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Archive for the ‘augmented reality’ category: Page 56

Apr 28, 2016

Google CEO Pichai Sees the End of Computers as Physical Devices

Posted by in categories: augmented reality, computing, mobile phones, Ray Kurzweil, robotics/AI

Kurzweil, me and others have been saying devices will eventually be phased out for a while now. However, I do not believe the phase out will be due to AI. I do believe it will be based on how humans will use and adopt NextGen technology. I believe that AI will only be a supporting technology for humans and will be used in conjunction with AR, BMI, etc.

My real question around the phasing out of devices is will we jump from Smartphone directly to BMI or see a migration of Smartphone to AR Contacts & Glasses then eventually BMI?…


(Bloomberg) — Forget personal computer doldrums and waning smartphone demand. Google thinks computers will one day cease being physical devices.

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Apr 27, 2016

Virtual Dining Experience Allows You To Taste Food Without The Calories

Posted by in categories: 3D printing, augmented reality, biotech/medical, electronics, food, virtual reality

Is AR your new diet plan?


The future of dining is here, and it’s all about molecular gastronomy, augmented reality headsets and multi-textured algae — and it’s virtually no calories.

Researchers at Project Nourished have found a way to merge the taste, feel and smell of food using atomizers, virtual reality headsets, a device that mimics chewing sounds, a glass with built-in sensors, a specialized utensil, and a 3D-printed food cube. The goal is to trick the user’s mind and palate into thinking they’re experiencing something entirely different than what they’re actually eating.

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Apr 27, 2016

The best is the last — By Benedict Evans | ben-evans.com

Posted by in categories: augmented reality, business, computing, innovation, virtual reality

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“The point of this excursion into tech history is that a technology often produces its best results just when it’s ready to be replaced — it’s the best it’s ever been, but it’s also the best it could ever be.”

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Apr 26, 2016

Mars Comes to Earth: Scientists ‘Visit’ Red Planet with Augmented Reality

Posted by in categories: augmented reality, space travel

Nice


WASHINGTON — NASA is aiming to send astronauts to Mars sometime in the 2030s, but a new technology could help scientists explore the surface of the Red Planet — from its sprawling craters to its enormous volcanoes — from right here on Earth.

Researchers at NASA’s Jet Propulsion Laboratory (JPL) in Pasadena, California, partnered with Microsoft to develop software that uses the tech giant’s HoloLens headsets to allow scientists to virtually explore and conduct scientific research on Mars.

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Apr 26, 2016

Global Wearable Technologies: Devices, Applications, And Services Market 2016 — 2021

Posted by in categories: 3D printing, augmented reality, computing, drones, mobile phones, quantum physics, robotics/AI, singularity, space travel, virtual reality, wearables

We’re in an exploding evolution state for technology across all industry sectors and consumer markets.

3 to next 5 years — we see IoT, Smartphones, Wearables, AI (bots, drones, smart devices and machines), 3D printing, commercialization of space, CRISPR, Liq Biopsies, and VR & AR tech.

5 to next 8 years — we will see more BMI technology, smart body parts, QC & other Quantum Tech, Humanoid AI tech, bio-computing, early stage space colonization and mining expansion in space, smart medical tech., and an early convergence of human & animals with technology. 1st expansion of EPA in space exploration due to mining and over mining risks as well as space colonization. New laws around Humanoids and other technologies. Smartphones no longer is mass use due to AR and BMI technology and communications.

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Apr 26, 2016

Japan set to open ‘robot kingdom‘ that employees robots

Posted by in categories: augmented reality, robotics/AI, virtual reality

Now, that is a concept to consider. Could we see theme parks like Disney be completely operated by robots and leverage other AI technology as well as VR/ AR technology?


A Nagasaki amusement park is turning the fears of a robot-run world into a family friendly attraction. Huis Ten Bosch is set to feature more than 200 androids in its ‘robot kingdom’ to serve guests.

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Apr 26, 2016

Virtual Reality Projected To Lead Before Augmented Reality

Posted by in categories: augmented reality, biotech/medical, virtual reality

Cool


Shipments of augmented reality hardware, which combine real-world and virtual images in the user’s field of view, are forecast by market research firm IDC to ramp up over the next few years. Unlike virtual reality hardware, which tends to be more geared toward gaming, AR hardware is particularly suited for enterprise use, such as architecture, equipment repair and maintenance,

Product design and medical procedures, to name a few. IDC predicted that VR hardware will take off first, but AR will catch up, with combined devices markets seeing hardware shipments exceeding.

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Apr 25, 2016

New Funding Could Bring Google Glass To More Hospitals

Posted by in categories: augmented reality, biotech/medical, business, health, wearables

Nice


The consumer version of Google Glass smart wearable probably won’t be coming to the market anytime soon, but it seems like the project is far from dead. Namely, one of the startups which came to being after Google originally revealed its hi-tech headset several years ago is now raising new capital in order to bring Google’s optical head-mounted display into more hospitals and other health care facilities. The company in question is Augmedix, one of the ten official “Google Glass for Work” partners. Its main activity is developing software for wearable devices utilized in the medical industry, i.e. co-developing inventions which should make doctors’ lives easier. As Augmedix’s CEO Ian Shakil puts it, the doctors are “engaging with patients in front of them” while his company’s inventions are taking care of the “burdensome work in the background”.

Augmedix managed to raise $17 million of strategic investment capital from five institutions: TriHealth Inc., Sutter Health, Catholic Health Initiatives, Dignity Health, and a fifth, yet unnamed entity. This is the second round of funding the Silicon Valley company managed to secure in just over a year after raising $16 million in 2015. In total, the groups which financed Augmedix’s endeavors represent more than 100,000 health care providers. Naturally, the company can’t yet aim to deliver 100,000 of smart wearables designed for the medical industry, but it’s slowly getting there. Specifically, it’s currently providing equipment and services to hundreds of physicians and surgeons and is hoping to do the same with “thousands” more by 2017. No concrete figures have been provided by Augmedix, though the startup did confirm that it’s currently achieving a “multi-million dollar revenue” on a yearly basis.

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Apr 25, 2016

Nokia Shows How Network Field Engineers Can Use Augmented Reality

Posted by in category: augmented reality

Nokia OZO shows how augmented reality (AR) can help reduce field force errors significantly.

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Apr 21, 2016

Patents remind us that Magic Leap is powered by tiny projectors, not magic

Posted by in categories: augmented reality, computing, neuroscience

Over the past few days, Wired has published some articles that give us the closest look yet at the ambitious, enigmatic augmented reality company called Magic Leap. They’ve left us with both a lot of fascinating possibilities and a lot of questions, because most of Magic Leap’s technological explanations are couched in the language of either science fiction or, well, magic. As poetic as “[talking] to the GPU of the brain” and “dreaming with your eyes open” sounds, this is probably the clearest and most interesting description of Magic Leap’s work in the piece:

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