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Archive for the ‘virtual reality’ category: Page 30

Apr 3, 2022

Mark Zuckerberg — Founder and CEO of Meta | The Tim Ferriss Show

Posted by in categories: augmented reality, biotech/medical, business, computing, virtual reality

It’s a reference to the evil form in the ‘Lord of the Rings’ books. For those unfamiliar with the ‘Lord of the Rings” books and movies, the Eye of Sauron is the chief antagonist in the series, exemplified as a flaming eye and that is a metaphor for pure evil. It’s not something anyone would want to be compared to unless, of course, you are Meta founder and CEO Mark Zuckerberg.


Mark Zuckerberg on Long-Term Strategy, Business and Parenting Principles, Personal Energy Management, Building the Metaverse, Seeking Awe, the Role of Religion, Solving Deep Technical Challenges (e.g., AR), and More | Brought to you by Eight Sleep’s Pod Pro Cover sleeping solution for dynamic cooling and heating (http://eightsleep.com/Tim), Magic Spoon delicious low-carb cereal (http://magicspoon.com/tim), and Helium 10 all-in-one software suite to sell on Amazon (https://helium10.com/tim).

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Apr 1, 2022

Mojo Vision unveils latest augmented reality contact lens prototype

Posted by in categories: augmented reality, biotech/medical, computing, health, mobile phones, virtual reality, wearables

Mojo Vision said it has created a new prototype of its Mojo Lens augmented reality contact lenses. This smart contact lens will bring “invisible computing” to life, the company believes.

The Mojo Lens prototype is a critical milestone for the company in its development, testing, and validation process, and is an innovation positioned at the intersection of smartphones, augmented reality/virtual reality, smart wearables, and health tech.

The prototype includes numerous new hardware features and technologies embedded directly into the lens — advancing its display, communications, eye tracking, and power system.

Mar 25, 2022

Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy

Posted by in categories: quantum physics, virtual reality

At GDC 2022 this week, VR glove creator Manus revealed its new Quantum Metagloves which the company says delivers significantly more accurate finger tracking than its prior solutions. Though priced for enterprise use, the company says it one day hopes to deliver the tech to consumers.

Manus has been building motion gloves for use in real-time VR and motion capture for years now, with prior offerings being based on IMU and flex-sensor tracking.

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Mar 24, 2022

Surgery Training Platform ‘Osso VR’ Secures $66M Series C Financing

Posted by in categories: biotech/medical, virtual reality

Osso VR, the VR surgical training platform, today announced it’s closed a $66 million Series C financing round, something the company says will be used to broaden its VR surgical offering and hire more expert talent.

The Series C round was led by Oak HC/FT, which includes participation from Signalfire, GSR Ventures, Tiger Global Management and Kaiser Permanente Ventures.

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Mar 19, 2022

You’re invited to join our subreddit community —

Posted by in categories: bioengineering, biotech/medical, cyborgs, genetics, nanotechnology, robotics/AI, singularity, transhumanism, virtual reality

R/IntelligenceSupernova — dedicated to techno-optimists, singularitarians, transhumanist thinkers, cosmists, futurists, AI researchers, cyberneticists, crypto enthusiasts, VR creators, artists, philosophers of mind. Accelerating now towards the Cybernetic Singularity with unprecedented advances in AI & Cybernetics, VR, Biotechnology, Nanotechnology, Bionics, Genetic Engineering, Optogenetics, Neuroengineering, Robotics, and other IT fields.

Join now: https://www.reddit.com/r/IntelligenceSupernova.

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Mar 19, 2022

David Chalmers — Reality+: Virtual Worlds and the Problems of Philosophy

Posted by in categories: neuroscience, virtual reality

Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already.

Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis.

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Mar 7, 2022

Simulated human eye movement aims to train metaverse platforms

Posted by in categories: augmented reality, computing, virtual reality

Computer engineers at Duke University have developed virtual eyes that simulate how humans look at the world accurately enough for companies to train virtual reality and augmented reality programs. Called EyeSyn for short, the program will help developers create applications for the rapidly expanding metaverse while protecting user data.

The results have been accepted and will be presented at the International Conference on Information Processing in Sensor Networks (IPSN), May 4–6, 2022, a leading annual forum on research in networked sensing and control.

“If you’re interested in detecting whether a person is reading a comic book or advanced literature by looking at their eyes alone, you can do that,” said Maria Gorlatova, the Nortel Networks Assistant Professor of Electrical and Computer Engineering at Duke.

Mar 3, 2022

‘Townscaper’ Developer is Looking into VR, Reveals Early Prototype

Posted by in category: virtual reality

Townscaper is a clever little town-building experience that gained notoriety back when it first launched on Steam Early Access in 2020. Now developer Oskar Stålberg has taken interest in VR design, showing a prototype of the pint-sized town creator running in VR.

Stålberg took to Twitter today to ask some design advice from the VR developer community, offering a glimpse at Townscaper’s quaint little models being plopped down and manipulated in VR.

Looking at basic VR design. Current idea is to use a point on a stick for interaction (rather than a raycast) so that you can build in the air. Those points also serve as grabbig points for grab-navigation. Feels tactile. pic.twitter.com/QvqoJzkn9y

Mar 2, 2022

HP Announces VR Headset Management Tool for Large-scale Deployments

Posted by in categories: augmented reality, space, virtual reality

HP appears to be strengthening its position as a provider of XR software for enterprise companies. Today it announced the release of a mobile device management (MDM) solution that’s designed to make deploying and managing large-scale VR easier.

Called HP ExtendXR, the software as a service (SaaS) was built in collaboration with ArborXR, an AR/VR device management company that came out of the VR arcade space in 2016.

HP says its collaboration with ArborXR is targeting companies who want to more easily scale their VR deployments, but also take advantage of HP’s global support and HP Horizon secure cloud infrastructure.

Feb 15, 2022

Oakland Tech Company Works to Bridge the Digital Divide Through Virtual Reality

Posted by in category: virtual reality

Former teacher turned tech entrepreneur, Kai Fraizer, creates virtual field trips for children through the use of virtual reality.

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