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Archive for the ‘augmented reality’ category: Page 8

Oct 2, 2021

The Convergence of the Digital With the Physical and the Biological

Posted by in categories: augmented reality, biological

Moving beyond the digital revolution, librarians are now confronting the Fourth Industrial Revolution, thinks Bohyun Kim. She sees the lines between the physical, the digital, and the biological spheres becoming blurred. Implications regarding virtual, augmented, and mixed reality will affect the future of libraries.

Sep 20, 2021

Nine Ways We Use AR and VR on the ISS

Posted by in categories: augmented reality, virtual reality

Even the most highly trained and experienced person sometimes needs a hand.

Sep 12, 2021

The Metaverse, Web3, and the Inevitability of NFTs

Posted by in categories: augmented reality, internet, sustainability, virtual reality

As I begin to understand the future of the internet and its evolving technology, I believe this author has it right and has cleverly synthesized a coherent image of a future sustainable as NFT, VR, AR and Metaverse Web 3.0. #Metaverse #NFT #web3 #VR #AR


NFTs are here to stay and will be foundational to our new world.

Aug 24, 2021

Mojo Vision crams its contact lens with AR display, processor and wireless tech

Posted by in categories: augmented reality, biotech/medical

Do you want to wear screens on your eyes?

Aug 13, 2021

Augmented Reality Is Coming for Your Ears, Too

Posted by in categories: augmented reality, mapping, space

New software applications are cleverly mapping audio to transport users to another space.

Aug 13, 2021

How computer vision works

Posted by in categories: augmented reality, biotech/medical, food, robotics/AI

It’s no secret that AI is everywhere, yet it’s not always clear when we’re interacting with it, let alone which specific techniques are at play. But one subset is easy to recognize: If the experience is intelligent and involves photos or videos, or is visual in any way, computer vision is likely working behind the scenes.

Computer vision is a subfield of AI, specifically of machine learning. If AI allows machines to “think,” then computer vision is what allows them to “see.” More technically, it enables machines to recognize, make sense of, and respond to visual information like photos, videos, and other visual inputs.

Over the last few years, computer vision has become a major driver of AI. The technique is used widely in industries like manufacturing, ecommerce, agriculture, automotive, and medicine, to name a few. It powers everything from interactive Snapchat lenses to sports broadcasts, AR-powered shopping, medical analysis, and autonomous driving capabilities. And by 2,022 the global market for the subfield is projected to reach $48.6 billion annually, up from just $6.6 billion in 2015.

Aug 8, 2021

Oculus Quest 2 is getting AR – but could the Quest 3 take it further?

Posted by in categories: augmented reality, business, virtual reality

We speak to AR experts about the future of the Oculus Quest.


Oculus is getting into AR, and it has big repercussions for the future direction of the company and its popular line of VR headsets – especially the eventual Oculus Quest 3.

The Facebook-owned company recently announced its intention to open up its Oculus platform to augmented reality developers, allowing them to use the Oculus Quest 2 headset to host AR games and apps rather than simply VR titles – setting the scene for an explosion of both consumer and business applications on the popular standalone headset.

Continue reading “Oculus Quest 2 is getting AR – but could the Quest 3 take it further?” »

Jul 16, 2021

Lambda raises $24.5M for AI-optimized hardware infrastructure

Posted by in categories: augmented reality, robotics/AI

Lambda, an AI infrastructure company, this week announced it raised $15 million in a venture funding round from 1517, Gradient Ventures, Razer, Bloomberg Beta, Georges Harik, and others, plus a $9.5 million debt facility. The $24.5 million investment brings the company’s total raised to $28.5 million, following an earlier $4 million seed tranche.

In 2013, San Francisco, California-based Lambda controversially launched a facial recognition API for developers working on apps for Google Glass, Google’s ill-fated heads-up augmented reality display. The API — which soon expanded to other platforms — enabled apps to do things like “remember this face” and “find your friends in a crowd,” Lambda CEO Stephen Balaban told TechCrunch at the time. The API has been used by thousands of developers and was, at least at one point, seeing over 5 million API calls per month.

Since then, however, Lambda has pivoted to selling hardware systems designed for AI, machine learning, and deep learning applications. Among these are the TensorBook, a laptop with a dedicated GPU, and a workstation product with up to four desktop-class GPUs for AI training. Lambda also offers servers, including one designed to be shared between teams and a server cluster, called Echelon, that Balaban describes as “datacenter-scale.”

Continue reading “Lambda raises $24.5M for AI-optimized hardware infrastructure” »

Jul 3, 2021

The Technological Revolution (The 4th Industrial Revolution Explained)

Posted by in categories: 3D printing, augmented reality, biological, bitcoin, food, information science, robotics/AI, space, sustainability

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May 10, 2021

Here’s a cool green way to upcycle millions of old tires

Posted by in categories: augmented reality, sustainability, transportation

EcoTech Recycling’s patented thermodynamic process turns waste rubber into a nontoxic synthetic material for new tires, auto parts and insulation.


If you’ve ever seen a tire graveyard piled high with trashed rubber, you can easily understand that Israeli company EcoTech Recycling has a green gem of an idea.

EcoTech’s nontoxic process produces a unique material, Active Rubber (AR), from end-of-life tires. With1.6 billion tires manufactured annually, and 290 million tires discarded each year in the United States alone, tires are the world’s largest source of waste rubber.

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