Archive for the ‘neuroscience’ category: Page 950
Feb 24, 2016
These headphones apparently make your brain release happy drugs
Posted by Karen Hurst in categories: biotech/medical, neuroscience
https://youtube.com/watch?v=IpFbPHwFL1s
Headphone that releases dopamine.
They claim to stimulate dopamine release.
Continue reading “These headphones apparently make your brain release happy drugs” »
Feb 22, 2016
This VR Company Helps Soldiers Cope With War Injuries
Posted by Karen Hurst in categories: augmented reality, biotech/medical, neuroscience, virtual reality
MindMaze has received $100 million to further medical research and launch a VR gaming system.
For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.
Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar. Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.
Continue reading “This VR Company Helps Soldiers Cope With War Injuries” »
Feb 22, 2016
Terence Mckenna’s ‘cyberdelic’ predictions for Virtual Reality 25 years on
Posted by Karen Hurst in categories: computing, cyborgs, life extension, neuroscience, transhumanism, virtual reality
Cannot wait to hear Mckenna’s perspective on BMIs for brain connection to all things digital, and microbots used to extend life as well as bionic body parts.
Famed psychonaut Terence Mckenna envisioned a very radical approach of bridging psychedelics with virtual reality to create a supercharged version of consciousness in which language, or rather the meaning behind what we speak, could be made visual in front of our very eyes.
In Mckenna’s “cyberdelic” future of virtual reality, artists and the revival of art, would be at the forefront of innovation, according to a talk he gave to a German audience in 1991.
Continue reading “Terence Mckenna’s ‘cyberdelic’ predictions for Virtual Reality 25 years on” »
Feb 22, 2016
Virtual reality treatment helps depression patients in study
Posted by Karen Hurst in categories: biotech/medical, neuroscience, virtual reality
Here is a concept; “could VR be used to rehabilitate criminals to experience through VR what their victims have experienced?” I do know in the recent 20 yrs a part of rehabilitation has included the criminal facing their victims so that the criminal develops a new level of empathy. However, could VR be a better solution? And, should it be?
LONDON, Feb. 15 (UPI) — Depression patients who interacted with characters in a virtual reality environment were less critical and more compassionate toward themselves, researchers found in a small study in England.
Researchers at University College London found some of the self-directed negativity of people feel in depression can be mitigated through role-playing in virtual reality.
Continue reading “Virtual reality treatment helps depression patients in study” »
Feb 22, 2016
Depression Treatment: Virtual Reality A New Therapy To Reduce Depressive Symptoms
Posted by Karen Hurst in categories: biotech/medical, neuroscience, virtual reality
People may soon use virtual reality to treat their depression and to be less critical and more compassionate towards themselves, a new study shows. A new virtual reality therapy has effectively reduced depressive symptoms of patients with some reporting significant drop in depression severity.
In the study, published in the British Journal of Psychiatry Open, patients claim virtual reality therapy changed their response to real-life situations in which they would previously have been self-critical.
The findings come from the analysis of the effect of the therapy to 15 depression patients, aged 23 to 61. Researchers, from University College London (UCL) and ICREA-University of Barcelona, asked the participants to wear a virtual reality headset to see from the perspective of a life-size “avatar” or virtual body.
Feb 22, 2016
Ground Zero for Alzheimer’s Disease found at base of brainstem
Posted by Karen Hurst in categories: biotech/medical, neuroscience
Very interesting since many complex neural diseases also have ties to the brain stem such as Dystonia.
Feb. 22, 2016 — There is a new ground zero for Alzheimer’s Disease, according to a new discovery of a critical but vulnerable region in the brain that appears to be the first place affected by late onset Alzheimer’s disease. It also may be more important for maintaining cognitive function in later life than previously appreciated.
The locus coeruleus is a small, bluish part of the brainstem that releases norepinephrine, the neurotransmitter responsible for regulating heart rate, attention, memory, and cognition. Its cells, or neurons, send branch-like axons throughout much of the brain and help regulate blood vessel activity, says a new review of the scientific literature.
Continue reading “Ground Zero for Alzheimer’s Disease found at base of brainstem” »
Feb 22, 2016
The scandalous true story of how Einstein’s brain was stolen, then lost for 50 years
Posted by Karen Hurst in category: neuroscience
Albert Einstein wanted to be cremated and his ashes scattered in secret. But that’s not how history played out.
Feb 22, 2016
Facebook Impacts Brain Similar To Cocaine, Gambling
Posted by Karen Hurst in category: neuroscience
I knew it! Now, we have proof; FB is addicting like cocaine.
Facebook impacts the brain in a similar way to cocaine, gambling and other substance and compulsive addictions, says a new study.
Continue reading “Facebook Impacts Brain Similar To Cocaine, Gambling” »
Feb 22, 2016
Swiss Startups Delving Into Virtual Reality
Posted by Shailesh Prasad in categories: neuroscience, virtual reality
On the heels of the MindMaze round of $100 million, it is clear that Swiss tech is booming and beginning to tickle the curiosity of international investors.
The startup had already closed an angel funding round of $10 million and recently announced the opening of their Series A round at a $1 billion valuation. The lead investor is multinational conglomerate Hinduja Group, with participation from family offices that haven’t been disclosed yet.
MindMaze is a neuro-rehabilitation platform that helps stroke victims to recover faster by “fooling” the brain through VR/AR technology.
Continue reading “Swiss Startups Delving Into Virtual Reality” »