БЛОГ

Archive for the ‘media & arts’ category: Page 117

Jun 12, 2015

So, Uber Just Released Its Own Videogame — Davey Alba Wired

Posted by in categories: business, entertainment, fun, media & arts, transportation

Uber, the multibillion-dollar on-demand rides company, wouldn’t be able to execute its global grand plan without the million drivers who have offered rides on its platform. Over the past five years, the company has relied on myriad tactics to lure new drivers in and keep them happy: rallies, ads, word-of-mouth, even a quarterly magazine. Now it’s trying another strategy: a videogame.

The company today released UberDRIVE, an iOS game that essentially mimics what it’s like to drive for Uber. Players “pick up” passengers and drive them from point A to point B. The more efficient the route they choose, the more points they can rack up in the game. If players earn consistently high ratings, they can unlock new cars and explore new areas of the city. The game also includes fun facts on important landmarks in the city, as well as a “trivia mode” where riders quiz drivers (the player) on certain destinations on the map. At launch, the game only includes a virtual San Francisco, though it’s available to play nationwide. If the game is successful, Uber says it will add new cities to the app soon. Read more

Jun 10, 2015

The quest to save today’s gaming history from being lost forever — Kyle Orland | Ars Technica

Posted by in categories: entertainment, media & arts, software

“‘When you’re seeking to preserve a historic house, there may be layers, it may have been lived in by many different people. Mount Vernon had been lived in by George Washington’s descendants, so they made a decision to restore it to George Washington’s time and erase this later history. Do you make the same kind of decision with games?’” Read more

Jun 10, 2015

Oculus Rift, Magic Leap, and the Future of Reality … By Ava Kofman | The Atlantic

Posted by in categories: augmented reality, electronics, hardware, information science, innovation, media & arts, software, virtual reality

lead_960

Vannevar Bush’s prediction, half a century later, rings true: “The world has arrived at an age of cheap complex devices of great reliability; and something is bound to come of it.”

Read more

Jun 5, 2015

Pakistani Comicbook Fights Violent Extremism, One Panel at a Time — Tasbeeh Herwees @ Good

Posted by in categories: counterterrorism, education, entertainment, futurism, media & arts

11263103_1452280288404147_4905678460775316482_o.jpg=s750x1300

When you consider that one of the most vulnerable targets of violent extremism are kids who don’t have access to education, we really had to try and make the art captivating and yet simple enough to explain the story to someone even if they can’t read the words,” Aftab told Hyperallergic.

Read more

Jun 3, 2015

How To Store Your Data For A Million Years — By Ciara Byrne Fast Company

Posted by in categories: information science, media & arts

“We are interested in now, most of us,” says Robert Grass, a researcher in chemistry at ETH Zurich. “We buy our furniture in Ikea. We don’t care if in 10 years it falls apart. With information it is similar. We don’t think into the future.”

But Grass isn’t like most of us. His team, which is exploring how to use DNA as a data storage mechanism, is one of several academic and commercial entities grappling with the challenge of protecting data against the elements over time spans stretching out to millions of years. Read more

May 12, 2015

How digital storytelling revives the ancient art of gossip — Katherine May | AEON

Posted by in category: media & arts

“The internet didn’t create this kind of story: in fact, it’s probably the oldest narrative form of all. This is narrative as a rolling multitude of voices; a story that has no controllable ending, fading instead into a network of other tales told by a network of other people. It is the narrative of everyday life, of friends we know well and not-so-well, and the ways we use their narratives to prop up our own. We know this kind of story as deeply as we know language. This has huge implications for writers. It reveals that we’re not as keen on neat narrative arcs and emotional closure as we thought we were.” Read more

Apr 26, 2015

Digital tattoo lets you control devices with mind power alone

Posted by in categories: media & arts, neuroscience

Hal Hodson | New Scientisthttp://www.newscientist.com/data/images/ns/cms/mg22630182.200/mg22630182.200-1_300.jpg
“The focus is on medical applications to begin with…but the fact that it can sit discreetly behind an ear means that all kinds of other applications are feasible. No one wants to wear a headset constantly, but applying a hidden electronic tattoo once every two weeks is more acceptable.” Read more

Apr 24, 2015

Article: Harnessing “Black Holes”: The Large Hadron Collider – Ultimate Weapon of Mass Destruction

Posted by in categories: astronomy, big data, computing, cosmology, energy, engineering, environmental, ethics, existential risks, futurism, general relativity, governance, government, gravity, information science, innovation, internet, journalism, law, life extension, media & arts, military, nuclear energy, nuclear weapons, open source, particle physics, philosophy, physics, policy, posthumanism, quantum physics, science, security, singularity, space, space travel, supercomputing, sustainability, time travel, transhumanism, transparency, treaties

Harnessing “Black Holes”: The Large Hadron Collider – Ultimate Weapon of Mass Destruction

Why the LHC must be shut down

Apr 24, 2015

CERN-Critics: LHC restart is a sad day for science and humanity!

Posted by in categories: astronomy, big data, complex systems, computing, cosmology, energy, engineering, ethics, existential risks, futurism, general relativity, governance, government, gravity, hardware, information science, innovation, internet, journalism, law, life extension, media & arts, military, nuclear energy, nuclear weapons, particle physics, philosophy, physics, policy, quantum physics, science, security, singularity, space, space travel, supercomputing, sustainability, time travel, transhumanism, transparency, treaties
PRESS RELEASE “LHC-KRITIK”/”LHC-CRITIQUE” www.lhc-concern.info
CERN-Critics: LHC restart is a sad day for science and humanity!

Continue reading “CERN-Critics: LHC restart is a sad day for science and humanity!” »

Jan 4, 2015

New Book: An Irreverent Singularity Funcyclopedia, by Mondo 2000’s R.U. Sirius.

Posted by in categories: 3D printing, alien life, automation, big data, bionic, bioprinting, biotech/medical, complex systems, computing, cosmology, cryptocurrencies, cybercrime/malcode, cyborgs, defense, disruptive technology, DNA, driverless cars, drones, economics, electronics, encryption, energy, engineering, entertainment, environmental, ethics, existential risks, exoskeleton, finance, first contact, food, fun, futurism, general relativity, genetics, hacking, hardware, human trajectories, information science, innovation, internet, life extension, media & arts, military, mobile phones, nanotechnology, neuroscience, nuclear weapons, posthumanism, privacy, quantum physics, robotics/AI, science, security, singularity, software, solar power, space, space travel, supercomputing, time travel, transhumanism

Quoted: “Legendary cyberculture icon (and iconoclast) R.U. Sirius and Jay Cornell have written a delicious funcyclopedia of the Singularity, transhumanism, and radical futurism, just published on January 1.” And: “The book, “Transcendence – The Disinformation Encyclopedia of Transhumanism and the Singularity,” is a collection of alphabetically-ordered short chapters about artificial intelligence, cognitive science, genomics, information technology, nanotechnology, neuroscience, space exploration, synthetic biology, robotics, and virtual worlds. Entries range from Cloning and Cyborg Feminism to Designer Babies and Memory-Editing Drugs.” And: “If you are young and don’t remember the 1980s you should know that, before Wired magazine, the cyberculture magazine Mondo 2000 edited by R.U. Sirius covered dangerous hacking, new media and cyberpunk topics such as virtual reality and smart drugs, with an anarchic and subversive slant. As it often happens the more sedate Wired, a watered-down later version of Mondo 2000, was much more successful and went mainstream.”


Read the article here >https://hacked.com/irreverent-singularity-funcyclopedia-mondo-2000s-r-u-sirius/