“As our technologies have gotten more advanced, [we have] more and more control over…deeper levels of biological life.” — Bradley Cantrell.
Category: cyborgs – Page 117
Matthew Davis’ Arcus is officially the most impressive thing we’ve ever seen come out of a 3D printer. Sure, cheap prosthetics and replacement body parts are important uses of the technology, but this spinning rubber band blaster is what finally makes us want to put a 3D printer on our desks.
Unlike most rubber band blasters that only fire a single shot every time you squeeze the trigger or require a drive mechanism to make them fully automatic, Davis’ Arcus uses the energy from the loaded elastics to spin the barrel and automatically fire shot after shot until it’s empty. Brilliant.
Transhuman Terminology.
ADHOCRACY
AEONOMICS
A-LIFE
AGORIC SYSTEM
AI-COMPLETE ALEPH ALGERNON AMORTALIST ARACHNIOGRAPHY ARCH-ANARCHY ARCOLOGY ARROW IMPOSSIBILITY THEOREM ARTILECT ASEX ASIMORT ASIMOV ASSEMBLER ATHANASIA ATHANOPHY ATHEOSIS AUGMENT AUTOEVOLUTIONIST AUTOMATED ENGINEERING AUTOMORPHISM AUTOPOTENT AUTOSCIENT BABY UNIVERSE BASEMENT UNIVERSE BEAN DIP CATASTROPHE BEANSTALK BEKENSTEIN BOUND BERSERKER BETELGEUSE-BRAIN BIG CRUNCH BINERATOR BIOCHAUVINISM BIOLOGICAL FUNDAMENTALISM BIONICS BIONOMICS BIOPHILIAC BIOSTASIS B-LIFE BLIGHT BLIND UPLOADING BLUE GOO BOGOSITY FILTER BORGANISM BREAKEVEN POINT BROADCATCHING BRUTE FORCE UPLOADING BUSH ROBOT CALCUTTA SYNDROME CALM TECHNOLOGY CALORIE RESTRICTION CASIMIR EFFECT CEREBROSTHESIS CHINESE ROOM CHRONONAUTS CHURCH-TURING THESIS COBOTS COMPUFORM COMPUTRONIUM CONCENTRATED INTELLIGENCE CONSILIENCE CONNECTIONISM CONTELLIGENCE CONTINUITY IDENTITY THEORY COSMYTHOLOGY CRYOBIOLOGY CRYOCRASTINATE CRYOGENICS CRYONICS CRYONIC SUSPENSION CRYPTO ANARCHY CRYPTOCOSMOLOGY CYBERCIDE CYBERFICTION CYBERGNOSTICISM CYBERIAN CYBERNATE/CYBERNIZE CYBERSPACE/CYBERMATRIX CYBRARIAN CYPHERPUNK DEANIMALIZE DEATH FORWARD DEATHISM DEEP ANARCHY DEFLESH DIGITAL PSEUDONYM DIAMONDOID DISASSEMBLER DISASTERBATION DISTRIBUTED INTELLIGENCE DIVERGENT TRACK HYPOTHESIS DIVERSITY IQ DIVIDUALS DOOMSDAY ARGUMENT DOWNLOAD DRYWARE DUBIFIER DYSON SPHERE ECOCALYPSE ECTOGENESIS
EMBRYOMEME
EMULATION
ENHANCED REALITY
ENVIROCAPITALISM
EPHEMERALISTS
E-PRIME
ESCALATORLOGY
THE ETERNAL LIFE POSTULATE
EUPSYCHIA
EUTHENICS
EVOLUTIONARILY STABLE STRATEGY (ESS)
EVOLUTURE
EXCONOMICS
EXES
EXFORMATION
EXISTENTIAL TECHNOLOGY
EXOPHOBIA
EXOSELF
EXTROPIAN
EXTROPIATE
EXTROPIC
EXTROPOLIS
EXTROPY
FACULTATIVE ANAGOROBE
FAR EDGE PARTY
THE FERMI PARADOX
FEMTOTECHNOLOGY
FLATLANDER
FLUIDENTITY
FOGLET
FORK
FREDKIN’S PARADOX
FUNCTIONAL SOUP
FUTIQUE
FUTURE SHOCK
GALAXY BRAIN
GAUSSIAN
GENEGENEERING
GENETIC ALGORITHM
GENIE
GREEN GOO
GÖDEL’S THEOREM
GOLDEN GOO
