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Archive for the ‘space travel’ category: Page 450

Oct 29, 2016

Mars Medical Challenge Asks Students to Design 3D Printable Items to Keep Astronauts Healthy on Mars

Posted by in categories: 3D printing, biotech/medical, education, engineering, space travel

The team of NASA, the American Society of Mechanical Engineering (ASME), and online educational platform Future Engineers has been a lot of fun to follow over the last year. Their collaborative 3D Printing in Space Challenges have resulted in some amazing, ingenious inventions from children as young as five years old, all aimed at improving the daily lives of astronauts now and in the future, on the International Space Station and, one day, on Mars.

mars

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Oct 29, 2016

George Lucas Presents Two New Designs For His Beleaguered Museum — By Mark Wilson | Fast Company

Posted by in categories: media & arts, space, space travel

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“After being spurned in Chicago, Lucas’s Museum of Narrative Art is looking for a West Coast home.”

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Oct 26, 2016

Play the PC game Elon Musk wrote as a pre-teen

Posted by in categories: alien life, Elon Musk, internet, military, space travel, sustainability

Elon Musk is obsessed with space. At age 30, he founded SpaceX. At age 41, he oversaw the first cargo mission to the International Space Station by a private company. And at age 12, as a kid living in South Africa, he made a space-themed PC game called Blastar. Now, thanks to the power of the internet, you can play that game.

Musk sold the code for Blastar for $500 to the magazine PC and Office Technology, and a reproduction of the page it appeared on was published in Ashlee Vance’s biography Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future. From there, Tomas Lloret Llinares — a software engineer at Google — took the code and rebuilt the game to work in HTML5.

Your mission, as the game’s lonely space pilot, is to “destroy [the] alien freighter carrying deadly hydrogen bombs and status beam machines.” Blastar is mostly a mix of Space Invaders and Asteroid, though it’s much more basic. There is never more than two ships on the screen, there are few sound effects, and — like many games of its time — it really has no ending. It’s almost unimpressive; that is, until you remember that it was made by a 12-year-old in 1984.

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Oct 26, 2016

Elon Musk just shared his 4-step plan for Mars — colonists should be “prepared to die”

Posted by in categories: Elon Musk, space travel

Elon Musk wants to launch a million people to Mars in the event some apocalyptic disaster eventually ruins Earth. And he wants it to be somewhat affordable — US $200,000 or less per person.

To that end the SpaceX CEO outlined his plan to colonise Mars on September 27, including how his Interplanetary Transport System (ITS) of rockets, spaceships, fuel pods, and other crucial components would get the job done.

Still, the full presentation at the International Astronomical Congress in Guadalajara, Mexico, barely scratched the surface.

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Oct 25, 2016

The exciting new age of quantum computing

Posted by in categories: biotech/medical, computing, encryption, military, quantum physics, security, space travel

What does the future hold for computing? Experts at the Networked Quantum Information Technologies Hub (NQIT), based at Oxford University, believe our next great technological leap lies in the development of quantum computing.

Quantum computers could solve problems it takes a conventional computer longer than the lifetime of the universe to solve. This could bring new possibilities, such as advanced drug development, superior military intelligence, greater opportunities for and enhanced encryption security.

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Oct 24, 2016

Positron Dynamics near term work to proving out antimatter catalyzed deuterium fusion propulsion with over 100,000 ISP

Posted by in categories: innovation, space travel

Nextbigfuture has interviewed Ryan Weed, CEO of Positron Dynamics. Positron Dynamics is developing antimatter catalyzed fusion propulsion which they will first demonstrate in a cubesat launch. They are getting around the still mostly unsolved difficulties of storing antimatter. They are doing this by using Sodium 22 isotopes.

Positron Dynamics has previously received a lot of press coverage when it was funded by the Thiel Breakthrough foundation to work on antimatter.

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Oct 23, 2016

Why Space Elevators Could Be the Future of Space Travel

Posted by in categories: materials, space travel

In Brief:

  • Expensive, unsustainable rockets have served as our primary means to exit Earth, but space elevators present a cheaper way to enter outer space.
  • Although new materials are needed, space elevator missions are in motion and we could see the first elevator constructed in the next several decades.

Getting into space with rockets is ridiculously expensive. A NASA Inspector General report says the agency will pay Russia $491.2 million to send six astronauts into space in 2018. That’s almost $82 million a seat.

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Oct 19, 2016

NASA Offers Prize Money for 3D-Printed Habitat Ideas

Posted by in categories: 3D printing, economics, habitats, space travel

NASA is offering $1.1 million in prize money in Phase 2 of the 3D-Printed Habitat Challenge for new ways to build houses where future space explorers can live and work.

The three-part competition asks citizen inventors to use readily available and recyclable materials for the raw material to print habitats.

Phase 2 focuses on the material technologies needed to manufacture structural components from a combination of indigenous materials and recyclables, or indigenous materials alone. NASA may use these technologies to construct shelters for future human explorers to Mars. On Earth, these same capabilities could also be used to produce affordable housing wherever it is needed or where access to conventional building materials and skills is limited.

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Oct 18, 2016

Antimatter and the Sail

Posted by in categories: materials, space travel

Interesting!


An antimatter probe to a nearby star? The idea holds enormous appeal, given the colossal energies obtained when normal matter annihilates in contact with its antimatter equivalent. But as we’ve seen through the years on Centauri Dreams, such energies are all but impossible to engineer. Antimatter production is infinitesimal, the by-product of accelerators designed with a much different agenda. Moreover, antimatter storage is hellishly difficult, so that maintaining large quantities in a stable condition requires multiple breakthroughs.

All of which is why I became interested in the work Gerald Jackson and Steve Howe were doing at Hbar Technologies. Howe, in fact, became a key source when I put together the original book from which this site grew. This was back in 2002–2003, and I was captivated with the idea of what could be called an ‘antimatter sail.’ The idea, now part of a new Kickstarter campaign being launched by Jackson and Howe, is to work with mere milligrams of antimatter, allowing antiprotons to be released from the spacecraft into a uranium-enriched, five-meter sail.

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Oct 16, 2016

EmDrive Inventor Gets New Patent For Impossible Engine, US And UK Governments Interested

Posted by in categories: military, space travel

The inventor of the impossible EmDrive, Roger Shawyer, received a new patent for the next generation of his controversial engine and the US Department of Defense and the UK Ministry of Defense are both interested in obtaining the technology.

If the EmDrive works, which is under some debate, it would allow a military satellite to get close to its target without being detected, it would also revolutionize space travel, Shawyer told the International Business Times.

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