Archive for the ‘virtual reality’ category: Page 4

Feb 2, 2022

Report: Microsoft HoloLens 3 is dead as its mixed-reality vision implodes

Posted by in categories: augmented reality, virtual reality

A report by Business Insider says Microsoft has scrapped plans for its own HoloLens 3 and has instead partnered with Samsung—but that no one really knows what’s going on.

Microsoft has reportedly scrapped its third-generation HoloLens, leaving the company’s “metaverse” plans in disarray.

According to a report from Business Insider, Microsoft killed off the HoloLens 3 in 2021, shifting to a planned device with Samsung instead. The problem? According to the publication, the company’s mixed-reality/augmented reality/virtual-reality division isn’t sure what it plans to do. That’s resulted in employees leaving for Meta and other companies instead.

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Feb 2, 2022

Pluto VR debuts tech that lets you stream virtual reality to a headset without a computer

Posted by in categories: computing, internet, space, virtual reality

Seattle-based software company Pluto VR has brought its virtual reality streaming platform PlutoSphere into Early Access.

Initially announced in February 2021, PlutoSphere allows its users to stream VR applications to a headset without the need for a local computer, in order to dramatically reduce the cost of entry for virtual reality. Instead of building a new rig around VR compatibility, you can theoretically just get a headset, then run everything from every library you own via data streaming.

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Jan 31, 2022

Apple Embraces VR: Every Virtual Reality Announcement From the WWDC 2017 Keynote

Posted by in categories: computing, virtual reality

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote.

Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. To that end, the company largely steered clear of talking about VR publicly.

Today marks a major shift in Apple’s public support for virtual reality. VR was a recurrent theme throughout the keynote today, highlighting their belief in the importance of the medium. Here’s an overview of everything they announced:

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Jan 31, 2022

Wearable Synthetic Skin for Virtual Reality

Posted by in categories: robotics/AI, transhumanism, virtual reality, wearables

Parents Use AI To See One Last Message From Their Deceased Son ‘…what’s to keep me from showing face, Man?’

Feel Virtual Reality In Mid-Air! ‘…a pressure on the lips — warm and soft, moist and sweet.’ — Frederick Pohl, 1965.

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Jan 31, 2022

Sword Art Online-inspired VR Headset Cancelled Due to Niche Appeal, Manufacturing Issues

Posted by in categories: innovation, virtual reality

The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox.

Diver-X announced that it’s pulling the plug on HalfDive, announcing that all backers would not be charged for funds collected.

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Jan 28, 2022

Building The Metaverse

Posted by in categories: internet, virtual reality

The talk about metaverse really went ballistic after Facebook changed its corporate name to Meta and CEO Mark Zuckerberg’s keynote at the Facebook Connect event touted the metaverse as the social networking future. But most of the talk is not really about the true metaverse as envisioned in science fiction and first described in in Neal Stephenson’s 1992 cyberpunk science fiction novel Snow Crash. A true metaverse needs to be an interconnected “Internet” of virtual spaces that are open to many different companies, not a walled garden. It will take an open platform offering access to a shared virtual space to create the true metaverse. And it will also require a level of standardization and interoperability that doesn’t exist today.

In Snow Crash, the Metaverse was a phrase coined by as a successor to the Internet. It was a vision of how a virtual-reality-based Internet might evolve and was heavily influenced by early video games. This version of the metaverse resembles a persistent massive multiplayer online game (MMO). Players would have user-controlled avatars, and there were a social hierarchy, but there was pervasive access and a global scale.

The closest we came to open 3D interoperability was VRML (Virtual Reality Markup Language) back in the 1990s. The HTML approach to creating a metaverse using the VRML standard attempted to create a virtual 3D markup language that could be used to create and link 3D spaces together into one that you could access through a VRML browser. It failed.

Jan 24, 2022

New VR Boots Allow Users to ‘Physically’ Explore Virtual Spaces

Posted by in categories: space, virtual reality

Ekto VR’s new ‘moon boots’ could solve the ‘infinite walking’ problem of Virtual Reality via an array of motorized wheels.

Jan 23, 2022

2022: The Year in which Virtual Reality goes Mainstream

Posted by in categories: computing, neuroscience, virtual reality

The Future of Virtual Reality has been shown at CES 2022 in the form of retina display VR Headsets, full body tracking solutions and brain computer interfaces previewing what the future of full dive virtual reality could look like. Companies such as Meta/Facebook, Google, Apple and Valve are all investing millions into making Virtual Reality mainstream and look just like real life.

00:00 A vision into the Future at CES
00:50 Next Generation VR Headsets.
02:29 The Future of VR Hardware.
04:47 VR CPU’s & GPU’s.
07:00 Is the Future of VR Mainstream?
07:48 Last Words.

#virtualreality #vr #future

Jan 22, 2022

‘Wooorld’ is a Multiplayer Version of ‘Google Earth VR’ for Quest, Releasing Soon

Posted by in categories: mapping, virtual reality

Google Earth VR is a fun and useful way of seeing the world—it’s easy to lose yourself visiting your hometown, or mapping out new adventures thanks to the company’s extensive 3D building scans. Unfortunately Google Earth VR is a PC VR only app, meaning it doesn’t work natively on Quest. That’s not set to change anytime soon, although a third-party Quest app is looking to offer up much of the magic of Earth VR while also making it a multiplayer experience.

Wooorld (that’s three ‘o’s) isn’t being developed by Google, however it appears to be making good use of Google Maps APIs, giving it access to all the 2D and 3D data you’d find on Google Earth VR.

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Jan 20, 2022

Advanced UHD video moves toward living rooms of households

Posted by in categories: internet, robotics/AI, virtual reality

A string of Chinese video platforms are accelerating moves toward producing high-quality, 8K ultrahigh definition content by integrating 5G, artificial intelligence and virtual reality technologies.

It’s an important step toward moving 8K video into people’s living rooms, experts said.

Chinese UHD video production and distribution platform Sikai Garden Network Technology Co Ltd, also known as 4K Garden, plans to send UHD content to different terminal devices, including televisions, outdoor 8K light-emitting diode screens and VR headsets, and to explore diversified and innovative applications for the UHD industry, said Wu Yi, chairman of 4K Garden.

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