Archive for the ‘cyborgs’ category: Page 109
Aug 22, 2016
The Tiny Brain Chip That May Supercharge Your Mind
Posted by Elmar Arunov in categories: biotech/medical, computing, cyborgs, neuroscience
How will we interact with the intelligent machines of the future? If you’re asking Bryan Johnson, founder of startup Kernel, he’ll tell you those machines should be implanted inside our brains.
His team is working with top neuroscientists to build a tiny brain chip—also known as a neuroprosthetic —to help people with disease-related brain damage. In the long term, though, Johnson sees the product applicable to anyone who wants a bit of a brain boost.
Yes, some might flag this technology as yet another invention leading us toward a future where technology just helps the privileged get further in life.
Continue reading “The Tiny Brain Chip That May Supercharge Your Mind” »
Aug 20, 2016
Augmented Future Open Bionics Trailer — Deus EX: Mankind Divided
Posted by Lily Graca in categories: cyborgs, entertainment, transhumanism
Open Bionics, Eidos-Montréal and Razer are working together to bring Deus Ex inspired augmentations to life.
http://gaming.youtube.com/gamespot
Continue reading “Augmented Future Open Bionics Trailer — Deus EX: Mankind Divided” »
Aug 19, 2016
Cortico-Cortical Interactions during Acquisition and Use of a Neuroprosthetic Skill
Posted by Karen Hurst in categories: biotech/medical, computing, cyborgs, neuroscience
Interesting research paper on motor cortex-based brain-computer interface (BCI) research conducted by researchers from UW. Sharing with fellow partners and researchers trying to advance BMI as well as those researching and/ or re-creating brain/ neuro patterns in systems.
The neurons in the human brain are densely interlaced, sharing upwards of 100 trillion physical connections. It is widely theorized that this tremendous connectivity is one of the facets of our nervous system that enables human intelligence. In this study, over the course of a week, human subjects learned to use electrical activity recorded directly from the surface of their brain to control a computer cursor. This provided us an opportunity to investigate patterns of interactivity that occur in the brain during the development of a new skill. We demonstrated two fundamentally different forms of interactions, one spanning only neighboring populations of neurons and the other covering much longer distances across the brain. The short-distance interaction type was notably stronger during early phases of learning, lessening with time, whereas the other was not. These findings point to evidence of multiple different forms of task-relevant communication taking place between regions in the human brain, and serve as a building block in our efforts to better understand human intelligence.
Citation: Wander JD, Sarma D, Johnson LA, Fetz EE, Rao RPN, Ojemann JG, et al. (2016) Cortico-Cortical Interactions during Acquisition and Use of a Neuroprosthetic Skill. PLoS Comput Biol 12: e1004931. doi:10.1371/journal.pcbi.1004931
Aug 19, 2016
Training with VR allows paralyzed patients to learn to walk again
Posted by Karen Hurst in categories: biotech/medical, cyborgs, neuroscience, virtual reality
Another beautiful use for VR.
Brain-machine interfaces and exoskeletons, combined with VR technology triggers partial recovery in 8 patients.
Aug 19, 2016
Bionic Woman: Humans+
Posted by Albert Sanchez in categories: biotech/medical, cyborgs, transhumanism
Motherboard visits a woman using one of the most advanced prosthetic limbs in the world—one that can touch and feel like a flesh-and-blood hand. Full video: http://bit.ly/2b6JS9W
Aug 18, 2016
New Startup Aims to Commercialize a Brain Prosthetic to Improve Memory
Posted by Elmar Arunov in categories: biotech/medical, cyborgs, neuroscience
Kernel wants to build a neural implant based on neuroscientist Ted Berger’s memory research.
Aug 11, 2016
Long-term brain-machine interface use could lead to recovery in paraplegic patients
Posted by Karen Hurst in categories: biotech/medical, cyborgs, engineering, neuroscience, robotics/AI
I know so many people who will benefit from this.
During the 2014 FIFA World Cup opening ceremony, a young Brazilian man, paralyzed from the chest down, delivered the opening kickoff. He used a brain-machine interface, allowing him to control the movements of a lower-limb robotic exoskeleton.
This unprecedented scientific demonstration was the work of the Walk Again Project (WAP), a nonprofit, international research consortium that includes Alan Rudolph, vice president for research at Colorado State University, who is also an adjunct faculty member at Duke University’s Center for Neuroengineering.
Aug 11, 2016
Paralysed patients move limbs after virtual reality training
Posted by Carse Peel in categories: biotech/medical, cyborgs, neuroscience, robotics/AI, virtual reality
Eight completely paralysed people have regained function in their limbs following virtual reality training, in an accidental result that has astonished even the scientists involved.
Using a brain-machine interface, scientists showed that people with long-term severe paralysis could retrain the few remaining connections in their damaged spines, letting their brains talk to their extremities once more. This enabled them to feel sensation, move their limbs and improved their bladder and bowel control.
The results came about as a wholly unexpected side effect of training to help people use robotic exoskeletons, which let them walk upright.
Continue reading “Paralysed patients move limbs after virtual reality training” »