Toggle light / dark theme

Microsoft took time during today’s Windows 10 Devices event to give the audience a more in-depth look at what its new HoloLens AR system is capable of. Minds were blown, jaws were dropped and more than a few digital robots were blown to smithereens during the 8-minute demo.

The game is called Project X-Ray. Microsoft developed it in-house as an experiment in “mixed-reality entertainment” and involves using the HoloLens controller as a ray gun to blast digital enemies which emerge from the room’s walls. Running around your living room while wearing a $3,000 headset (what Microsoft is reportedly planning to charge developers) probably isn’t the safest of indoor activities, but dang this game looks insanely fun regardless.

Read more

A sequel to Steven Spielberg’s epic movie, MINORITY REPORT is set in Washington, D.C., 10 years after the demise of Precrime, a law enforcement agency tasked with identifying and eliminating criminals … before their crimes were committed. Now, in 2065, crime-solving is different, and justice leans more on sophisticated and trusted technology than on the instincts of the precogs. Sept. 21 series premiere Mondays 9/8:00c

LIMITLESS, based on the feature film, is a fast-paced drama about Brian Finch, who discovers the brain-boosting power of the mysterious drug NZT and is coerced by the FBI into using his extraordinary cognitive abilities to solve complex cases for them. Sept. 22 series premiere Tuesdays 10/9c

Topics: Cognitive Science/Neuroscience | Entertainment/New Media | Human Enhancement | VR/Augmented Reality/Computer Graphics.

Read more

We’ve been hearing and seeing plenty about augmented reality these days — from Microsoft’s HoloLens to the mysterious Google-backed startup Magic Leap — but aside from the gee-whiz factor, its benefits can sometimes feel almost as illusory as virtual images. Gaia Dempsey, managing director of DAQRI, which makes an AR-enabled smart hard hat, offers up a strong case for why augmented reality is more than just hype. In a new video for the upcoming Future of Storytelling Summit (which also produced the stunning video of animation legend Glen Keane drawing in VR), Dempsey explains how AR could fundamentally change the way we learn and experience the world. For example, it’s one thing to be told how the mechanics of a clock works in text or video, it’s an entirely different experience to be able to manipulate a moving set of clock gears in three dimensions.

Read more

“Nunes demonstrated this with a tablet in the augmented reality lab and a small 3D-printed duplicate of a piece of well hardware. The maintenance manual app used the tablet’s camera to figure out what kind of hardware it was looking at, and then was able to track the component as the tablet moved around it. The operator could look up installation procedures and see steps demonstrated in 3D on the parts each step involves, rather than having to refer to static printed diagrams.” Read more

Game-changing technologies can be a waste of money or a competitive advantage. It depends on the technology and the organization.

It seems like the term “game-changing” gets tossed around a lot lately. This is particularly true with respect to new technologies. But what does the term mean, what are the implications, and how can you measure it?

With regarding to what it means, I like the MacMillan dictionary definition for game-changing. It is defined as “Completely changing the way that something is done, thought about, or made.” The reason I like this definition is it captures the transformational nature of what springs to mind when I hear the term game-changing. This should be just what it says. Not just a whole new ball game, but a whole new type of game entirely.

Every industry is unique. What is a game-changer for one, might only be a minor disruption or improvement for another. For example, the internal combustion engine was a game-changer for the transportation industry. It was important, though less of a game-changer for the asphalt industry due to secondary effect of increased demand for paved roads.

Just as every industry is unique, so is every organization. In order to prosper in a dynamic environment, an organization must be able to evaluate how a particular technology will affect its strategic goals, as well as its current operations. For this to happen, an organization’s leadership must have a clear understanding of itself and the environment in which it is operating. While this seems obvious, for large complex organizations, it may not be as easy as it sounds.

In addition to organizational awareness, leadership must have the inclination and ability to run scenarios of how it the organization be affected by the candidate game-changer. These scenarios provides the ability to peek a little into the future, and enables leadership to examine different aspects of the potential game-changer’s immediate and secondary impacts.

Now there are a lot of potential game-changers out there, and it is probably not possible to run a full evaluation on all of them. Here is where an initial screening comes in useful. An initial screen might ask is it realistic, actionable, and scalable? Realistic means does it appear to be feasible from a technical and financial standpoint? Actionable means does this seem like something that can actually be produced? Scalable means will the infrastructure support rapid adoption? If a potentially transformational technology passes this initial screening, then its impact on the organization should be thoroughly evaluated.

Let’s run an example with augmented reality as the technology and a space launch services company. Despite the (temporary?) demise of Google Glass, augmented reality certainly seems to have the potential to be transformational. It literally changes how we can look at the world! Is it realistic? I would say yes, the technology is almost there, as evidenced by Google Glass and Microsoft HoloLens. Is it actionable? Again, yes. Google Glass was indeed produced. Is it scalable? The infrastructure seems available to support widespread adoption, but the market readiness is a bit of an issue. So yes, but perhaps with qualifications.

With the initial screening done, let’s look at the organizational impact. A space launch company’s leadership knows that due to the unforgiving nature of spaceflight, reliability has to be high. They also know that they need to keep costs low in order to be competitive. Inspection of parts and assembly is expensive but necessary in order to maintain high reliability. With this abbreviated information as the organizational background, it’s time to look at scenarios. This is the “What if?” part of the process. Taking into account the known process areas of the company and the known and projected capabilities of the technology in question, ask “what would happen if we applied this technology?” Don’t forget to try to look for second order effects as well.

One obvious scenario for the space launch company would be to examine what if augmented reality was used in the inspection and verification process? One could imagine an assembly worker equipped with augmented reality glasses seeing the supply chain history of every part that is being worked on. Perhaps getting artificial intelligence expert guidance during assembly. The immediate effect would be reduced inspection time which equates to cost savings and increased reliability. A second order effect could be greater market share due to a better competitive advantage.

The bottom line is this hypothetical example is that for the space launch company, augmented reality stands a good chance of greatly improving how it does business. It would be a game-changer in at least one area of operations, but wouldn’t completely re-write all the rules.

As the company runs additional scenarios and visualizes the potential, it could determine whether or not this technology is something they want to just wait and see, or be an early adopter, or perhaps directly invest in to bring it along a little bit faster.

The key to all of this is that organizations have to be vigilant in knowing what new technologies and capabilities are on the horizon, and proactive in evaluating how they will be affected by them. If something can be done, it will be done, and if one organization doesn’t use it to create a competitive advantage, rest assured its competitors will.

by — ars technica
Augmented reality (AR) is a technology that has been on the cusp of becoming the next big thing for over 20 years. But the technology—the projection of data or digital imagery over real-world objects—has largely remained the stuff of fighter cockpits at the high end and of mobile games and art projects on the low. The promise of Google Glass—real augmented reality for the masses—failed to materialize.

That doesn’t mean the technology won’t fly at all. While many organizations experimented with Glass, other devices already in the hands—and on the heads—of companies and software developers have been pushing forward augmented reality in multiple industries. Work is being done today to integrate corporate cloud applications and data from intelligent machines connected to the “Internet of Things” into applications for mobile and wearable devices. And all this could help make humans on the factory floor, on the flight line, in hospitals, and in the field more effective and efficient. With Microsoft’s HoloLens promising a standard development platform for AR, the cost of building those applications could plummet in the next few years.Read more