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Archive for the ‘media & arts’ category: Page 115

Sep 11, 2015

Polaroid’s Latest Instant Camera Doesn’t Need Ink — By Margaret Rhodes | Wired

Posted by in category: media & arts

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“The Snap—Ammunition’s third design for Polaroid, after last year’s Cube action camera and Zip instant mobile printer—is a decidedly modern instant camera. Unlike its predecessors, it doesn’t use ink cartridges. Instead, it uses inkless printing tech developed by a company called Zink. Heat from the printer reacts with dye crystals embedded in the photo paper to create the image.”

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Sep 10, 2015

A Brief History Of Star Wars Canon, Old And New — By James Whitbrook | io9

Posted by in categories: business, media & arts

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“When a franchise is around for four decades, it can get impossibly unwieldy to try and grasp its lore — and Star Wars canon is no exception. Here’s a guide to the origins of Star Wars Canon, the rise and fall of one of the most prominent Expanded Universes in fiction, and where the saga stands with Disney today.”

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Sep 9, 2015

The new Apple Pencil in action on the Apple iPad Pro

Posted by in categories: electronics, media & arts

At last, Apple has made a stylus for their new giant iPad Pro. It seems to work beautifully. Here’s the ad that describes it.

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Sep 3, 2015

Lyfe

Posted by in category: media & arts

With the standard of a gamified social media, two young adults meet for a date with the expectation of personal fulfillment.

Alex Stanton’s Thesis Project for Full Sail University’s Digital Cinematography Bachelor’s of Science program.

Directed by: Alex Stanton vimeo.com/alexstanton, Brent Howard.
Story by: Pride. St. Clair.
Cinematography by: Josh Russell vimeo.com/joshrussell
Original Music Composed by: Josh Wilson.
Title Design: Chris Koelsch vimeo.com/thisnthat
Starring: Justin Stanton.
Lissy Smith vimeo.com/user9221474
Dylan Stretchbery vimeo.com/user27301393
Daniel Lee Robertson III

Continue reading “Lyfe” »

Aug 27, 2015

Political polarization on Twitter depends on the issue | Phys.org

Posted by in category: media & arts

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““To some extent, social media platforms can promote democratic deliberation and the exchange of ideas from different perspectives,” says Barberá. “Even for the most divisive topics, such as the 2012 presidential election, we did not see a perfect division on Twitter — while people may encounter political views that they agree with, they’ll encounter divergent opinions as well.””

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Aug 25, 2015

Dune, 50 years on: how a science fiction novel changed the world — By Hari Kunzru | The Guardian

Posted by in categories: astronomy, media & arts, philosophy, science, space travel, sustainability, water

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“It has sold millions of copies, is perhaps the greatest novel in the science-fiction canon and Star Wars wouldn’t have existed without it. Frank Herbert’s Dune should endure as a politically relevant fantasy from the Age of Aquarius.”

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Aug 21, 2015

Art Or Design?: Welcome To The Improvisational Carpentry Of Nicolás Aracena Müller — By Diana Budds | Fast Company

Posted by in category: media & arts

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“Müller, who is based in Chile, calls the concept improvisational carpentry. He traveled to New York and wandered the city streets and dove into dumpsters searching for materials he could turn into pieces that are part sculpture, part theater, and part design. He believes that working with cast-off items reflects the city’s character. (The mottled woods certainly captures New York’s tougher side.)”

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Aug 18, 2015

At Last, a Wearable You Will Want to Wear — By Chander Chawla | Forbes

Posted by in categories: 3D printing, business, innovation, materials, media & arts, robotics/AI, wearables

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“I am excited to introduce the first wave of TechLuxe in a form of a resin handbag with an LCD video screen. The idea is to radically bring technology to fashion, but with creative beauty within a functional beautifully designed bag.”

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Aug 17, 2015

Let the egames begin — By Barney Thompson | Financial Times

Posted by in categories: business, computing, entertainment, media & arts

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“Electronic sports (esports), or competitive computer gaming, is an industry on the move. Depending on who you ask, there are somewhere between 90 million to 135 million esports enthusiasts — defined as those who watch gaming regularly, online or off — and more than double that number of occasional viewers. According to a recent SuperData report, the esports sector will this year generate an estimated revenue of $621m worldwide.”

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Jul 17, 2015

Ray Kurzweil music technology breakthroughs – inside story | KurzweilAI

Posted by in categories: innovation, media & arts

Kurzweil 250 prototype boards (credit: Tim Thompson/Kurzweil Music Systems/Young Chang)

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