GREAT FILTER, THE
GREY GOO
GUY FAWKES SCENARIO
HALLUCINOMEMIC
HIVE COMPUTING
HOMORPH
HPLD
HYPERTEXT
HYPONEIRIA
HYPOTECH
IDEAL IDENTITY
IMMORTALIST
IMMORTECHNICS
IMP
INACTIVATE
INFOGLUT
INFOMORPH
INFORMATION-THEORETICAL DEATH
INLINE UNIVERSITIES
INTERFACER
INTERNALNET
JUPITER-BRAIN
KHAKI GOO
KARDASCHEV TYPES
KNOWBOTS
KOLMOGOROV COMPELXITY
LEONARDO DA VINCI SYNDROME
LINDE SCENARIO
LIQUIDENTITY
LOFSTROM LOOP
LONGEVIST
MASPAR
MATAGLAP
MEGATECHNOLOGY (or MEGASCALE ENGINEERING)
MEMETICS
MEMIE
MEMIUS
MEMOTYPE
MEMOID (or MEMEOID)
MEHUM
MERCHANCY
MESOSCALE
MINDKIND
MOLMAC
MORPHOLOGICAL FREEDOM
MUTUAL REALITY
NANARCHIST
NANARCHY
NANITE
NANOCHONDRIA
NANOFACTURE
NANOMEDICINE
NANOSOME
NANOTECH
(MOLECULAR) NANOTECHNOLOGY
NEG
NEOMORPH
NEOLOGOMANIA
NEOPHILE
NEOPHILIA
NEOPHOBE
NEUROCOMPUTATION
NEURONAUT
NEURON STAR
NEUROPROSTHESIS
NEUROSUSPENSION
NOOTROPIC
NOW SHOCK
NUTRACEUTICAL
OFFLOADING
OMEGA POINT
OMEGON
OMNESCIENCE
O’NEILL COLONY
O’NEILL CYLINDERS
ONTOLOGICAL CONSERVATIVES
OPTIMAL PERSONA
PANCRITICAL RATIONALISM
ORBITAL TOWER
PARTIALATE
PATTERN IDENTITY THEORY
PERICOMPUTER
PERIMELASMA
PERSOGATE
PERVERSION ATTACK
PHARMING
PHYLE
PHYSICAL ESCHATOLOGY
PICO TECHNOLOGY
PIDGIN BRAIN
PINK GOO
PLEXURE
POME
POSTHUMAN
POSTJUDICE
POWERSHIFT
PRISONERS’ DILEMMA
PRIVACY MANAGEMENT
PROLONGEVITY
QUANTUM COMPUTING
QUANTUM CRYPTOGRAPHY
QUASISPECIES
RAPTURE OF THE FUTURE
RED GOO
RED QUEEN PRINCIPLE
RED QUEENED
REMEMBRANCE AGENT
REVERSIBLE
RIF
SANS CEILING HYPOTHESIS
SANTA MACHINE
SAPPER MEME
SCHEME
SENTIENCE QUOTIENT
SHIH
SINGULARITY
SINGULARITARIAN
SKY HOOK
SMART-FACED
SOCIOTYPE
SOLID STATE CIVILIZATION
SPIKE, THE
SPOCK MEME
SPONTANEOUS VOLUNTARISM
SPACE FOUNTAIN
STAR LIFTING
STELLAR HUSBANDRY
STEWARD
STRONG AI POSTULATE
STRONG CONVERGENCE HYPOTHESIS
SUSPENDED ANIMATION
SYNTHESPIAN
TAZ/Temporary Autonomous Zone.
TECHNOCYTE
TECHNOSPHERE
TECHNOCALYPS
TELEOLOGICAL THREAD
THEORETICAL APPLIED SCIENCE
TITHONUS SYNDROME
TIPLER CYLINDER
TIPLERITE
TRANSBIOMORPHOSIS (TRANSBIOLOGICAL METAMORPHOSIS)
TRANSCEND
TRANSCENSION
TRANSCIENT
TRANSCLUSION
TRANSHUMANISM
TRANSHUMANITIES
TRAPDOOR FUNCTION
TURING MACHINE
TURING TEST
ÜBERGOO
UBIQUITOUS COMPUTING
UPLIFT
UPLOADER
UNIVERSAL CONSTRUCTOR
UNIVERSAL IMMORTALISM
UNIVERSAL TURING MACHINE
UTILITY FOG
VACCIME
VASTEN
VENTURISM
VIEWQUAKE
VIRIAN
VIRION
VIRTUAL COMMUNITY
VIRTUAL RIGHTS
VITOLOGY
VIVISYSTEM
VON NEUMANN MACHINE
VON NEUMANN PROBE
WEBORIZE
WETWARE
WORMHOLE
XENOBIOLOGY
XENOEVOLUTURE
XEROPHILIA
XOXER
ZERO KNOWLEDGE PROOF
This may not be the best possible neologism for this sort of entity, but I think it’s a good idea on principle to generate neologisms. They are good for us and solidify our thinking. Bruce Sterling, Speech at Lifelike Computer Characters ‘95.
