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Archive for the ‘mobile phones’ category: Page 113

Oct 1, 2015

Glu reinvents James Bond with a mobile strategy game — By Dean Takahashi | VentureBeat

Posted by in category: mobile phones

“Glu Mobile is doing something completely different with the mobile strategy title James Bond: World of Espionage. Instead of a Pierce Brosnan-style shoot-em-up, this game takes into account the thinking and serious nature of current Bond actor Daniel Craig, said Niccolo De Masi, the chief executive of Glu, in an interview with GamesBeat.”

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Sep 27, 2015

This robotic arm lets people paint with their eyes

Posted by in categories: food, mobile phones, robotics/AI

Sabine Dziemian, a postgraduate in Faisal’s research group, says, “If I want to draw a straight line, I look at the start point and the end point, and the robot moves the brush across that line.”

Blinking three times puts the robot in color selection mode, in which it moves the brush over to a variety of pre-dispensed colors. At that point, the user only needs to look at the color he or she wants to use next, and the arm applies the color to the brush.

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Sep 26, 2015

The Future is Clear

Posted by in categories: mobile phones, solar power, sustainability

Transparent solar panels!


Imagine a city that’s actually a vast solar energy harvesting system. A team of Michigan State University researchers has developed a technology that can turn transparent surfaces, from building windows to cell phones, into solar collecting surfaces – without obstructing the view.

Sep 26, 2015

Let’s go inside Samsung’s new Silicon Valley headquarters

Posted by in categories: computing, mobile phones

While Apple has gone for a flying saucer design, Samsung’s new Silicon Valley offices look more like a giant Rubik’s Cube. The $300 million campus opened yesterday, cementing the South Korean company’s presence in the Valley. The 1.1 million-square-foot site in San Jose is intended to accommodate up to 2,000 employees, bringing together Samsung’s American R&D teams as well as providing a home for its local sales and marketing staff. Samsung says the site’s open design is intended to foster collaboration between employees, enabling those “impromptu, spur-of-the-moment interactions that are the genesis of many great ideas.”

The company broke ground on the 10-story campus back in 2013, with architecture firm NBBJ designing the site, which includes courtyards, open “garden floors,” and lab space. “Today represents a major milestone as we open our most strategically important Samsung facility in the US and also our biggest investment in Silicon Valley,” said Jaesoo Han, Samsung’s devices president in America, in a press statement. “Samsung’s goal is nothing less than to develop the best next‐generation technologies for device solutions.” Here’s how the new offices compare to the original renders:

Samsung is stressing that the site is a home for its R&D work, including research into products like displays, semiconductors, and SSD hard drives. However, the building also puts it on more of an equal footing with tech giants like Apple and Facebook, which have already established (or have plans for) monumental homes in Silicon Valley. Samsung may be facing hard times in the smartphone industry, the product category it’s most well known for in the US, but these new offices should give it a little more visibility in the tech world.

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Sep 25, 2015

The Future of Money

Posted by in categories: bitcoin, cryptocurrencies, disruptive technology, economics, mobile phones, wearables

Money is the primary mechanism for storing and exchanging value, especially in our daily purchases, and it’s heading rapidly into a faster, smarter and more mobile future. Nevertheless, the constant in the midst of change will remain levels of human trust in the proliferating forms of money. That’s because we have an ancient and abiding partnership with money and no relationship is ever sustainable without trust.

It’s a time of accelerated innovation in this field due to the rapid global expansion of digital banking, especially online and mobile financial services. However, while payments and transfer of money shift inexorably towards mobile devices as the consumer technology of choice, digital currencies expand in scope and number and online shopping begins to enter a golden age, cash is still the most successful and popular form of money ever. Its trust level, as public money backed up by a promise to pay from the government which minted and manufactured it, remains extremely high. This is evidenced by the way the Greeks turned to cash during their fiscal and monetary crisis which rocked the whole European Union, as well as by cash’s current 8.9% per annum average global growth rate. Cash is undoubtedly one of the most successful social technologies in history.

