17, 2021

Russia’s missile test could have easily obliterated the International Space Station

Posted by in categories: augmented reality, satellites

In the wee morning hours of Tuesday (Nov. 16), the seven-person crew of the International Space Station (ISS) awoke in alarm. A Russian missile test had just blasted a decommissioned Kosmos spy satellite into more than 1,500 pieces of space debris — some of which were close enough to the ISS to warrant emergency collision preparations.

The four Americans, one German and two Russian cosmonauts aboard the station were told to shelter in the transport capsules that brought them to the ISS, while the station passed by the debris cloud several times over the following hours, according to NASA.

Ultimately, Tuesday ended without any reported damage or injury aboard the ISS, but the crew’s precautions — and the NASA administrator’s stern response to Russia — were far from an overreaction. Space debris like the kind created in the Kosmos break-up can travel at more than 17,500 mph (28,000 km/h), NASA says — and even a scrap of metal the size of a pea can become a potentially deadly missile in low-Earth orbit. (For comparison, a typical bullet discharged from an AR-15 rifle travels at just over 2,200 mph, or 3,500 km/h).

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