Fortunately there is a mature field dedicated to optimizing an objective (screen utilization) with respect to variables (the locations of bounces) in the presence of constraints on those variables (physics and the beats of the song). If we write our requirements as a constrained optimization problem, we can use an off-the-shelf solver to compute optimal paddle positions instead of designing an algorithm ourselves.
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Learning from my first design, I created an improved marine thruster that uses magnetohydrodynamic thrust. It took the better part of a month, and plenty of tests. This really pushed my 3D printing skills to the limit, but it also lead to fully functional thruster that outperformed my expectations. Thanks to Onshape for their awesome modeling program. Create a free Onshape account here: https://Onshape.pro/PlasmaChannel. First MHD thruster video here: • Using Stealth Propulsion for Ocean Tr…