Archive for the ‘augmented reality’ category: Page 57

Apr 7, 2016

BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs

Posted by in categories: augmented reality, computing, transportation, virtual reality

Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.

The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.

BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.

Continue reading “BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs” »

Apr 7, 2016

Imperial ambitions | The Economist

Posted by in categories: augmented reality, big data, business, drones, internet, Mark Zuckerberg, robotics/AI, virtual reality


“The scale of Facebook’s ambition, and the rivalries it faces, reflect a consensus that these technologies will transform how people interact with each other, with data and with their surroundings.”

Read more

Apr 6, 2016

Samsung Files Patent For Augmented Reality Smart Contact Lenses

Posted by in categories: augmented reality, electronics, mobile phones, transportation

Samsung’s dream of creating smart contact lenses capable of capturing images and shooting videos has just drawn closer. However, the patent reveals that Samsung has been working on the concepts and not necessarily the actual product which they trademarked as Gear Blink, which was filed in both South Korea and the U.S.

‘The analysis component of the contact lens can process the raw image data of the camera to determine processed image data indicating that the blind person is approaching intersection with a crosswalk and establish that there is a vehicle approaching the intersection’. It could very well be a smart contact lens. It’s a contact lens that consists of a small display, camera, RF antenna, and sensors to detect eye movement.

SamMobile states that the “lenses can provide a more natural way to provide augmented reality than smart glasses”. While the display projects images directly into the eye of the person wearing the contacts, an external device like a smartphone is needed for processing.

Continue reading “Samsung Files Patent For Augmented Reality Smart Contact Lenses” »

Apr 6, 2016

Microsoft’s ‘holoportation’ tech could be key to supplanting phones

Posted by in categories: augmented reality, mobile phones, virtual reality

A few months ago; it was announced that Smartphones will be a thing of the past within the next 5 years. Luv it AR & VR with an earpiece for communications.

This is getting freaky…

Continue reading “Microsoft’s ‘holoportation’ tech could be key to supplanting phones” »

Apr 5, 2016

Sydney’s Future Zoo Wants To Use Augmented Reality, Robots And Drones

Posted by in categories: augmented reality, drones, robotics/AI

Western Sydney University (WSU) and Sydney Zoo are collaborating with the goal to deliver “one of the most technologically advanced wildlife experiences in the world” with the assistance of a hackathon.

Speaking with Gizmodo Don Wright, Manager of WSU’s “Launch Pad” program and Zoo Hackathon Coordinator, revealed the possibilities for technology use within the zoo. We’re talking everything from augmented reality to cheetahs chasing drones.

Image: Shutterstock.

Continue reading “Sydney’s Future Zoo Wants To Use Augmented Reality, Robots And Drones” »

Mar 26, 2016

Holoportation: I’m sorry, we can no longer hide this from you:

Posted by in category: augmented reality

- teleportation exists.

Bye with the help of virtual / augmented reality. Read! Is shocking and heartbreaking.

In fact: within the framework of the project points is augmented reality, Microsoft Hololens started laboratory technology called holoportation.

Continue reading “Holoportation: I’m sorry, we can no longer hide this from you:” »

Mar 25, 2016

Movie review: Virtual reality blurs the line in ‘Creative Control’

Posted by in categories: augmented reality, entertainment, virtual reality

There are some kernels of brilliance scattered amid the dead spaces of “Creative Control,” a microbudgeted techno-drama.

In a near-future Brooklyn, marketing consultant David (played by Benjamin Dickinson, the film’s director and co-writer) is assigned to create an ad campaign for Augmenta, a new form of augmented-reality glasses that will add a high-tech layer to the viewer’s reality. After deciding to give a pair to a hip artist — in this case, the musician/comedian Reggie Watts, here wittily sending up his own image — David starts noodling with a pair himself.

While he ignores his flighty yoga-instructor girlfriend, Juliette (Nora Zehetner), David starts to create a sexy avatar based on Sophie (Alexia Rasmussen), the fashion-designer girlfriend of his best friend, Wim (Dan Gill), a philandering photographer. David and Sophie start crushing on each other, but it’s nothing to the sparks David feels with her simulated version.

Continue reading “Movie review: Virtual reality blurs the line in ‘Creative Control’” »

Mar 21, 2016

A glimpse of the future through an augmented reality headset

Posted by in categories: augmented reality, futurism

Awesome. Still, not sure masses would like such a large thing on their head. We’ll see how Occulus does. When it’s as small as any pair of glasses or shades it’ll take off I think.

What if technology could connect us more deeply with our surroundings instead of distracting us from the real world? With the Meta 2, an augmented reality headset that makes it possible for users to see, grab and move holograms just like physical objects, Meron Gribetz hopes to extend our senses through a more natural machine. Join Gribetz as he takes the TED stage to demonstrate the reality-shifting Meta 2 for the first time. (Featuring Q&A with TED Curator Chris Anderson)

Read more

Mar 16, 2016

Seeing the Light

Posted by in categories: augmented reality, security, virtual reality

Augmented and Virtual Reality are two areas that tech companies and IT shops can make huge impacts in multiple areas. Enterprise Apps and Services such as with ERP & CRM solutions, Content & Media Management, BI, Security, Testing, Training, etc. List just goes on and on. For Consumers it is everything from theme parks, to movies, to home theaters & streaming TV/ Videos, etc. The real question who will get there 1st on the enterprise apps & services piece as well as who has the most to offer in all areas?

Another concept to think about is how can VR be leveraged in security screening and identity management more as well as leveraged more in electronic currency and transactions in the near future.

Growing numbers of manufacturing professionals in the automotive space are embracing augmented-reality technology, leveraging powerful new tools to optimize efficiency and minimize mistakes.

Continue reading “Seeing the Light” »

Mar 16, 2016

Virtual Reality And Payment Wearables Tee Off At The Arnold Palmer Invitational Presented By MasterCard

Posted by in categories: augmented reality, virtual reality, wearables

MasterCard is bringing the future of commerce to life with virtual and augmented reality commerce experiences and payment enabled wearables at the.
Arnold Palmer Invitational Presented by MasterCard (API) in Orlando, FL. Soon, golf fans may be able to shop for Graeme McDowell’s equipment and G-Mac apparel, while teeing off with him on a virtual fairway. Or, while out on the course, golfers might simply tap their golf glove at the point-of-sale to buy refreshments from the beverage cart—no wallet required.

Read more

Page 57 of 64First5455565758596061Last