Children with a rare neurological disease were recently given the chance to walk for the first time thanks to a new robotic exoskeleton. These devices – which are essentially robotic suits that give artificial movement to a user’s limbs – are set to become an increasingly common way of helping people who’ve lost the use of their legs to walk. But while today’s exoskeletons are mostly clumsy, heavy devices, new technology could make them much easier and more natural to use by creating a robotic skin.
Exoskeletons have been in development since the 1960s. The first one was a bulky set of legs and claw-like gloves reminiscent of the superhero, Iron Man, designed to use hydraulic power to help industrial workers lift hundreds of kilogrammes of weight. It didn’t work, but since then other designs for both the upper and lower body have successfully been used to increase people’s strength, help teach them to use their limbs again, or even as a way to interact with computers using touch or “haptic” feedback.
These devices usually consist of a chain of links and powered joints that align with the user’s own bones and joints. The links are strapped securely to the user’s limbs and when the powered joints are activated they cause their joints to flex. Control of the exoskeleton can be performed by a computer – for example if it is performing a physiotherapy routine – or by monitoring the electrical activity in the user’s muscles and then amplifying the force they are creating.
With the advantage of high resolution providing facial designs that can be created based on the FACS (facial active coding system), 3D photography scanning and printing of the subject will create images with connected feature grids. This allows the angles of the craniomaxillofacial surface to be observed for specific unique aspects of physical characteristics, for underlying anatomical bone structures based on eye to midline features.
The nasal process provides the centerpiece of anatomical facial mapping and organization which affects how the individual is viewed by the world around them. These connected grids with the aid of imaging allow for facial feature approximation for important craniofacial-facial planning creating vital structures that will be 3D printed according to accepted innovation in FACS (Facial active coding system) design. Medical grade silicone soft tissue prosthetics with colour are being created out of the UK with the Picsisma printer by Fripp Design as far back as 2013.
10 years ago, this beautiful animal stepped on a landmine. Now, thanks to a new prosthetic leg, she can walk again. http://voc.tv/29e6yb5
Jia Jia stood near the entrance of the exhibition hall that hosted this year’s 2016 Summer Davos Forum in Tianjin, in a major port city in North China.
She was dressed in a traditional Chinese outfit, hairstyle, complete with a classic hairpin, and immediately caught the attention of passers-by.
This life-like cyborg is the brain child of Chen Xiaoping and his colleagues at the University of Science and Technology of China, who unveiled the technology today in Hefei, capital of east China’s Anhui Province.
BMI technology is like anything else; you have an evolution process to finally reach a level of maturity. The good news is that at least at this point of time BMI is at least in that cycle where we are no longer crawling and trying to stand up. We’re in that stage of the cycle where we are standing up and taking a couple of steps at a time. In the next 3 to 5 years, things should be extremely interesting in the BMI space especially as we begin to introduce more sophisticated technology to our connected infrastructure.
Will future soldiers be able to use a direct brain interface to control their hardware?
Imagine if the brain could tell a machine what to do without having to type, speak or use other standard interfaces. That’s the aim of the US Defense Advanced Research Projects Agency (DARPA), which has committed US$60 million to a Neural Engineering System Design (NESD) project to do just that.
“Today’s best brain-computer interface systems are like two supercomputers trying to talk to each other using an old 300-baud modem,” said Phillip Alvelda, the NESD program manager. “Imagine what will become possible when we upgrade our tools to really open the channel between the human brain and modern electronics.”
My new Psychology Today story on BREXIT and the EU:
Scientific innovation doesn’t just happen on its own. It takes stable economies, free societies, and open-minded governments. The best environment for science to thrive in is that of collaborating groups incentivized to communicate and cooperate with one another. This is precisely what the European Union is.
And now, more than ever, the union of Europe is needed—because we are crossing over into the transhumanist age, where radical science and technology will engulf our lives and challenge our institutions. Robots will take 75% of the jobs in the next 25 years. CRISPR gene editing technology will allow us to augment our intelligence, perhaps doubling our IQ. Bionic organs will stave off death, allowing 200 year lifespans.
The science and technology coming in just the next two decades will cause unprecedented challenges to humanity. Most of the world will get chip implants— I have one —to assist with quick payments, emergency tracking, and to replace archaic accessories like car keys. We’ll also all use genetic therapies to cure cancer, heart disease, Alzheimer’s, and even aging. And robots will be ubiquitous—driving us everywhere, homeschooling our children, and maybe even becoming preferred sexual partners.