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Archive for the ‘information science’ category: Page 200

May 13, 2019

Scientists Trained AI To Write Poetry, It’s Ready To Replace Shakespeare

Posted by in categories: information science, robotics/AI

Computer scientists the University of Melbourne in Australia and the University of Toronto in Canada have developed an algorithm that is capable of writing poetry following the rules of rhyme and metre.

With the use of poetries rules and taking the metre into account, this AI algorithm creates weaves of words and grouped them together to produce meaningful sentences.

This AI is trained extensively on the rules it needed to follow to craft an acceptable poem and the dataset researcher used to train the AI has over 2,600 real sonnets.

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May 13, 2019

Algorithm detects who will DIE from a heart attack with 90% accuracy

Posted by in categories: biotech/medical, information science

An algorithm similar to the ones used by Netflix and Spotify to recommend content can predict who will DIE or have a heart attack with 90% accuracy…


Nearly 1,000 patients complaining of chest pain were assessed and treated at Turku PET Centre, Finland and their data used to train the LogitBoost algorithm.

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May 10, 2019

Humanoid robot delicately ‘walks a tightrope’ of tiny blocks

Posted by in categories: information science, robotics/AI

Researchers trained the 165-pound ‘humanoid robot’ to walk across narrow terrain by using human-like control, perception and planning algorithms. The video shows the robot, called Atlas, carefully moving across a balance beam using body control created using LIDAR…


Researchers from the Institute for Human & Machine Cognition in Florida have created a robot that uses a planning algorithm to balance its way across an uneven path of cinder blocks.

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May 10, 2019

From the A bomb to the AI bomb, nuclear weapons’ problematic evolution

Posted by in categories: information science, military, robotics/AI

From autonomous nuclear submarines to algorithms detecting a threat, to robot-guided high-speed missiles, artificial intelligence could revolutionise nuclear weapons – risking some profound ethical conundrums – a recent report reveals.

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May 9, 2019

Designer Julia Daviy Introduces Her Digitally Customizable 3D Printed Skirt

Posted by in categories: 3D printing, education, energy, information science, sustainability

3D printing is moving ever closer to gaining a true home in mainstream commercial applications, thanks to the impact the technology is having on consumer fashion products such as jewelry, footwear, and clothing. While 3D printed fashion was still considered to be more of a novelty a few years ago, efforts have been increasing to make it more common – even in the classroom. Additionally, the technology is helping to usher in a more sustainable and eco-friendly way of manufacturing garments…and designer Julia Daviy is helping to lead the charge.

In addition to designing clothes, Daviy is also an ecologist and clean technology industry manager, and uses 3D printing to make cruelty-free, zero-waste clothing. She believes that the technology will change how the world produces clothing, especially when it comes to some of the more problematic issues of garment manufacturing, such as animal exploitation, chemical pollution, energy consumption, and material waste.

“Our goal was never to demonstrate the viability of 3D printed clothing and leave things at that. We’ll have succeeded when beautiful, comfortable, ethically manufactured and environmentally friendly clothes are the standard,” Daviy stated. “The innovations we’ve made on the production and marketing side of the equation are just as important as the technological breakthroughs that have gotten us this far.”

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May 8, 2019

Wireless movement-tracking system could collect health and behavioral data

Posted by in categories: health, information science

We live in a world of wireless signals flowing around us and bouncing off our bodies. MIT researchers are now leveraging those signal reflections to provide scientists and caregivers with valuable insights into people’s behavior and health.

The system, called Marko, transmits a low-power radio-frequency (RF) signal into an environment. The signal will return to the system with certain changes if it has bounced off a moving human. Novel algorithms then analyze those changed reflections and associate them with specific individuals.

The system then traces each individual’s movement around a digital floor plan. Matching these movement patterns with other data can provide insights about how people interact with each other and the environment.

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May 6, 2019

AI can detect depression in a child’s speech

Posted by in categories: biotech/medical, health, information science, robotics/AI

A machine learning algorithm can detect signs of anxiety and depression in the speech patterns of young children, potentially providing a fast and easy way of diagnosing conditions that are difficult to spot and often overlooked in young people, according to new research published in the Journal of Biomedical and Health Informatics.

Around one in five suffer from anxiety and depression, collectively known as “internalizing disorders.” But because children under the age of eight can’t reliably articulate their emotional suffering, adults need to be able to infer their mental state, and recognise potential mental health problems. Waiting lists for appointments with psychologists, insurance issues, and failure to recognise the symptoms by parents all contribute to children missing out on vital treatment.

“We need quick, objective tests to catch kids when they are suffering,” says Ellen McGinnis, a at the University of Vermont Medical Center’s Vermont Center for Children, Youth and Families and lead author of the study. “The majority of kids under eight are undiagnosed.”

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May 6, 2019

Algorithms help spot cancer ‘lottery winners’ in new Fred Hutch study

Posted by in categories: biotech/medical, information science, robotics/AI

For most patients, a diagnosis of stage 4 non-small cell lung cancer comes with a dire prognosis. But for patients with specific mutations that cause the disease, there are potentially life-saving therapies.

The problem is that these mutations, known as ALK and EGFR, are not always identified in patients — meaning they never get the treatment.

A new study from the Fred Hutchinson Cancer Research Center in Seattle used machine learning to find these needle-in-a-haystack patients. The idea was to leverage cancer databases to see if patients were being tested for the mutations and receiving these personalized treatments.

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May 2, 2019

AI Evolved These Creepy Images to Please a Monkey’s Brain

Posted by in categories: information science, robotics/AI

So why not ask the neurons what they want to see?

Read: The human remembering machine

That was the idea behind XDREAM, an algorithm dreamed up by a Harvard student named Will Xiao. Sets of those gray, formless images, 40 in all, were shown to watching monkeys, and the algorithm tweaked and shuffled those that provoked the strongest responses in chosen neurons to create a new generation of pics. Xiao had previously trained XDREAM using 1.4 million real-world photos so that it would generate synthetic images with the properties of natural ones. Over 250 such generations, the synthetic images became more and more effective, until they were exciting their target neurons far more intensely than any natural image. “It was exciting to finally let a cell tell us what it’s encoding instead of having to guess,” says Ponce, who is now at Washington University in St. Louis.

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May 2, 2019

DQN: This paper published in Nature on 26th February 2015

Posted by in categories: information science, robotics/AI

This paper published in Nature on 26th February 2015, describes a DeepRL system which combines Deep Neural Networks with Reinforcement Learning at scale for the first time, and is able to master a diverse range of Atari 2600 games to superhuman level with only the raw pixels and score as inputs.

For artificial agents to be considered truly intelligent they should excel at a wide variety of tasks that are considered challenging for humans. Until this point, it had only been possible to create individual algorithms capable of mastering a single specific domain. With our algorithm, we leveraged recent breakthroughs in training deep neural networks to show that a novel end-to-end reinforcement learning agent, termed a deep Q-network (DQN), was able to surpass the overall performance of a professional human reference player and all previous agents across a diverse range of 49 game scenarios.

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