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The lab’s latest AI news is something different, though. Instead of designing a model to master a single game, DeepMind has teamed up with researchers from the University of British Columbia to develop an AI agent capable of playing a whole bunch of totally different games.

Called SIMA (scalable i nstructable m ulti-world a gent), the project also marks a shift from competitive to cooperative play as the AI operates by following human instructions.

But SIMA wasn’t created simply to help sleepy players grind out levels or farm up resources. The researchers instead hope that by better understanding how SIMA learns in these virtual playgrounds, we can make AI agents more cooperative and helpful in the real world.

Summary: A new study highlights the concerning trend of AI systems learning to deceive humans. Researchers found that AI systems like Meta’s CICERO, developed for games like Diplomacy, often adopt deception as a strategy to excel, despite training intentions.

This capability extends beyond gaming into serious applications, potentially enabling fraud or influencing elections. The authors urge immediate regulatory action to manage the risks of AI deception, advocating for these systems to be classified as high risk if outright bans are unfeasible.

Autonomous, AI-based players are coming to a gaming experience near you, and a new startup, Altera, is joining the fray to build this new guard of AI agents.

The company announced Wednesday that it raised $9 million in an oversubscribed seed round, co-led by First Spark Ventures (Eric Schmidt’s deep-tech fund) and Patron (the seed stage fund co-founded by Riot Games alums).

The funding follows Altera’s previous raising a pre-seed $2 million from a16z SPEEDRUN and others in January of this year. Now, Altera wants to use the new capital to hire more scientists, engineers, and team members to help with product development and growth.

At the end of the day it just got too expensive to make games, and too risky to release bad ones. Not to mention the political nonsense. AI is now in the wings poised for a take over game development. Will of mostly taken over around 2030. And, it will quickly be back to the old days.


There’s one topic that’s stayed on my mind since the Game Developers Conference in March: generative AI. This year’s GDC wasn’t flooded with announcements that AI is being added to every game — unlike how the technology’s been touted in connection with phones and computers. But artificial intelligence definitely made a splash.

Enthusiasm for generative AI was uneven. Some developers were excited about its possibilities, while others were concerned over its potential for abuse in an industry with shattered morale about jobs and careers.

AI has been a common theme at GDC presentations in years past, but in 2024 it was clear that generative AI is coming for gaming, and some of the biggest companies are exploring ways to use it. With all new technologies, there’s no guarantee they’ll stick. Will generative AI flame out like blockchain and NFTs, or will it change the future of gaming?

The world’s first fully AI-generated movie has been announced with the trailer for Next Stop Paris predictably containing one too many fingers.

TCLtv+ Studios is a brand new production team and its first release will be a short AI-generated romcom featuring professional voice actors and an original script but the imagery will be generated with AI tools.

The studio is a brand of TCL (which stands for Technology Group Corp.), a partially state-owned Chinese company that predominantly sells consumer electronics including televisions, mobile phones, air conditioners, and more.