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Archive for the ‘entertainment’ category: Page 2

Dec 12, 2023

Combining brain-computer interfaces and multiplayer video games: an application based on c-VEPs

Posted by in categories: computing, entertainment, neuroscience

Introduction and objective: Video games are crucial to the entertainment industry, nonetheless they can be challenging to access for those with severe motor disabilities. Brain-computer interfaces (BCI) systems have the potential to help these individuals by allowing them to control video games using their brain signals. Furthermore, multiplayer BCI-based video games may provide valuable insights into how competitiveness or motivation affects the control of these interfaces. Despite the recent advancement in the development of code-modulated visual evoked potentials (c-VEPs) as control signals for high-performance BCIs, to the best of our knowledge, no studies have been conducted to develop a BCI-driven video game utilizing c-VEPs. However, c-VEPs could enhance user experience as an alternative method. Thus, the main goal of this work was to design, develop, and evaluate a version of the well-known ‘Connect 4’ video game using a c-VEP-based BCI, allowing 2 users to compete by aligning 4 same-colored coins vertically, horizontally or diagonally.

Methods: The proposed application consists of a multiplayer video game controlled by a real-time BCI system processing 2 electroencephalograms (EEGs) sequentially. To detect user intention, columns in which the coin can be placed was encoded with shifted versions of a pseudorandom binary code, following a traditional circular shifting c-VEP paradigm. To analyze the usability of our application, the experimental protocol comprised an evaluation session by 22 healthy users. Firstly, each user had to perform individual tasks. Afterward, users were matched and the application was used in competitive mode. This was done to assess the accuracy and speed of selection. On the other hand, qualitative data on satisfaction and usability were collected through questionnaires.

Results: The average accuracy achieved was 93.74% ± 1.71%, using 5.25 seconds per selection. The questionnaires showed that users felt a minimal workload. Likewise, high satisfaction values were obtained, highlighting that the application was intuitive and responds quickly and smoothly.

Dec 12, 2023

How to measure complexity of an organism | Lee Cronin and Lex Fridman

Posted by in category: entertainment

Lex Fridman Podcast full episode: https://www.youtube.com/watch?v=CGiDqhSdLHkPlease support this podcast by checking out our sponsors:- NetSuite: http://nets

Dec 7, 2023

What if Humans Are NOT Earth’s First Civilization? | Silurian Hypothesis

Posted by in category: entertainment

Enjoy 10% OFF and free worldwide shipping on all Hoverpens with code PBS: North America & other countries: https://bit.ly/pbs_novium UK & Europe: https://bit.ly/pbs_noviumeu.

To support your local station, go to: http://to.pbs.org/DonateSPACE

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Dec 6, 2023

‘There’s no winning strategy’: the pacy, visually stunning film about the dangers of AI — made by AI

Posted by in categories: entertainment, robotics/AI

Is artificial intelligence going to put artists out of a job? Alan Warburton decided to make a film posing that very question – using AI. The result was disturbingly watchable.

Dec 5, 2023

The Connectome Revolution — Episode #1

Posted by in category: entertainment

Dec 4, 2023

Saudi Arabia’s plan to become the crown prince of gaming

Posted by in category: entertainment

With avowed ‘massive gamer’ Mohammed bin Salman at the helm, the kingdom’s insatiable appetite and bottomless riches are already remaking the global video game industry.

You could call it the summer that Saudi Arabia swallowed sports.

Dec 2, 2023

Depression Detection with Interdisciplinary AI Framework

Posted by in categories: entertainment, robotics/AI

This video is about My Movie.

Nov 27, 2023

Deep Mind’s Student of Games AI system can beat humans at a variety of games

Posted by in categories: entertainment, robotics/AI

A team of AI researchers from EquiLibre Technologies, Sony AI, Amii and Midjourney, working with Google’s DeepMind project, has developed an AI system called Student of Games (SoG) that is capable of both beating humans at a variety of games and learning to play new ones. In their paper published in the journal Science Advances, the group describes the new system and its capabilities.

Over the past half-century, and engineers have developed the idea of machine learning and artificial intelligence, in which human-generated data is used to train computer systems. The technology has applications in a variety of scenarios, one of which is playing board and/or parlor games.

Teaching a computer to play a and then improving its capabilities to the degree that it can beat humans has become a milestone of sorts, demonstrating how far artificial intelligence has developed. In this new study, the research team has taken another step toward artificial general intelligence—in which a computer can carry out tasks deemed superhuman.

Nov 26, 2023

New Naruto fighting game receives backlash for questionable redub, raising eyebrows over potential AI voiceover: “I can guarantee I did not say that line that way”

Posted by in categories: entertainment, robotics/AI

Backlash on using AI to redub video game lines.


Naruto’s latest fighting game faces criticism for some questionable voiceover lines, leading to accusations of AI manipulation.

Naruto X Boruto: Ultimate Ninja Storm Connections is the newest brawler based on the hugely popular anime series (which itself adapts the hugely popular manga). Rather than purely adapting one part of the anime, however, Naruto X Boruto skims through almost the entire saga and adapts events already covered in previous games. But when comparing the new game’s dub to those previous entries, fans have been left confused.

Continue reading “New Naruto fighting game receives backlash for questionable redub, raising eyebrows over potential AI voiceover: ‘I can guarantee I did not say that line that way’” »

Nov 25, 2023

World’s first all-AMD Linux gaming laptop debuts — Tuxedo Sirius 16 has octa-core Ryzen 7 7840HS Zen 4 and RX 7600M XT Navi 33 GPU

Posted by in categories: computing, entertainment

The Sirius 16 is perhaps the first gaming laptop to ship with Linux, equipped with impressive hardware from AMD’s latest mobile Ryzen CPU and Radeon GPU.

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