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AT&T will start selling you cable TV over the Internet

AT&T is going “over the top” with television.

In the fourth quarter of this year, AT&T will start selling cable-like bundles of TV to people across the country through a new app. Subscribers won’t need an AT&T wireless phone or an AT&T broadband connection at home.

It’ll be like Netflix — download the app, sign up, type in a credit card number, and start streaming a TV show.

Atlas The Robot Can Enlist in the US Military Anytime She Wants

I hear this author; however, can it pass military basic training/ boot camp? Think not.


Back when Alphabet was known as Google, the company bought Boston Dynamics, makers of the amazingly advanced robot named Atlas. At the time, Google promised that Boston Dynamics would stop taking military contracts, as it often did. But here’s the open secret about Atlas: She can enlist in the US military anytime she wants.

Technology transfer is a two-way street. Traditionally we think of technology being transferred from the public to the private sector, with the internet as just one example. The US government invests in and develops all kinds of important technologies for war and espionage, and many of those technologies eventually make their way to American consumers in one way or another. When the government does so consciously with both military and civilian capabilities in mind, it’s called dual-use tech.

But just because a company might not actively pursue military contracts doesn’t mean that the US military can’t buy (and perhaps improve upon) technology being developed by private companies. The defense community sees this as more crucial than ever, as government spending on research and development has plummeted. About one-third of R&D was being done by private industry in the US after World War II, and two-thirds was done by the US government. Today it’s the inverse.

How to make your own Bluetooth-controlled underlit miniskirt

The Internet full of incredible DIY projects that make you wish you had the years of experience required to build your own Batmobile, flaming Mad Max guitar, or hoverboard. Thankfully with the underlit miniskirt, we’ve come across a DIY item that looks awesome and is still easy to make.

This wearable was inspired by the Hikaru skirt, a programmable LED miniskirt that took certain corners of the Japanese Internet by storm earlier this year.

MIT Technology Review Announces 10 Breakthrough Technologies of 2016

Annual list highlights the most important technology milestones.

Cambridge, MA – February 23, 2016: Today, MIT Technology Review publishes its annual 10 Breakthrough Technologies list (www.technologyreview.com/lists/technologies). The list identifies innovations from the past year that solve difficult problems or create powerful new ways of using technology. These are the breakthroughs that will matter for years to come.

Jason Pontin, Editor in Chief and Publisher, states, “Each year, our editors search the globe to create this important list. From Beijing, China, where researchers are creating fungus-resistant wheat and boosting rice crop yields, to Seattle, where a spin-off company of the University of Washington is commercializing “passive Wi-Fi,” making data connections using 1/10,000th as much power as existing Wi-Fi, the 10 Breakthrough Technologies represent the advancements we feel have the greatest potential to impact our lives for years to come.”

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Tiny Supercapacitors Built Directly on a Chip, Making More Powerful Microchips

Scientist have created tiny supercapacitators that can be embedded directly on a microchip, a game-changer that promises smaller, more powerful devices.

As the semiconductor industry begins to adjust to a new roadmap, research on microchips is being focused less on Moore’s Law (the arithmetic increase through time in the power of microchips) but instead on incremental changes related to the developing Internet of Things, such as increasing RAM or integrating gyroscopes or GPS sensors.

An important part of these changes include building more efficient energy storage devices to power these additional sensors. This development of high-performance batteries would go a long way to enable long-lived sensors and radio frequency identification (RFID) tags. The problem, however, is that miniaturized energy storage devices are not only difficult to produce but they often fail to function well with other electronics.

Researchers upgraded their smart glasses with a low-power multicore processor to employ stereo vision and deep-learning algorithms, making the user interface and experience more intuitive and convenient

K-Glass, smart glasses reinforced with augmented reality (AR) that were first developed by the Korea Advanced Institute of Science and Technology (KAIST) in 2014, with the second version released in 2015, is back with an even stronger model. The latest version, which KAIST researchers are calling K-Glass 3, allows users to text a message or type in key words for Internet surfing by offering a virtual keyboard for text and even one for a piano.

Currently, most wearable head-mounted displays (HMDs) suffer from a lack of rich user interfaces, short battery lives, and heavy weight. Some HMDs, such as Google Glass, use a touch panel and voice commands as an interface, but they are considered merely an extension of smartphones and are not optimized for wearable smart glasses. Recently, gaze recognition was proposed for HMDs including K-Glass 2, but gaze is insufficient to realize a natural user interface (UI) and experience (UX), such as user’s gesture recognition, due to its limited interactivity and lengthy gaze-calibration time, which can be up to several minutes.

As a solution, Professor Hoi-Jun Yoo and his team from the Electrical Engineering Department recently developed K-Glass 3 with a low-power natural UI and UX processor to enable convenient typing and screen pointing on HMDs with just bare hands. This processor is composed of a pre-processing core to implement stereo vision, seven deep-learning cores to accelerate real-time scene recognition within 33 milliseconds, and one rendering engine for the display.