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Archive for the ‘virtual reality’ category: Page 14

Jul 30, 2018

A Moon For All Mankind

Posted by in categories: bioengineering, space travel, virtual reality

Few in life get to walk on the Moon. Samsung says, do what you can’t. Working with creative agency Iris and engineering experts Mannetron, Framestore proudly joined Samsung’s mission to bring space travel to all, in the approach to the 50th anniversary of the first lunar landing. ‘A Moon For All Mankind’ is the world’s first lunar gravity simulation VR experience, created in collaboration with NASA Johnson Space Center (JSC), using the Samsung Gear VR and a custom-built rig. Having launched under embargo at the 2018 Winter Olympics and at Mobile World Congress, July sees the experience land publicly at Samsung 837, in New York City.

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Jul 26, 2018

Univ. of Washington opens virtual and augmented reality research lab funded by tech giants

Posted by in categories: augmented reality, virtual reality

Seattle’s virtual and augmented reality scene just got a boost, courtesy of the University of Washington and three tech giants.

The UW announced today a new VR and AR research hub called UW Reality Lab, funded by Facebook, Google, and Huawei, which each contributed $2 million for the initiative.

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Jul 25, 2018

The Holographic Display Of The Future Is Here

Posted by in categories: augmented reality, holograms, virtual reality

The holographic display of the future is here and you can have one on your desk for under $600.

Ever since I saw Princess Leia appealing to Obi Wan that he was her only hope when I was 11, I’ve wanted a holographic display. Movies like Minority Report and Back to the Future II (do you remember the shark hologram that ate Marty?) have consumed thousands of people’s lives over the past few decades. But until now, no one has been able to make a scalable device that would let groups of people, unaided by a VR or AR headset, see and touch a living and moving 3D world.

That’s changing today with the launch of the Looking Glass, a new type of interface that achieves that dream of the hologram we’ve been promised for so long. The Looking Glass is technically a lightfield and volumetric display hybrid, but that’s pretty nerdy-sounding. I like to just call it a holographic display.

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Jul 21, 2018

This theater fully immerses viewers as they stand and watch

Posted by in category: virtual reality

Click on photo to start video.

This 360-degree theater lets you experience VR without a headset.

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Jul 18, 2018

Beyond honeypots: HADES tricks hackers into giving up their secrets

Posted by in category: virtual reality

The simulated virtual environment lets network defenders deceive, interact with and analyze adversaries in real time.

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Jul 16, 2018

This wearable allows humans to control machines with their minds

Posted by in categories: biotech/medical, robotics/AI, virtual reality, wearables

CTRL-labs’s noninvasive neural interface allows people to control computers, robots and applications by tracking electrical activity generated when a person thinks about moving. This electrical activity is detected by an armband outfitted with sensors and decoded by a computer. The team thinks the technology will initially be used for augmented and virtual reality, but CTRL-labs is already experimenting with medical applications.

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Jul 13, 2018

5 Incredible VR Experiences

Posted by in category: virtual reality

These super-realistic VR experiences tricked our senses.

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Jul 5, 2018

Teen Makes $100,000 Through Bitcoin, Crowdfunds VR Headset

Posted by in categories: bitcoin, virtual reality

After having been given $1,000 by his grandma at only 13-years-old, Erik Finman, now 17, made the risky decision to invest in the notoriously volatile Bitcoin market.

Teen Makes $100,000 Through Bitcoin, Crowdfunds VR Headset

When he was 15, only a year and a half later, he liquidated his Bitcoins, making a cool $100,000. He’s now crowdfunding his very own VR headset. He has been featured in Time Magazine, Mashable, CBS News, Business Insider, The Times, BBC, and more.

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Jul 3, 2018

New Liberty Science Center exhibit puts you in the distracted driver’s seat

Posted by in categories: mobile phones, science, transportation, virtual reality

After living through a car accident, I think this raises excellent awareness!


Exhibits at the Liberty Science Center in Jersey City usually produce awe and wonder. A new interactive exhibit at LSC, however, gives the participant a grim and horrific look at the results of distracted driving. The AT&T 2018 It Can Wait Tour, a 3D virtual reality exhibit, will be at the science center from Friday, July 6 to through Tuesday, July 10, from 10 a.m. to 5:30 p.m. each day. The exhibit uses virtual reality technology to simulate the potentially deadly consequences of using a phone while driving. The exhibit also features a memorial wall, a wall of keys representing lives lost and a wall made to look like crushed car parts. The Liberty Science Center is located at 222 Jersey City Boulevard.

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Jun 29, 2018

Tokyo’s Psychic VR Lab realizes Terence McKenna’s Dream of sharing our Inner Worlds

Posted by in categories: philosophy, telepathy, virtual reality
Create your own VR space with STYLY’s intuitive interface.
There is absolutely NO need to code

Recently, I spoke at VRTO2018 in Toronto, Canada—which gave me a chance to see some of the bleeding edge tech in VR, AR, and Mixed Reality. Of all the VR tech I encountered there, it was Psychic VR Lab’s creation Styly that captured my imagination most of all.

Terrence McKenna once described virtual reality as a “technology that will help us show each other our dreams.” He discussed this angle at length, finding that VR’s potential to share our subjective experiences with each other on an embodiment-based medium, to have vast consequences for our species. “In the cyberdelic future, artists will rule because the world will be made of art.” McKenna further speculated that he saw VR as a potential next step in the evolution of language itself. When and how and with what technology this will be achieved has been an open question. Yet, with the arrival of Tokyo-based company Psychic VR Lab and their new tool Styly, we seem within closer striking distance to McKenna’s dream of “inhabiting” the imagination more than ever before.

Psychic VR Lab made a splash in 2015 by providing a website that hosted and processed images using Google’s phantasmagoric Deep Dream. Their new project Styly is a hyper-user-friendly platform for creating shareable VR worlds. The browser-based interface consists of just a few buttons. Model content can be browsed and imported from a variety of pre-existing libraries like Sketchfab, 3D Warehouse, Unity’s asset store, and Google Poly. This means you do not need to make your own models from scratch — they can be imported in. Images can be uploaded from Instagram, videos from YouTube (including 360 videos), and music from Soundcloud are all a single click away. Mp3s and image files can be imported from you desktop, and it also supports Unity, SketchUp, Blender, Tilt Brush, Blocks, Maya, and Mixamo.

For me, the Styly interface had about a 12-minute learning curve — And I have not played with a modeling or animation program for about 15 years. The first thing I created was a Gigeresque nightmare world, and it took less than half an hour to build.

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