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Archive for the ‘virtual reality’ category: Page 80

May 23, 2016

Sneak peek: A first look at YouTube’s VR interface within Daydream

Posted by in categories: mobile phones, virtual reality

On Thursday, Google, a unit of Alphabet Inc.

At first, it will also only run on a select number of devices — most of which are touch-enabled (think Google’s own Chromebook Pixel, the Asus Chromebook Flip and Acer’s R11).

Like numerous other announcements Google made at its I/O developers conference this week, the Android apps integration feature won’t be available for users until this fall. For the layman, that means that while you may be able to install Android apps, some of them might not be ideal until developers eventually get around to making things work correctly. You’ll be able to make a Skype call, work with Office files, be productive offline, and play games like Minecraft or Hearthstone.

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May 19, 2016

eBay launches a world-first virtual reality department store — By Ariel Bogle | Mashable

Posted by in categories: business, virtual reality

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“Partnering with Australian retailer Myer, eBay launched what it called the world’s first virtual reality department store …”

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May 18, 2016

Meet Daydream, Google’s vision for virtual reality

Posted by in categories: mobile phones, virtual reality

Google’s new virtual-reality platform, Daydream, will include VR-ready phones and a headset and controller set to come out in the fall. CNET sat down with Google VR chief Clay Bavor to talk about the company’s roadmap for the new technology.

Watch more CNET videos: http://www.cnet.com/video

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May 18, 2016

U.S. Navy’s SPAWAR will pay D-Wave $11 million for quantum computer training

Posted by in categories: computing, military, quantum physics, robotics/AI, virtual reality

US Navy paying D-Wave to train them on QC.


A division of the U.S. Navy intends to pay Canadian company D-Wave $11 million to learn how to use its quantum computing infrastructure, according to a federal filing posted online on Monday.

The unit seeking this training is the Navy’s Space and Naval Warfare Systems Center Pacific, known as SPAWAR or SSC-PAC for short, which is headquartered in San Diego and has previously researched amphibious throwable robots, unmanned aerial vehicles, virtual reality, and many other technologies. The filing does not actually cover the cost of quantum computing hardware. But NASA has been allowing SPAWAR scientists to learn how to use the D-Wave machine that it operates with Google at the NASA Ames Research Center, the San Diego Union-Tribune reported last month.

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May 18, 2016

May 18th-20th Google I/O Developers Conference Live Feed

Posted by in categories: machine learning, virtual reality

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Today’s conference emphasizes virtual reality and machine learning.

Live Feed

May 12, 2016

NVIDIA Brings Virtual Reality to Materials

Posted by in categories: augmented reality, biotech/medical, business, habitats, neuroscience, virtual reality

When I look at technology and other things; my brain just dissolves all boundaries/ scope of the technology was originally defined for. For me, this is and has always been in my own DNA since I was a toddler. When I first looked at VR/ AR, my future state vision just exploded immediately where and how this technology could be used, how it could transform industries and daily lives, and other future technologies. So, I am glad to see folks apply AR and VR in so many ways that will prove valuable to users, companies, and consumers.


NVIDIA is working with various companies in different sectors such as automotive, manufacturing, and medical to bring AR benefits in their business. It is working with Audi, General Motors (GM), and Ford (F) to create a VR application where the consumer can design a car by changing its wheels, paint, or seat leather. NVIDIA is also working with European (IEV) furniture manufacturer IKEA to build a virtual reality application that allows the user to design their own rooms and homes.

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May 10, 2016

Games Worth Checking Out on HTC Vive

Posted by in categories: entertainment, finance, virtual reality

Virtual Reality is finally happening after years of existing only in science fiction or as underwhelming prototypes. While Oculus Rift is certainly a big deal due to the financial support from Facebook, there are other compelling options on the market. One particularly impressive bit of hardware is the HTC Vive, which features a variety of great games and immersive motion controls.

The below video showcases several of the most exciting games on the HTC Vive, which headset purchasers will be ready to play as long as they have a gaming PC that meets the minimum requirements to be VR ready.

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May 6, 2016

Facebook Loses Virtual-Reality Innovator — By Deepa Seetharaman | Wall Street Journal

Posted by in categories: business, virtual reality

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“Facebook Inc. will soon lose a high-profile player in its virtual-reality push.”

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May 6, 2016

On the Design of Escaped Realities — By Venkatesh Rao | Ribbonfarm

Posted by in category: virtual reality

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“A question of particular philosophical urgency today is this: are virtual realities currently being designed in 3d game studios going to be more or less of a retreat from reality than the consensual fictions of the past, such as 2d games, novels, sporting events and religious mythologies?”

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May 4, 2016

Guinness Record Set With 25 Continuous Hours in Virtual Reality

Posted by in category: virtual reality

https://youtube.com/watch?v=mZau6PiLoJc

The Guinness Book of World records, a record of the extraordinary (and often insane) stunts people will pull for notoriety, and now the book has its first virtual reality entry. Watch as Derek Westerman swaps reality for Tilt Brush inside the HTC Vive and stays there for 25 hours straight.

It’s a desire within most of us, to do something extraordinary in life. Most of us are content to achieve this by parent children, going bungee jumping or backpacking around Europe. But there are a group of people for whom only documented proof of their unique abilities or achievements is enough – they’re the record breakers, as documented since 1955 by the world famous Guinness World Records.

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