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Archive for the ‘virtual reality’ category: Page 27

Jul 18, 2022

Swave Photonics Sees Holograms Getting Real

Posted by in categories: computing, holograms, virtual reality

Swave Photonics has designed holographic chips on a proprietary diffractive optics technology to “bring the metaverse to life.”


Can virtual reality become indistinguishable from actual reality? Swave Photonics, a spinoff of Imec and Vrije Universiteit Brussel, has designed holographic chips on a proprietary diffractive optics technology to “bring the metaverse to life.” The Leuven, Belgium–based startup has raised €7 million in seed funding to accelerate the development of its multi-patented Holographic eXtended Reality (HXR) technology.

“Our vision is to empower people to visualize the impossible, collaborate, and accomplish more,” Théodore Marescaux, CEO and founder of Swave Photonics, told EE Times Europe. “With our HXR technology, we want to make that extended reality practically indistinguishable from the real world.”

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Jul 17, 2022

Development of high-performance, high-tension wearable displacement sensors

Posted by in categories: augmented reality, biotech/medical, virtual reality, wearables

Wearable displacement sensors—which are attached to a human body, detect movements in real time and convert them into electrical signals—are currently being actively studied. However, research on tensile-capable displacement sensors has many limitations, such as low tensile properties and complex manufacturing processes.

If a sensor that can be easily manufactured with and tensile properties is developed, it can be attached to a , allowing large movements of joints or fingers to be used in various applications such as AR and VR. A research team led by Sung-Hoon Ahn, mechanical engineering professor at Seoul National University, has developed a piezoelectric strain sensor with high sensitivity and high stretchability based on kirigami design cutting.

In this research, a stretchable piezoelectric displacement sensor was manufactured and its performance was evaluated by applying the kirigami structure to a film-type piezoelectric material. Various sensing characteristics were shown according to the kirigami pattern, and higher sensitivity and tensile properties were shown compared to existing technologies. Wireless haptic gloves using VR technology were produced using the developed sensor, and a piano could be played successfully using them.

Jul 10, 2022

Metaverse: All You Need to Know about the Multi-dimensional Aspect of the Virtual World

Posted by in category: virtual reality

Here is brief guide to the new advanced virtual world known as Metaverse by Mark Zuckerberg to transform big tech companies with 3D modelings and a VR environment.

Jul 10, 2022

Metaverse: The Newly Advanced Digital Platform with NFT and VR Transforming Industries

Posted by in categories: blockchains, virtual reality

Metaverse is embracing the digital assets like NFT with the integration of VR into its digital platform to provide an immersive experience. Metaverse is set to transform the industries in the global tech market.

Jul 8, 2022

The Brave New World of Erotic VR Body-Swapping

Posted by in categories: biotech/medical, sex, virtual reality

Buoyed by research that says inhabiting someone else’s body can change how you perceive your own, researchers have started to investigate the vast, erotic potential of virtual sex.


Despite the fact that sex is a basic instinct and a near-universal experience, we know remarkably little about it. And so, this week, we’re teaming up with our friends at Futurism, oracles of all things science, technology and medicine, to look at the past, present and future of pleasure from a completely scientific perspective.

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Jul 7, 2022

Meta open sources early-stage AI translation tool that works across 200 languages

Posted by in categories: augmented reality, robotics/AI, virtual reality

Meta’s AI translation work could provide a killer app for AR.


Social media conglomerate Meta has created a single AI model capable of translating across 200 different languages, including many not supported by current commercial tools. The company is open-sourcing the project in the hopes that others will build on its work.

The AI model is part of an ambitious R&D project by Meta to create a so-called “universal speech translator,” which the company sees as important for growth across its many platforms — from Facebook and Instagram, to developing domains like VR and AR. Machine translation not only allows Meta to better understand its users (and so improve the advertising systems that generate 97 percent of its revenue) but could also be the foundation of a killer app for future projects like its augmented reality glasses.

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Jul 5, 2022

SETI Live — Creating Art with Radio Telescopes: A Conversation with Daniela de Paulis

Posted by in categories: alien life, neuroscience, virtual reality

Meet Daniela de Paulis, the newest member of the SETI Institute’s Artist in Residence program. Daniela is a media artist who is also a licensed radio operator and radio telescope operator at the Dwingeloo radio telescope in the Netherlands. Fusing radio technologies, neuroscience, and space research, Daniela creates pioneering art-science projects that include live performances, virtual reality (VR), electroencephalograms (EEG), and audience participation. During this SETI Live chat with SETI AIR Director Bettina Forget, Daniela will discuss her recent works COGITO in Space and OPTICKS, and give us a sneak peek of the project she has planned to complete during her time at the AIR program.

Jul 1, 2022

GridRaster Uses the Metaverse to Build High Tech Prototypes and Finished Products

Posted by in categories: augmented reality, mapping, robotics/AI, transportation, virtual reality

An Interview with COO Dijam Panigrahi.


“a unified and shared software infrastructure to empower enterprise customers to build and run scalable, high-quality eXtended Reality (XR) – Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) – applications in public, private, and hybrid clouds.”

What does that all mean?

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Jun 25, 2022

I made Ready Player One in REAL LIFE! — THE ULTIMATE VR SETUP

Posted by in category: virtual reality

The state of VR.


Today we dive into a video that has been on my mind and in the words for a LONG time. For the first time I put together all of the world’s craziest VR hardware that anyone can purchase and recreated the setup found in Ready Player One’s books/ movie.

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Jun 23, 2022

The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity

Posted by in categories: augmented reality, biotech/medical, information science, mathematics, mobile phones, robotics/AI, singularity, supercomputing, virtual reality

The talk is provided on a Free/Donation basis. If you would like to support my work then you can paypal me at this link:
https://paypal.me/wai69
Or to support me longer term Patreon me at: https://www.patreon.com/waihtsang.

Unfortunately my internet link went down in the second Q&A session at the end and the recording cut off. Shame, loads of great information came out about FPGA/ASIC implementations, AI for the VR/AR, C/C++ and a whole load of other riveting and most interesting techie stuff. But thankfully the main part of the talk was recorded.

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