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Archive for the ‘augmented reality’ category: Page 42

Oct 15, 2018

Magic Leap’s new AI assistant looks alarmingly human

Posted by in categories: augmented reality, robotics/AI

The tech world’s latest virtual assistant looks so realistic, you might mistake her for an actual human.

Apple has Siri, and Amazon has Alexa. But the lifelikeness of both are dwarfed by Mica: a prototype that Magic Leap, a highly regarded augmented-reality startup, unveiled at its conference Wednesday.

Mica isn’t just a voice assistant. She’s something you can actually see if you wear the company’s augmented-reality glasses, called Magic Leap One. Mica looks and acts like a human — she makes eye contact and offers a warm smile, along with other human-like expressions.

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Sep 30, 2018

Virtual and augmented reality will change our sense of a shared reality

Posted by in categories: augmented reality, robotics/AI, singularity

As the artificial brain races towards the singularity, what we often forget is the boost to human brainpower that will accompany it. As we increase our senses and perceptions, humans have a choice what to do with these new superpowers, that can be used to reinforce one’s tunnel vision of life or to ignore it.


This story is part of What Happens Next, our complete guide to understanding the future. Read more predictions about the Future of Fact.

Not everyone experiences the world in the same way. Whether it’s how you react to the results of an election or what tones you hear in a sound clip, observable reality is often not as objective as you think it is.

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Sep 27, 2018

How is technology transforming Chinese tourism?

Posted by in categories: augmented reality, internet, robotics/AI, virtual reality

September 27 is World Tourism Day, which has been celebrated each year by the United Nations World Tourism Organization since 1980. The theme this year is “Tourism and the Digital Transformation,” as digital technology has permeated the tourism industry.

Virtual reality, augmented reality, artificial intelligence, Internet-plus — these terms have gradually become familiar to people travelling in China, as the country is heading to its tourism industry 3.0. A wide range of cutting-edge technologies have been innovatively applied in almost every part of China’s tourism industry.

A smart robot helps a passenger carry a handbag at Ningbo Railway Station in Zhejiang Province, on August 7, 2017. The smart robot has been activated to help passengers search for ticket fares, print route maps and carry their luggage. [Photo: VCG]

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Aug 23, 2018

It’s Official, The Transhuman Era Has Begun

Posted by in categories: augmented reality, bioengineering, computing, quantum physics, transhumanism

I don’t know about you, but I had to look them both up to get a solid understanding of these terms. Of course, these ideas aren’t new. And the brave new world of biohacking, I mean grinder biohacking, is fodder for edgy and future forward media outlets as well as the nightly news. What interests me is the shift to a more commonplace reference like Gartner report. Their analysis of over 2,000 innovations from quantum computing to augmented reality, lead them to choose that fine line between man and machine. It’s important and a bold wake-up call to humanity.


Is humanity about to enter its greatest point of transformation?

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Aug 18, 2018

Niantic will offer AR platform to third parties, including AI object recognition

Posted by in categories: augmented reality, robotics/AI

Apple’s ARKit and Google’s ARCore may have multi-million-user installed bases, but so does Niantic’s Pokémon Go, the first hit augmented reality game. Now Niantic plans to offer its custom AR software to other developers as the Real World Platform, and is teasing advanced features that go beyond the capabilities of Apple’s and Google’s development kits.

Already used in Pokémon GO, Ingress, and Harry Potter: Wizards Unite, the Real World Platform is an evolving software engine that adds digital characters and shared social experiences to real-world map data. Niantic has recently bolstered the AR platform’s development team by acquiring computer vision specialist companies Escher Reality and Matrix Mill (which also has machine learning expertise).

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Aug 16, 2018

Hologram Computers

Posted by in categories: 3D printing, augmented reality, biotech/medical, entertainment, holograms, quantum physics, robotics/AI, science, security, space travel, virtual reality, wearables

Computing innovation, computer-generated images, Virtual Reality Glasses, Hybrid Reality, communications, Holographic platform, AR, VR, PC, lifelike experience, 3D cameras, cosmic computing, computer security, gaming displays, in-flight entertainment, computer code, Holographic ideal/paradigm, gaming mechanics, automotive, medical, space, spatial, holographic memory, Artificial Neural Networks, Robotics, holographic 3D, software company, mixed-realty, holographic data, hologram monitors, hologram keyboards, voice equipment, projector system, Holographic apps, HD photography, smartphones, tablets, TVs, laptops, digital displays, 360 Video, Virtual Realty Headsets, Mobile Platforms, holographic universe, ubiquitous computing paradigm, virtual images, Holoquad, Holographic Projector Pyramid, cloud computing, spaceships, teleportation, anti-gravity devices, emulation, advanced technology, light field displays, Mobile Hologram Technology, computer programs, untethered, Immersive Technology, Computer Chips, Elohim computer, custom software, mobile application development, computing library, human-computer interactions, Artificial Neural Networks, holographic memory, Spider-Robots, pop-up gaming displays, automate machinery, computer-generated simulation, 3D Pyramid, consumer electronics, personal computers, holographic images, real-world objects, hardware interconnection, missionary, virtual assistant, Computer Systems Structure, two-dimensional computer display, computerization, Projection Screen, Portable, 3D printer, Hologram goggles, 3D Holographic Projection Technology, Hologram Computer Table, hologram generator, multilevel computer, mixed reality, Bluetooth enabled, Virtual Reality Display, transparent screen display, quantum computer, computer animation, 3D plasma display, meta surface, Dark Energy, holographic interferograms, photorefractive, Holographic atomic memory, computer-generated hologram, real-time hologram, x-ray mirror mandrels, virtual wavefront recording plane, Artificial intelligence, AI, Human Resources, Advertising, Animation, Graphic Web Design, Photography, Robotics, computer science, human-robot interaction, Emergency Medical Hologram, wearable computing, bio-computing, battlefield simulations, Holographic Associative Memory, artificial neural network, Digital Avatar.

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Aug 10, 2018

Beyond the Wrist: Rethinking Wearable Technology for Mental Health

Posted by in categories: augmented reality, health, neuroscience, wearables

Clothing, skin patches and augmented reality glasses – welcome to the new age of data collection for mental health care.

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Aug 9, 2018

Magic Leap One AR headset is out now for $2,295, but only in six specific cities

Posted by in category: augmented reality

Surprise! But there’s a good chance you still may not be able to buy it. Here’s everything you need to know.

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Aug 4, 2018

Ghost Gunner

Posted by in category: augmented reality

https://youtube.com/watch?v=Q5cwP1HmEGo

Ghostgunner.net is a leading seller of 80 percent receivers and machine tools to complete AR-15 and AR-308 ghost guns.

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Jul 26, 2018

Univ. of Washington opens virtual and augmented reality research lab funded by tech giants

Posted by in categories: augmented reality, virtual reality

Seattle’s virtual and augmented reality scene just got a boost, courtesy of the University of Washington and three tech giants.

The UW announced today a new VR and AR research hub called UW Reality Lab, funded by Facebook, Google, and Huawei, which each contributed $2 million for the initiative.

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