In short, the future of money will be mobile, faster in execution and settlement, and yet as heavily dependent on trust as ever. In my view, for that very reason, there’s unlikely to be a cashless world in this century. Nor is such a scenario desirable, unless you’re a fan of a Big Brother society largely dominated and dictated by multinationals more powerful than many national governments. A cashless world would subvert the economic freedom of citizens to choose the form of money and payment they want and, if that weren’t bad enough, it would lead inevitably to even further marginalisation of the world’s poor. Besides, cash is already universally trusted, instant in execution and mobile in nature (that is, just as portable as a smart phone).

That said, digital banking is here to stay and provides massive levels of convenience and efficiency. Financial institutions the world over are fiercely focused on developing omnichannel (“every channel”) strategies to provide seamless customer experiences across all their banking channels.

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Sep 23, 2015

Breakthrough medical discovery: 3D printing might be used to regenerate nerves

Posted by in categories: 3D printing, biotech/medical, cybercrime/malcode, mobile phones

Having significantly damaged nerve tissue is bad for a lot of reasons because it doesn’t regenerate easily and it can lead to various serious medical conditions including paralysis. But many scientists are already studying ways of fixing this issue, and a team of researchers from the University of Minnesota, Virginia Tech, University of Maryland, Princeton University, and Johns Hopkins University has figured out how to use 3D printing for nerve growth.

DON’T MISS: 85 legitimate iPhone apps that were infected with malware in the big App Store hack

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Sep 22, 2015

New smartphone prototype can be charged by sound

Posted by in categories: media & arts, mobile phones

Just by being exposed to ambient sound like traffic noise, people talking, or music playing, this new phone can charge itself. It’s being developed by researchers in the UK, and Nokia.

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Sep 21, 2015

This new battery charges to 70% in two minutes, and lasts for 20 years

Posted by in categories: energy, mobile phones

Sick of waiting an hour for your phone to charge before you leave the house? Researchers at Nanyang Technological University in Singapore have come up with the best solution yet — a lithium ion battery that charges to 70 percent in just two minutes.

Even better, it also lasts for 20 years, and will reportedly be available to the public within two years.

Rechargeable lithium ion batteries are already common in our mobile phones, tablets and laptops — but most only last around 500 recharge cycles, which is around two to three years of typical use. And at the moment batteries take around two hours to fully charge.

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Sep 21, 2015

Elliptic Labs powers up ultrasound for touchless gesturing

Posted by in categories: energy, entertainment, mobile phones

Touchless gestures powered by ultrasound has become a mark of distinction for Elliptic Labs. The company has new “Multi Layer Interaction” technology designed to bring users intuitive device interactions.

Without touching the , the person’s hand moves towards the smartphone, the screen lights up and information is displayed. As the person continues moving the hand closer, different information is revealed. With users constantly, frequently, eagerly reaching for their devices throughout the day, Elliptic Labs aims to make a difference in its easy and fast way to get information, from playing games to navigating maps, to using social media, to watching videos. A promotional video says the user can interact above, in front, underneath, double-tapping anywhere around the device, easily turning the device on and off as well. There is an SDK kit for applications. How it works: Ultrasound signals sent through the air from speakers integrated in smartphones and tablets bounce against the hand and are recorded by microphones integrated in the devices. As such, the recognizes and uses them to move objects on the screen, similar to how bats use echolocation to navigate.

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Sep 21, 2015

Algolux tackles optics challenges in smartphones

Posted by in categories: electronics, mobile phones

Algolux is a company aiming to tackle blurring problems through computational optics. Algolux said its efforts are presently focused on smartphones and tablets. One can appreciate how this company sees their technology attracting interest in this way. The technology allows for lens designs to be less complex, smaller, lighter and cheaper which would be especially interesting in smartphone imaging where space is at a premium, said Connect, a website on mobile photography technology. The company tells site visitors that “Our computational optics enable better pictures, thinner cameras and cheaper optics.” The technology allows manufacturers’ devices to capture clearer pictures with their existing equipment, including in low-light conditions. Also, the quantity and quality of optical elements needed are diminished; manufacturers can obtain desirable results at a lower cost.

Traditional optics have hit a wall, according to the company. Their size can no longer be reduced significantly for cameras inside thin devices such as smartphones and tablets.”Lenses in smart devices are small and plastic (for the most part), and do not have the quality of a full-sized optical system, especially for low-light and night-time pictures. As sensors and pixels get smaller, the probability of blur and other aberrations in pictures increases.”

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