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Archive for the ‘virtual reality’ category: Page 49

Feb 1, 2016

The Coming Era of Virtual Reality

Posted by in categories: augmented reality, disruptive technology, entertainment, innovation, thought controlled, virtual reality

A Lifeboat guest editorial

Richelle Ross-sRichelle Ross is a sophomore at the University of Florida, focusing on statistics and data science. As a crypto consultant, she educates far beyond the campus. Her insight on the evolution and future of Bitcoin has been featured in national publications. Richelle writes for CoinDesk, LinkedIn, and Quora, providing analysis on Bitcoin’s evolving economy.


In 2003, I remember going to see my first IMAX 3D film,
Space Station . My family was touring NASA at Cape Canaveral Florida. The film was an inside view into life as an astronaut enters space. As the astronauts tossed M&Ms to each other in their new gravity-free domain, the other children and space_station_1I gleefully reached our hands out to try and touch the candy as it floated towards us. I had never experienced anything so mind-blowing in my 7 year life. The first 3D film was released in 1922. Yet, surprisingly, flat entertainment has dominated screens for in the 9½ decades that followed. Only a handful of films have been released in 3D—most of them are animated. But now, we are gradually seeing a shift in how people experience entertainment. As methods evolve and as market momentum builds, it promises to be one of the most groundbreaking technologies of the decade. I foresee Virtual Reality reaching a point where our perception of virtual and real-life experiences becomes blurred—and eventually—the two become integrated.

Ever since pen was put to paper, and camera to screen, audiences have enjoyed being swept into other worlds. For those of us “dreamers” being able to escape into these stories is one way we live through and expand our understanding of other times and places—even places space_station_2that may not be accessible in our lifetimes. Virtual reality is the logical progression and natural evolution of these experiences.

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Feb 1, 2016

Apple’s Working On Super Secretive Virtual Reality Technology

Posted by in categories: electronics, virtual reality

Apple’s quietly building a small army of virtual reality developers, and has been working on a headset for several months, but it’s been typically vague about its plans with the public. And on Friday, company representatives confirmed it’s made yet another another acquisition.

“Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans,” Apple told Tim Bradshaw of the Financial Times, confirming its buy of Flyby Media, a company that “is dedicated to building new technology that can elevate, rather than replace, our real-world experiences.”

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Jan 31, 2016

Palmer Luckey + MMOne VR

Posted by in category: virtual reality

Great #VR experience and crazy @MMOneProject rides tested by Palmer Luckey. #Oculus #OculusRift

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Jan 30, 2016

Go To The Moon In This Virtual Reality Experience

Posted by in categories: space travel, virtual reality

New VR project allows you to go to space right from your living room.


Thanks to a new virtual reality project, you can go to space from your own living room. http://voc.tv/14JQHoo

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Jan 29, 2016

Greenlight VR Report: Consumers Are Surprisingly Unaware of Virtual Reality

Posted by in categories: computing, virtual reality

When the consumers (who happen to be your primary customer) of your product doesn’t seem to be fully aware of your product; then you have indeed a broken product marketing and launch awareness program. And, if industry is also part of that picture; you may have an even bigger challenge.


After our latest US consumer research in October 2015, we wanted to find out if the trends we were seeing in the survey data held for a larger, more international pool. In December, we surveyed over 1,000 respondents throughout the United Kingdom about their awareness of virtual reality, interest in purchasing headsets and trying applications, and their concerns.

With everyone from Facebook’s Mark Zuckerberg to analysts at Goldman Sachs boldly claiming VR as the next computing platform, we believe it is critical strategic decision makers — product managers, marketers, and investors alike — better understand the industry’s potential early adopters and what they really want from our industry.

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Jan 28, 2016

Oculus’ New Tool Lets You Animate Films Inside of VR

Posted by in categories: entertainment, virtual reality

The company’s new program, called Quill, allows an illustrator to create work directly in VR—and then turns the drawings into animations.

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Jan 28, 2016

Exclusive: Inside Lucasfilm’s “Star Wars” VR Project

Posted by in categories: entertainment, virtual reality

We’re going to see many more of these types of announcements coming — Inside Lucasfilm’s “Star Wars” VR Project.


The ILMxLab expects to make many more VR experiences for “Star Wars” and other films, and for every VR platform.

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Jan 28, 2016

AMD’s Director Of VR Believes Console VR Is Positive For PC Front

Posted by in categories: augmented reality, virtual reality

I agree with AMD; Microsoft has released its VR for developers. A Console VR should prove to be very interesting over the next year.


AMD’s director of VR, Daryl Sartain, believes that virtual reality for consoles, is positive for the PC Front and to get VR into the market.

console vr

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Jan 28, 2016

Light Chaser Animation Releases First VR Story Short “Sent”

Posted by in categories: mobile phones, virtual reality

BEIJING, Jan. 28, 2016 /PRNewswire/ — Today, Light Chaser Animation released Sent, its second work in virtual reality and its first VR story short.

Lately, some key figures in the movie industry have questioned the viability of narrative storytelling in the VR medium. Sent is Light Chaser’s first attempt in answering the question.

The 5-minute, 40-second short tells the story of an emoji “Goodbye.” The narrative begins inside the phone of a boy who is having a quarrel with his girlfriend. Behind the chat screen, all kinds of emoji characters are gathered and vie to be chosen and applied to the conversation. When the boy selects “Goodbye,” the emoji embarks upon a magical journey that would turn things in surprising ways for all.

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Jan 27, 2016

VR cycling setup created for just $40

Posted by in categories: mobile phones, virtual reality

A cheaper way for VR wear for consumers; are consumers potentially being ripped off?


The Oculus Rift finally went on sale, but that $600 price tag is a bit too steep for some to justify. Fortunately, VR doesn’t have to be expensive. Take this virtual reality cycling rig that someone created for $40.

It’s the work of Paul Yan, who’s the animation director at Toys for Bob — the studio that developed Skylanders and kicked off the toys-to-life revolution. He previously figured out how to build an “Arduino thing” that could talk to a smartphone via Bluetooth LE and he wanted to put his contraption to good use.

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