Archive for the ‘augmented reality’ category: Page 4

Nov 14, 2023

Glasses use sonar, AI to interpret upper body poses in 3D

Posted by in categories: augmented reality, health, robotics/AI, virtual reality, wearables

Throughout history, sonar’s distinctive “ping” has been used to map oceans, spot enemy submarines and find sunken ships. Today, a variation of that technology – in miniature form, developed by Cornell researchers – is proving a game-changer in wearable body-sensing technology.

PoseSonic is the latest sonar-equipped wearable from Cornell’s Smart Computer Interfaces for Future Interactions (SciFi) lab. It consists of off-the-shelf eyeglasses outfitted with micro sonar that can track the wearer’s upper body movements in 3D through a combination of inaudible soundwaves and artificial intelligence (AI).

With further development, PoseSonic could enhance augmented reality and virtual reality, and track detailed physical and behavioral data for personal health, the researchers said.

Nov 11, 2023

What If We Became A Type I Civilization? 15 Predictions

Posted by in categories: augmented reality, bioengineering, biological, genetics, Ray Kurzweil, robotics/AI, singularity, transhumanism

This video explores what life would be like if we became a Type I Civilization. Watch this next video about the Technological Singularity: https://youtu.be/yHEnKwSUzAE.
🎁 5 Free ChatGPT Prompts To Become a Superhuman: https://bit.ly/3Oka9FM
🤖 AI for Business Leaders (Udacity Program): https://bit.ly/3Qjxkmu.
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• The Singularity Is Near: When Humans Transcend Biology (Ray Kurzweil): https://amzn.to/3ftOhXI
• The Future of Humanity (Michio Kaku): https://amzn.to/3Gz8ffA

Continue reading “What If We Became A Type I Civilization? 15 Predictions” »

Nov 6, 2023

Smart Glasses Revolution: Unlocking Human Potential with Phantom Technology’s AR Assistant

Posted by in categories: augmented reality, information science, robotics/AI, wearables

The future of smart glasses is about to change drastically with the upcoming release of DigiLens ARGO range next year. These innovative smart glasses will be powered by Phantom Technology’s cutting-edge spatial AI assistant, CASSI. This partnership between DigiLens, based in Silicon Valley, and Phantom Technology, located at St John’s Innovation Centre, brings together the expertise of both companies to create a game-changing wearable device.

Phantom Technology, an AI start-up founded by a group of brilliant minds, has been working diligently over the years to develop advanced human interface technologies for AI wearables. Their breakthrough 3D imaging technology allows users to identify objects in their environment, enhancing their overall experience. With DigiLens incorporating Phantom’s patented optical platform into their consumer product, customers can expect a new era of smart glasses with unparalleled features.

CASSI, the novel spatial AI assistant designed by Phantom Technology, aims to boost productivity and awareness in enterprise settings. This innovative assistant combines computer vision algorithms with a large language model, enabling users to receive step-by-step instructions and assistance for various tasks. Imagine effortlessly locating any physical object or destination in the real world with 3D precision, using your voice to generate instructions, and seamlessly managing tasks using augmented reality.

Oct 11, 2023

Microsoft patents swappable batteries for AR glasses

Posted by in categories: augmented reality, mobile phones

The concept could prolong the usage duration among users while also increasing areas of application thanks to a lighter-weight device.

Microsoft’s recently approved patent for augmented reality (AR) glasses shows a swappable battery that could make it a top choice among buyers when it becomes available. The patent was published last week, MSPowerUser.

AR glasses are considered the next frontier of mobile technology that promises to replace smartphones today. About a decade ago, Google attempted to develop something along these lines and released its Glass to the public. However, high costs and limited functionality led to its ultimate demise, even though the concept continues to thrive.

Oct 9, 2023

Meta Quest 3 takes a step closer to mainstream AR/VR

Posted by in categories: augmented reality, virtual reality

In a world where a $500 price point qualifies as cheap, Meta continues to be the best solution for casual extended reality.

