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Archive for the ‘augmented reality’ category: Page 8

Sep 29, 2023

Researchers unveil tool to help developers create augmented reality task assistants

Posted by in categories: augmented reality, food

Augmented reality (AR) technology has long fascinated both the scientific community and the general public, remaining a staple of modern science fiction for decades.

In the pursuit of advanced AR assistants—ones that can guide people through intricate surgeries or everyday food preparation, for example—a research team from NYU Tandon School of Engineering has introduced Augmented Reality Guidance and User-Modeling System, or ARGUS.

An interactive visual analytics tool, ARGUS is engineered to support the development of intelligent AR assistants that can run on devices like Microsoft HoloLens 2 or MagicLeap. It enables developers to collect and analyze data, model how people perform tasks, and find and fix problems in the AR assistants they are building.

Sep 22, 2023

Virtual Reality

Posted by in categories: augmented reality, biotech/medical, education, health, virtual reality

Pediatric specialists at Lucile Packard Children’s Hospital Stanford are implementing innovative uses for immersive virtual reality (VR) and augmented reality (AR) technologies to advance patient care and improve the patient experience.

Through the hospital’s CHARIOT program, Packard Children’s is one of the only hospitals in the world to have VR available on every unit to help engage and distract patients undergoing a range of hospital procedures. Within the Betty Irene Moore Children’s Heart Center, three unique VR projects are influencing medical education for congenital heart defects, preparing patients for procedures and aiding surgeons in the operating room. And for patients and providers looking to learn more about some of the therapies offered within our Fetal and Pregnancy Health Program, a new VR simulation helps them understand the treatments at a much closer level.

Sep 22, 2023

Sci-Fi Short Film “Augmented” | DUST | Flashback Friday

Posted by in categories: augmented reality, entertainment

Fascinating… when can we expect this to be invented?


A short film set in the near future, where augmented reality has become so ubiquitous that the line between the real and virtual worlds have become blurred. When a new, dangerous technology is created that can manipulate the perception of this brave new world, who will exploit it? Who will monetize it? Who will become twisted by it?

Continue reading “Sci-Fi Short Film ‘Augmented’ | DUST | Flashback Friday” »

Sep 19, 2023

Google and the Department of Defense are building an AI-powered microscope to help doctors spot cancer

Posted by in categories: augmented reality, biotech/medical, health, robotics/AI

The Department of Defense has teamed up with Google to build an AI-powered microscope that can help doctors identify cancer.

The tool is called an Augmented Reality Microscope, and it will usually cost health systems between $90,000 to $100,000.

Experts believe the ARM will help support doctors in smaller labs as they battle with workforce shortages and mounting caseloads.

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Sep 17, 2023

Artificial Intelligence (AI) in education: Impact & Examples

Posted by in categories: augmented reality, education, robotics/AI

In recent years, there has been a growing trend in higher education to incorporate modern technologies and practices in order to improve the overall educational experience. Learning management systems, gamification, video assisted learning, virtual and augmented reality, are some examples of how technology has improved student engagement and education planning. Let’s talk about AI in education. The classroom response system allowed students to answer multiple-choice questions and engage in real-time discussions instantly.

Despite the many benefits that technology has brought to education, there are also concerns about its impact on higher education institutions. With the rise of online education and the growing availability of educational resources on the internet, many traditional universities and colleges are worried about the future of their institutions. As a result, many higher education institutions need help to keep pace with the rapid technological changes and are looking for ways to adapt and stay relevant in the digital age.

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Sep 16, 2023

Boeing flight testing Red 6 augmented reality dogfight training system

Posted by in category: augmented reality

Recent sorties by a Boeing TA-4J Skyhawk trainer incorporated an augmented reality pilot helmet produced by start-up Red 6, which Boeing hopes to eventually incorporate into its latest T-7A Red Hawk jet trainer.

