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Archive for the ‘virtual reality’ category: Page 4

Mar 7, 2021

Remote working. 😃

Posted by in category: virtual reality

Here’s a glimpse of what working remotely from home with VR looks like in a supermarket.

Mar 2, 2021

Microsoft debuts its AR/VR meetings platform Mesh

Posted by in categories: augmented reality, internet, space, virtual reality

Today, at a special AR/VR focused event held inside its virtual reality community platform Altspace, Microsoft showcased a new product aiming to provide their AR HoloLens platform and VR Windows Mixed Reality platform with a shared platform for meetings.

The app is called Microsoft Mesh and it gives users a cross AR/VR meeting space to interact with other users and 3D content, handling all of technical hard parts of sharing spatial multi-player experiences over the web. Like Microsoft’s other AR/VR apps, the sell seems to be less in the software than it is in enabling developers to tap into one more specialization of Azure, building their own software that builds on the capabilities. The company announced that AltspaceVR will now be Mesh-enabled.

In the company’s presentation, they swung for the fences in showcasing potential use cases, bringing in James Cameron, the co-founder of Cirque du Soleil and Pokémon Go developer Niantic.

Mar 1, 2021

10 Best VR Websites That Highlight the Future of Web Design

Posted by in categories: innovation, virtual reality

Innovative web design to inspire you.


Get inspired by this selection of best VR websites, covering everything from online gaming to cutting-edge healthcare and more.

Feb 19, 2021

Exciting New Tech for People With Low-Vision, Blindness

Posted by in categories: innovation, virtual reality

Innovations in smart canes, electronic glasses, virtual reality and more are helping people with sight-stealing eye conditions navigate the world.

Feb 8, 2021

Fitness VR machine

Posted by in category: virtual reality

Fitness meets VR gaming with this badass flying machine.

Feb 6, 2021

Researchers create virtual reality cognitive assessment

Posted by in categories: biotech/medical, neuroscience, virtual reality

Virtual reality isn’t just for gaming. Researchers can use virtual reality, or VR, to assess participants’ attention, memory and problem-solving abilities in real world settings. By using VR technology to examine how folks complete daily tasks, like making a grocery list, researchers can better help clinical populations that struggle with executive functioning to manage their everyday lives.

Feb 5, 2021

A metalens for virtual and augmented reality

Posted by in categories: augmented reality, biotech/medical, virtual reality

Harvard’s Capasso Group has scaled up the achromatic metalens to 2mm in diameter. That may not sound like much, but it is plenty for virtual reality contact lenses. The human pupil is 7mm at widest. These guys are going to beat Mojo Lens to the finish line for smart contact lenses.


Read the latest updates on coronavirus from Harvard University. For SEAS specific-updates, please visit SEAS & FAS Division of Science: Coronavirus FAQs.

Feb 2, 2021

Michael Antonov — Formic Ventures — Taking On Huge Challenges — From VR To Longevity Biotechnology

Posted by in categories: biotech/medical, computing, life extension, virtual reality

Formic ventures — taking on huge challenges — from virtual reality technologist to longevity biotechnology investor.


Michael Antonov is the Founder and CEO of The Michael Antonov Foundation (https://antonovfoundation.org/), a charitable organization that supports biotechnology research and various causes that improve well being of people around the world, as well as Formic Ventures (https://formic.vc/index.html), an early stage high tech and biotech investment firm focused on prolonging human healthspan and empowering human creativity.

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Jan 23, 2021

This VR Mask Will Allow You To Smell the Action

Posted by in category: virtual reality

Virtual reality you can smell and feel.

Jan 13, 2021

The New Techno-Fusion: The Merging Of Technologies Impacting Our Future

Posted by in categories: augmented reality, biotech/medical, economics, health, internet, media & arts, quantum physics, robotics/AI, virtual reality

The process of systems integration (SI) functionally links together infrastructure, computing systems, and applications. SI can allow for economies of scale, streamlined manufacturing, and better efficiency and innovation through combined research and development.

New to the systems integration toolbox are the emergence of transformative technologies and, especially, the growing capability to integrate functions due to exponential advances in computing, data analytics, and material science. These new capabilities are already having a significant impact on creating our future destinies.

The systems integration process has served us well and will continue to do so. But it needs augmenting. We are on the cusp of scientific discovery that often combines the physical with the digital—the Techno-Fusion or merging of technologies. Like Techno-Fusion in music, Techno-Fusion in technologies is really a trend that experiments and transcends traditional ways of integration. Among many, there are five grouping areas that I consider good examples to highlight the changing paradigm. They are: Smart Cities and the Internet of Things (IoT); Artificial Intelligence (AI), Machine Learning (ML), Quantum and Super Computing, and Robotics; Augmented Reality (AR) and Virtual Reality Technologies (VR); Health, Medicine, and Life Sciences Technologies; and Advanced Imaging Science.

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