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Archive for the ‘augmented reality’ category: Page 30

Oct 28, 2021

Facebook changes its corporate branding to Meta

Posted by in categories: augmented reality, virtual reality

Well, it’s official. After 17 years of being called Facebook, the social networking parent company behind Facebook, Instagram, WhatsApp, and Oculus has a new name.

Facebook’s corporate entity is now **Meta**.

Facebook creator Mark Zuckerberg announced the change at the company’s AR/VR-focused Connect event, sharing that the new title captured more of the company’s core ambition: to build the metaverse.

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Oct 28, 2021

Facebook is researching AR/VR AI systems that record your activities

Posted by in categories: augmented reality, robotics/AI, virtual reality

Facebook has been putting research into systems that will see, hear, and remember everyday activities and interactions on AR/VR devices.

Oct 25, 2021

Facebook is planning to rebrand the company with a new name

Posted by in categories: augmented reality, mobile phones

The tech giant wants to be known for more than social media’s ills.


Facebook is planning to change its company name next week to reflect its focus on building the metaverse, according to a source with direct knowledge of the matter.

The coming name change, which CEO Mark Zuckerberg plans to talk about at the company’s annual Connect conference on October 28th, but could unveil sooner, is meant to signal the tech giant’s ambition to be known for more than social media and all the ills that entail. The rebrand would likely position the blue Facebook app as one of many products under a parent company overseeing groups like Instagram, WhatsApp, Oculus, and more. A spokesperson for Facebook declined to comment for this story.

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Oct 23, 2021

The 7 coolest electric cars coming soon, from Aptera’s solar three-wheeler to Canoo’s pickup

Posted by in categories: augmented reality, sustainability, transportation

Aptera says you’ll never need to charge its solar-powered three-wheeler. Lucid’s Air Pure sedan aims straight at Tesla. And many more are on the way.


Facebook outlines ambitions for augmented reality glasses.

Oct 23, 2021

Facebook is researching AI systems that see, hear, and remember everything you do

Posted by in categories: augmented reality, robotics/AI

Facebook is pouring a lot of time and money into augmented reality, including building its own AR glasses with Ray-Ban. Right now, these gadgets can only record and share imagery, but what does the company think such devices will be used for in the future?

A new research project led by Facebook’s AI team suggests the scope of the company’s ambitions. It imagines AI systems that are constantly analyzing peoples’ lives using first-person video; recording what they see, do, and hear in order to help them with everyday tasks. Facebook’s researchers have outlined a series of skills it wants these systems to develop, including “episodic memory” (answering questions like “where did I leave my keys?”) and “audio-visual diarization” (remembering who said what when).

Oct 21, 2021

The waters are rising!

Posted by in category: augmented reality

Japan is using Augmented Reality to teach children about the dangers of flash floods 🌊 https://bit.ly/3kYclTI

Oct 19, 2021

Mercedes-Benz and Microsoft HoloLens 2 show off augmented reality’s impact in the automotive space

Posted by in categories: augmented reality, biotech/medical

Forward-looking: The service department can seem like the slowest part of a dealership, especially when it’s your car getting worked on. But Mercedes-Benz is infusing its dealerships with AR technology to speed up the diagnosis and repair of tricky and complex issues with its Virtual Remote Support, powered by Microsoft’s HoloLens 2 and Dynamics 365 Remote Assist. I visited one of Mercedes’ showcases last week to check out the implementation and get some hands-on time with the HoloLens 2.

For customers that bring in a hard-to-solve problem, it was common for Mercedes-Benz to call in a flying doctor, an expert from HQ that would fly in and get hands-on with an issue. That could take days to arrange, not to mention the costs and environmental impacts associated with flying in these technical specialists from all over the country. All the while, the customer is left without their luxury automobile.

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Oct 18, 2021

Status of Science and Technology in Disaster Risk Reduction in Asia-Pacific 2020

Posted by in categories: augmented reality, science

Learn More.

UNDRR

The waters are rising! Japan is using Augmented Reality to teach children about the dangers of flash floods 🌊

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Oct 15, 2021

Spine Nevada’s Dr. James Lynch country’s first surgeon to reach 100 cases using augmented reality

Posted by in categories: augmented reality, biotech/medical

RENO, Nev. (KOLO) — Over the last 15 months, some of the world’s most advanced spinal care has taken place in Northern Nevada.

In July of 2,020 Spine Nevada’s Dr. James Lynch was the first surgeon in the country to use Augmedics Xvision in a community hospital. He’s now the first to reach 100 cases using the cutting-edge technology, which essentially allows surgeons to look through a patients’ skin using a pre-loaded CT scan and virtual headset.

“A long fusion that would’ve taken us an hour before can be done in about 15 minutes,” said Dr. Lynch. “The proof is in the pudding. The last 100 patients, most of them have done very well and benefited from this technology.”

Oct 15, 2021

World’s first massive egocentric dataset

Posted by in categories: augmented reality, robotics/AI, transportation, wearables

The University of Bristol is part of an international consortium of 13 universities in partnership with Facebook AI, that collaborated to advance egocentric perception. As a result of this initiative, we have built the world’s largest egocentric dataset using off-the-shelf, head-mounted cameras.


Progress in the fields of artificial intelligence (AI) and augmented reality (AR) requires learning from the same data humans process to perceive the world. Our eyes allow us to explore places, understand people, manipulate objects and enjoy activities—from the mundane act of opening a door to the exciting interaction of a game of football with friends.

Egocentric 4D Live Perception (Ego4D) is a massive-scale dataset that compiles 3,025 hours of footage from the wearable cameras of 855 participants in nine countries: UK, India, Japan, Singapore, KSA, Colombia, Rwanda, Italy, and the US. The data captures a wide range of activities from the ‘egocentric’ perspective—that is from the viewpoint of the person carrying out the activity. The University of Bristol is the only UK representative in this diverse and international effort, collecting 270 hours from 82 participants who captured footage of their chosen activities of daily living—such as practicing a musical instrument, gardening, grooming their pet, or assembling furniture.

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