Sep 11, 2023

How x-ray vision is becoming a reality | Tara Boroushaki | TEDxMIT Salon

Posted by in categories: augmented reality, habitats, information science, robotics/AI, virtual reality

This talk is about how you can use wireless signals and fuse them with vision and other sensing modalities through AI algorithms to give humans and robots X-ray vision to see objects hidden inside boxes or behind other object.

Tara Boroushaki is a Ph.D student at MIT. Her research focuses on fusing radio frequency (RF) sensing with vision through artificial intelligence. She designs algorithms and builds systems that leverage such fusion to enable capabilities that were not feasible before in applications spanning augmented reality, virtual reality, robotics, smart homes, and smart manufacturing. This talk was given at a TEDx event using the TED conference format but independently organized by a local community.

Sep 9, 2023

Apple thinks its ‘Ajax GPT’ is more powerful than ChatGPT

Posted by in categories: augmented reality, robotics/AI, virtual reality

Apple reportedly has several teams working and spending millions on generative AI.

Apple is spending millions of dollars a day to build artificial intelligence tools, according to The Information.

Although Apple considers itself to be its closest competitor, given how it chose to launch Vision Pro when the clamor around AR/VR tech had died down, the scale of investments by Apple is telling of how the tech industry’s pivot to generative AI has affected the company’s outlook, especially with OpenAI’s chatbot ChatGPT taking center stage.

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Sep 8, 2023

WiMi Developed Metasurface Eyepiece for Augmented Reality with Ultra-wide FOV

Posted by in categories: augmented reality, holograms, nanotechnology, virtual reality

Metalens for AR and VR.


BEIJING, Sept. 8, 2023 /PRNewswire/ — WiMi Hologram Cloud Inc. (NASDAQ: WIMI) (“WiMi” or the “Company”), a leading global Hologram Augmented Reality (“AR”) Technology provider, today announced that a metasurface eyepiece for augmented reality has been developed, which is based on metasurfaces composed of artificially fabricated subwavelength structures. The metasurface eyepiece employs a special optical design and engineered anisotropic optical response to achieve an ultra-wide field of view(FOV), full-color imaging, and high-resolution near-eye display.

At the heart of the WiMi’s metalens are see-through metalens with a high numerical aperture(NA), a large area and broadband characteristics. Its anisotropic optical response allows it to perform two different optical functions simultaneously. First, it can image virtual information, acting as an imaging lens for virtual information. Second, it can transmit light, serving as a transparent glass for viewing a real-world scene. This design allows the transparent metalens to be placed directly in front of the eye without the need for additional optics, resulting in a wider FOV.

Fabrication of metalens is done using nanoimprinting technology, which is capable of fabricating large-area metalens with sub-wavelength structures. First, a mould or template with the desired structure is prepared. Then, the mould or template is contacted with a transparent substrate and the nanoscale structure is transferred by applying pressure and temperature. Through this nanoimprinting process, the subwavelength structure of the metalens is successfully replicated onto the transparent substrate, resulting in the formation of the metalens.

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Sep 8, 2023

A new LED design for next-level realism in immersive displays

Posted by in categories: augmented reality, computing, virtual reality

From pterodactyls flying overhead in a game to virtually applying cosmetics prior to making a purchase, augmented reality and other immersive technologies are transforming how we play, observe, and learn. Cheap and ultra-small light-emitting diodes (LEDs) that enable full-color imaging at high resolution would help immersive displays reach their full potential, but are not currently available.

Now, in a study recently published in Applied Physics Express, a team led by researchers at Meijo University and King Abdullah University of Science and Technology (KAUST) has successfully developed such LEDs. The simplicity of their fabrication, via presently available manufacturing methods, means they could be readily incorporated into modern metaverse applications.

Why is the development of improved LEDs necessary for immersive reality? The realism of augmented and depends in part on resolution, detail, and color breadth. For example, all colors must be evident and distinguishable from one another. Gallium indium nitride semiconductors are versatile materials for LEDs that meet all of these requirements.

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