Having spoken to most of the major vendors over the past year, it seemed like everyone relished the arrival of the 500-pound gorilla. They would, they reckoned, be ships among a rising tide. Even more to the point,… More.

However this all plays out, 2023 will almost certainly be regarded as a pivotal year for AR and VR. After years of waiting for the category to have its iPhone moment, Apple finally unveiled the Vision Pro during WWDC back in June. It was everything we’ve come to expect from the company: big, boisterous and polished, with lofty promises and a price tag to match.

Continue reading “Meta Quest 3 takes a step closer to mainstream AR/VR” »

Oct 8, 2023

Blucap Moto Develops New Navigational AR Sunglasses for Motorcycle Riders

Posted by in categories: augmented reality, transportation

Blucap Moto has developed new navigational augmented reality sunglasses.

Oct 8, 2023

A deaf football team will debut a 5G-connected augmented reality helmet to call plays

Posted by in categories: augmented reality, education, internet

A first-of-its-kind football helmet will allow coaches at Gallaudet University, the school for deaf and hard of hearing students in Washington, D.C., to transmit plays to their quarterback via an augmented reality screen.

Players on Gallaudet’s football team, which competes in NCAA’s Division III, have long faced challenges against teams with hearing athletes, such as an inability to hear referees’ whistles that signal the end of a play.

The helmet, developed by AT&T and Gallaudet University, will debut at the school’s Saturday game. When a coach chooses a play on a tablet, it will then display on a small lens on the player’s helmet.

Continue reading “A deaf football team will debut a 5G-connected augmented reality helmet to call plays” »

Oct 2, 2023

Changing reality with virtual technologies

Posted by in categories: augmented reality, robotics/AI, virtual reality

From attending a meeting to enjoying a live performance or, perhaps, taking a class at the University of Tokyo’s Metaverse School of Engineering, the application of virtual reality is expanding in our daily lives. Earlier this year, virtual reality technologies garnered attention as tech giants, including Meta and Apple, unveiled new VR/AR (virtual reality/augmented reality) headsets. We spoke with VR and AR specialist Takuji Narumi, an associate professor at the Graduate School of Information Science and Technology, to learn about his latest research and what VR’s future has to offer.

At the Avatar Robot Café DAWN ver. β, employees serve customers via a digital screen and engage in conversation using avatars of their choice, such as an alpaca and a man with blue hair.

Sep 30, 2023

Meta putting AI in smart glasses, assistants and more

Posted by in categories: augmented reality, mobile phones, robotics/AI, virtual reality

People will laugh and dismiss it and make comparisons to googles clown glasses. But around 2030 Augmented Reality glasses will come out. Basically, it will be a pair of normal looking sunglasses w/ smart phone type features, Ai, AND… VR stuff.

Meta chief Mark Zuckerberg on Wednesday said the tech giant is putting artificial intelligence into digital assistants and smart glasses as it seeks to gain lost ground in the AI race.

Zuckerberg made his announcements at the Connect developers conference at Meta’s headquarters in Silicon Valley, the company’s main annual product event.

Continue reading “Meta putting AI in smart glasses, assistants and more” »

Sep 29, 2023

Researchers unveil tool to help developers create augmented reality task assistants

Posted by in categories: augmented reality, food

Augmented reality (AR) technology has long fascinated both the scientific community and the general public, remaining a staple of modern science fiction for decades.

In the pursuit of advanced AR assistants—ones that can guide people through intricate surgeries or everyday food preparation, for example—a research team from NYU Tandon School of Engineering has introduced Augmented Reality Guidance and User-Modeling System, or ARGUS.

An interactive visual analytics tool, ARGUS is engineered to support the development of intelligent AR assistants that can run on devices like Microsoft HoloLens 2 or MagicLeap. It enables developers to collect and analyze data, model how people perform tasks, and find and fix problems in the AR assistants they are building.

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