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Archive for the ‘augmented reality’ category: Page 35

Oct 16, 2020

Engineers produce a fisheye lens that’s completely flat

Posted by in categories: augmented reality, virtual reality

IS THE METAMATERIAL FISHEYE LENS AN ANSWER FOR RETINAL PROJECTION? There is a race to figure out the best way to project images onto the human retina, for augmented reality devices. Since the human retina is curved, unlike a photographic plate, a wide-angled, curved image designed to fit with the inherent curvature of the retina is in order. Planetariums can use fisheye lenses to project onto a curved dome in a similar way. Can modification of the new method for creating flat, wide angled fisheye metalenses be used for this purpose? There would be three immediate applications of such a capability: 1) Augmented reality projection which is not limited to a narrow portion of the visual field. 2) Full immersion virtual reality devices. 3) Night vision glasses that take large areas of aperture and project wide-angled images through a smaller exit pupil than the human pupil. It is possible that such a lens would be used in combination with another complementing metalens to allow the proper projection.


To capture panoramic views in a single shot, photographers typically use fisheye lenses — ultra-wide-angle lenses made from multiple pieces of curved glass, which distort incoming light to produce wide, bubble-like images. Their spherical, multipiece design makes fisheye lenses inherently bulky and often costly to produce.

Now engineers at MIT and the University of Massachusetts at Lowell have designed a wide-angle lens that is completely flat. It is the first flat fisheye lens to produce crisp, 180-degree panoramic images. The design is a type of “metalens,” a wafer-thin material patterned with microscopic features that work together to manipulate light in a specific way.

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Oct 11, 2020

US Army testing augmented reality goggles on dogs

Posted by in categories: augmented reality, military

The US Army is testing augmented reality goggles on its service dogs in hopes to allow troops to give orders remotely.

Pooches are commonly deployed to sniff out explosives, hazardous materials or to assist in rescues. The tech would retrofit special safety goggles military dogs already wear with live cameras and visual indicators so handlers can issue specific directions – allowing the dogs to work without putting soldiers in danger.

“Augmented reality works differently for dogs than for humans,” said Dr. Stephen Lee, an Army Research Office senior scientist in a statement. “AR will be used to provide dogs with commands and cues; it’s not for the dog to interact with it like a human does. This new technology offers us a critical tool to better communicate with military working dogs.”

Oct 9, 2020

The US Military Developed AR Goggles For Dogs

Posted by in categories: augmented reality, business, military

The US Army is developing augmented reality goggles for dogs to help protect their human guardians.

The BBC reports that the project, funded by the Small Business Innovation Research program, aims to allow soldiers to give dogs specific directional commands while they’re not in direct line of sight.

“Augmented reality works differently for dogs than for humans,” Stephen Lee, an Army Research Laboratory senior scientist, explained in a statement. “AR will be used to provide dogs with commands and cues; it’s not for the dog to interact with it like a human does.”

Sep 30, 2020

NASA’s Orion Spacecraft

Posted by in categories: augmented reality, space travel

At this year’s #MSIgnite we revealed how HoloLens 2 is helping build the NASA’s Orion Spacecraft, designed to return astronauts to the moon and pave the way for human exploration to Mars.

Sep 23, 2020

Report: Fewer Americans want to work from home

Posted by in categories: augmented reality, biotech/medical, business, neuroscience, virtual reality

Before #COVID19, we like to imagine a #future where we can get and do anything from home, including working, with the help of novel #technologies such as #VR and #AR.

However, the #COVID19 pandemic shows us the human nature, that is, “going out” is one of the basic needs for human being!

One revelation here is that: When speaking of how #technology can change our lives, we often neglect the humane factors and focus only on the technical ones. Take #VR as an example. Yes, it does allow you to have a shopping experience similar to (or even better than) shop outside. However, do you really want to stay at home 24/7 and complete everything online?

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Sep 11, 2020

Building a holographic brain map

Posted by in categories: augmented reality, mapping, neuroscience

A team of researchers using the Microsoft HoloLens mixed reality platform has created what is believed to be the first interactive holographic mapping system, e.

Sep 8, 2020

Facebook focuses on smart audio for AR glasses

Posted by in categories: augmented reality, virtual reality

Inspirational speaker and Amazon best-selling author Sanjo Jendayi once said, “Listening doesn’t always equate to hearing. Hearing doesn’t always lead to understanding, but active listening helps each person truly ‘see’ the other.”

Jendayi was providing a little philosophical advice during a motivational speech, and technology was likely the last thing on her mind. But her words in fact might best describe the notion behind groundbreaking advances by the Facebook Reality Labs Research (FRLR) team’s top scientists, programmers and designers.

A post on the FRLR web site last week provided a peek into where the social media giant is heading in the world of augmented reality and virtual reality.

Sep 4, 2020

AR lenses

Posted by in category: augmented reality

What do you think about this technology? Would you wear one?

Sep 3, 2020

Optimising the Everyday with The Spatial Web

Posted by in categories: augmented reality, bitcoin, cybercrime/malcode, internet, robotics/AI

Amanda Christensen, ideaXme guest contributor, fake news and deepfake researcher and Marketing Manager at Cubaka, interviews Dan Mapes, PhD, MBA co-founder of VERSES.io and co-author of The Spatial Web: How Web 3.0 Will Connect Humans, Machines, and AI to Transform the World.

Amanda Christensen Comments:

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Aug 23, 2020

Stanford Scientists Slow Light Down and Steer It With Resonant Nanoantennas

Posted by in categories: augmented reality, biotech/medical, computing, internet, nanotechnology, quantum physics, virtual reality

Researchers have fashioned ultrathin silicon nanoantennas that trap and redirect light, for applications in quantum computing, LIDAR and even the detection of viruses.

Light is notoriously fast. Its speed is crucial for rapid information exchange, but as light zips through materials, its chances of interacting and exciting atoms and molecules can become very small. If scientists can put the brakes on light particles, or photons, it would open the door to a host of new technology applications.

Now, in a paper published on August 17, 2020, in Nature Nanotechnology, Stanford scientists demonstrate a new approach to slow light significantly, much like an echo chamber holds onto sound, and to direct it at will. Researchers in the lab of Jennifer Dionne, associate professor of materials science and engineering at Stanford, structured ultrathin silicon chips into nanoscale bars to resonantly trap light and then release or redirect it later. These “high-quality-factor” or “high-Q” resonators could lead to novel ways of manipulating and using light, including new applications for quantum computing, virtual reality and augmented reality; light-based WiFi; and even the detection of viruses like SARS-CoV-2.

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