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Archive for the ‘virtual reality’ category: Page 62

Sep 30, 2017

8 Science Fiction Illustrations That Now Feel Crazy Prescient

Posted by in categories: military, virtual reality

Looking back at vintage conceptions of the future can be interesting. Most depictions of the 2000s that were rendered in the 1800s or early 1900s come off as whimsical, because they’re so off-target. Illustrators in the past were often focused on transportation, military tactics, and domestic life, and they predicted everything from whale buses to Fallout -esque fashion. Some illustrated predictions, however, are eerily accurate.

In 1963, science fiction author Hugo Gernsback posed for Life Magazine wearing a fake mock-up of a tool featured in one of his stories. He called the contraption “TV glasses”. Considering them now, they look a lot like an oculus rift. Hugo told Life that users would one day watch television on screens so close to their eyes that they felt immersed in the action, effectively predicting the media’s recent preoccupation with virtual reality.

No one’s sure if Hugo also predicted immersive “action” of the pornographic kind, but that’s what technology’s up to now.

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Sep 24, 2017

This guy proposed to his girlfriend in a VR version of her grandmother’s house

Posted by in categories: habitats, virtual reality

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Sep 15, 2017

A Motion Simulator Is Making VR Feel Real

Posted by in categories: robotics/AI, virtual reality

This floating cable robot moves seated passengers in complex ways to make virtual reality more convincing.

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Sep 3, 2017

Transhumanism and Libertarianism Are Entirely Compatible

Posted by in categories: bioengineering, biotech/medical, cyborgs, economics, government, robotics/AI, sex, transhumanism, virtual reality

Article out by Ron Bailey at Reason Magazine that discusses #transhumanism and #libertarianism:


Kai Weiss, a researcher at the Austrian Economics Center and Hayek Institute in Vienna, Austria, swiftly denounced the piece. “Transhumanism should be rejected by libertarians as an abomination of human evolution,” he wrote.

Clearly there is some disagreement.

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Aug 29, 2017

It’s Time to Think Beyond Cloud Computing

Posted by in categories: augmented reality, robotics/AI, transportation, virtual reality

That problem from the frontier of technology is why many tech leaders foresee the need for a new “edge computing” network—one that turns the logic of today’s cloud inside out. Today the $247 billion cloud computing industry funnels everything through massive centralized data centers operated by giants like Amazon, Microsoft, and Google. That’s been a smart model for scaling up web search and social networks, as well as streaming media to billions of users. But it’s not so smart for latency-intolerant applications like autonomous cars or mobile mixed reality.


Cloud computing’s big, distant data centers can’t support VR and self-driving cars—but “edge computing” can.

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Aug 15, 2017

NYC is getting a huge new VR conference this fall

Posted by in categories: education, health, virtual reality

In addition to an upcoming virtual reality hub at NYU, New York City will also host its first VR-focused convention later this year. The NYVR Expo, which will take place at the Javits Center from Oct. 26th through 28th, aims to be the biggest virtual reality conference on the East Coast. It’ll be a place for both newcomers and existing VR professionals to explore what’s next in the burgeoning medium. And since the NYVR Expo will run alongside the PhotoPlus Expo at Javits, it will have easy reach to a wide audience of media enthusiasts.

According to Emerald Expositions, which organizes both shows, the new event came about after it noticed that PhotoPlus Expo attendees were increasingly interested in VR. While it considered creating a small virtual reality pavilion as part of the existing show, according to Senior Vice President John McGeary, the company realized it made more sense to start a completely new conference. Together, both the NYVR Expo and PhotoPlus Expo are expected to gather around 20,000 attendees.

As you’d expect, the virtual reality conference will show off how the technology can be used in a variety of sectors, including health care, education and entertainment. It’ll also take advantage of NYC’s unique position as a melting pot for a variety of industries.

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Aug 15, 2017

CARNE y ARENA (Virtually present, Physically invisible) | Exhibition by Alejandro G. Iñárritu | LACMA

Posted by in categories: media & arts, virtual reality

“Alejandro G. Iñárritu’s conceptual virtual reality installation CARNE y ARENA (Virtually present, Physically invisible) explores the human condition of immigrants and refugees.”

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Aug 10, 2017

Futurist Gray Scott: We Can’t Ignore Our Psychological Future

Posted by in categories: computing, disruptive technology, education, ethics, futurism, innovation, internet, media & arts, mobile phones, nanotechnology, philosophy, robotics/AI, software, transhumanism, virtual reality

Why are we often so wrong about how the future and future technology will reshape society and our personal lives? In this new video from the Galactic Public Archives, Futurist Gray Scott tells us why he thinks it is important to look at all aspects of the future.

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Aug 9, 2017

Step inside Van Gogh’s Starry Night in VR

Posted by in category: virtual reality

Aug 9, 2017

String Theory’s Weirdest Ideas Finally Make Sense—Thanks to VR

Posted by in categories: business, education, quantum physics, robotics/AI, space, virtual reality

The robot is building a tesseract. He motions at a glowing cube floating before him, and an identical cube emerges. He drags it to the left, but the two cubes stay connected, strung together by glowing lines radiating from their corners. The robot lowers its hands, and the cubes coalesce into a single shape—with 24 square faces, 16 vertices, and eight connected cubes existing in four dimensions. A tesseract.

This isn’t a video game. It’s a classroom. And the robot is Brian Greene, a physicist at Columbia University and bestselling author of several popular science books. His robot avatar teaches a semicircle of student robots, each wearing a shoulder badge of their home country’s flag. The classroom is outer space: Greene and the arc of student-robots orbit Earth. After he shows the students the tesseract, Greene directs his class to try making four, five, even six dimension objects. This is a virtual reality course on string theory; the lesson happens to be about objects with more than three dimensions.

In real life, Greene is wearing a dark blue shirt, black jeans, and boots, and his normal, non-hovering chair is sitting in a concrete-floored VR business called Step Into the Light planted firmly on Earth’s surface—Manhattan’s Lower East Side. An HTC Vive headset covers his face, and he gestures effusively—he’s a New York native—with the controllers.

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