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Archive for the ‘virtual reality’ category: Page 47

Feb 17, 2016

Google Files Patents For Unique Glasses, a Robot and a Driverless Car

Posted by in categories: drones, robotics/AI, transportation, virtual reality

A search of the U.S. Patent and Trademark Office’s database shows some recently filed patents by Google. The search engine titan is obviously firing all cylinders in its research of robots/drones, driverless vehicles, and what looks to be either a Google Glass reboot or some sort of stylish frames for Virtual Reality headsets, perhaps.

[Related: Apple and Google Will Lead $600 Million Near-Future Car Market]

Several patents for eye wear that Google simply refers to as “glasses” in the patent abstracts, show more stylish frames than the Google Glass prototype released in 2013.

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Feb 15, 2016

Hospitals are using virtual reality as a new form of treatment

Posted by in categories: biotech/medical, virtual reality

Doctors are using virtual reality to treat hospital patients.

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Feb 15, 2016

Mattel’s latest VR View-Master has focus controls and headphones

Posted by in categories: augmented reality, virtual reality

I remember seeing this two weeks ago about the Mattel’s View-master returns with VR capabilities. However, they keep adding more bells and whistles to it.


What’s unique, however, is the level of interactivity, plus there’s an augmented reality (AR) twist-when you lay out the compatible cards on a table and put the viewer on, related objects appear on top of them to let you know what kind of experience awaits. However, Mattel is now ready to tackle the market with a new product dubbed the View-Master Viewer DLX.

The View-Master Viewer DLX has a headphone connector and a focal adjustment to make the virtual reality experience more realistic and the visuals better. The latter feature is found on the Gear VR and will be useful for those who have less than flawless vision.

Continue reading “Mattel’s latest VR View-Master has focus controls and headphones” »

Feb 15, 2016

Where Artificial Intelligence Is Now and What’s Just Around the Corner

Posted by in categories: bioengineering, biological, cybercrime/malcode, internet, robotics/AI, security, virtual reality

I believe that AI holds a lot of promise and many great things; however, we have to correct some very critical issues 1st before compound a huge issue that we have today. And, that is Cyber Security and re-establish trust with our consumers and customers. Without these 2 being fully addressed; you will compound these two challenges with AI plus run the risk of having an IoT that most people will not wish to use due to hackers, bad data, etc. Not to mention lawsuits for Wi-Fi connected robotics that were hacked and injured or worse some innocent person.

I believe need to ensure priorities are in order before we make things worse.


Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once.

Continue reading “Where Artificial Intelligence Is Now and What’s Just Around the Corner” »

Feb 13, 2016

MindMaze: A Virtual Reality Device That Interfaces With Your Brain

Posted by in categories: economics, finance, neuroscience, virtual reality

MindMaze technology explores the potential of brain machine interfacing with virtual reality, and it just got a huge financial boost.

Switzerland-based VR company, MindMaze received a major investment from Hinduja Group, who has valued the company at over $1 billion. This is a ten-fold increase since its previous valuation in 2012 where it was pegged at $10 million.

In a recent report published by the Economic Times, the investment is only “less than a third” of the company and makes MindMaze one of two “unicorns” in the AR and VR industry. MindMaze now joins Magic Leap in this category, which was values at over $4 billion.

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Feb 13, 2016

The Void: Alien level experience

Posted by in categories: drones, virtual reality

In a remote part of Utah, a small team of engineers, designers, and enthusiasts are creating fun and innovative experiences that rival anything you’d see at Disney World or Universal Studios.

The Void is a new age playground that seamlessly blends virtual reality experiences with physical environments, using effects like wind and water to make those virtual worlds feel even more convincing — anything from jungles to caves to fantastic environments you couldn’t dream of.

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Feb 12, 2016

This Mixed Reality Educational App Gives You X-Ray Goggles and Takes You Into the Human Body

Posted by in categories: augmented reality, biotech/medical, space, virtual reality

When I was a kid I remember being a member of Ms. Frizzle’s classroom. We went on adventures under the ocean, into the rainforest, out to the stars, and even to the center of the Earth and it was amazing.

Of course I am talking about my time on the Magic School Bus.

Continue reading “This Mixed Reality Educational App Gives You X-Ray Goggles and Takes You Into the Human Body” »

Feb 12, 2016

Honeywell developing virtual reality technologies for military

Posted by in categories: military, transportation, virtual reality

Honeywell chosen to develop military’s VR technology.


A virtual reality display panel that could replace windows in military ground vehicles is being developed by Honeywell Aerospace for DARPA.

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Feb 12, 2016

How Virtual Reality Is About to Totally Transform the Travel Industry

Posted by in categories: habitats, virtual reality

Experience your potential vacation options from your office or home prior to booking.


VR has obvious value when it comes to entertainment. But its best use may lie in tourism.

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Feb 12, 2016

Now You Can Hang With Your Friends In VR

Posted by in category: virtual reality

This virtual reality app and headset lets you hang out with your friend in cool environments.

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