Archive for the ‘virtual reality’ category: Page 80
May 26, 2016
Apple’s flirtation with buying HBO parent hints at content ambitions
Posted by Karen Hurst in categories: augmented reality, business, media & arts, mobile phones, singularity, virtual reality
While Amazon, Google, and Microsoft are moving forward with nextgen technologies such as VR & AR, QC, bio & nano technologies, etc used to advance areas such as Singularity and longevity.; Apples going bigger in the entertainment and media space.
Even if Apple never made an actual move to buy Time Warner, a tentative approach shows that the iPhone maker is serious about getting into media content.
Eddy Cue, who’s in charge of iTunes and Apple Music, brought up the idea of a possible deal with Time Warner corporate strategy head Olaf Olafsson in a meeting late last year, according to a person familiar with the situation. While the two never started negotiations, Time Warner, which owns HBO and the Warner Brothers studio, is on the top of the list of media companies Apple would buy should it eventually commit to the content business, the person said.
Continue reading “Apple’s flirtation with buying HBO parent hints at content ambitions” »
May 26, 2016
HTC is developing its own virtual reality game for the Vive — By Nick Statt | The Verge
Posted by Odette Bohr Dienel in categories: business, virtual reality
“HTC is developing a virtual reality game for its Vive headset called Front Defense, and the company plans on demoing it at the Computex conference in Taipei, Taiwan next week.”
May 24, 2016
A Virtual Reality Manifesto: The Good, Bad, and the Ugly
Posted by Montie Adkins in category: virtual reality
Make your own universe or mouse in a box?
“I can’t wait to see the art that people make with this.”
Those were the first words from my friend Ryan after spending ten minutes in virtual reality. He’d just tried Tilt Brush, an incredible experience which allows the user to paint in three dimensions. Tilt Brush is a deeply meditative and powerful experience, allowing us to turn the space around us into glowing and shimmering works of art.
Continue reading “A Virtual Reality Manifesto: The Good, Bad, and the Ugly” »
May 24, 2016
ILLUSIO to Present at 2016 Virtual Reality Summit in Seoul, South Korea
Posted by Karen Hurst in categories: augmented reality, biotech/medical, computing, virtual reality
AR for plastic surgery.
ILLUSIO, the next generation in computer imaging for plastic surgery, will be presenting at the 2016 Virtual Reality Summit in Seoul, South Korea on June 22. The conference is expected to attract thousands of people interested in the latest applications for virtual reality and augmented reality.
ILLUSIO CEO Ethan Winner will present the Company’s use of augmented reality for plastic surgery imaging. ILLUSIO combines the latest in 3D augmented reality technology with real-time morphing animation, providing a platform for plastic surgeons and their patients to visually communicate.
Continue reading “ILLUSIO to Present at 2016 Virtual Reality Summit in Seoul, South Korea” »
May 24, 2016
Wolverton: VR’s father worried about technology’s future
Posted by Karen Hurst in categories: futurism, virtual reality
Father of VR worried.
One might think that Jaron Lanier would be elated right now.
More than 30 years after his pioneering work in virtual reality, VR finally appears to be on the verge of becoming a mass market phenomenon. Major companies are investing in the technology; high-profile products are hitting store shelves; and developers of all sorts are creating VR experiences.
Continue reading “Wolverton: VR’s father worried about technology’s future” »
May 23, 2016
Sneak peek: A first look at YouTube’s VR interface within Daydream
Posted by Karen Hurst in categories: mobile phones, virtual reality
On Thursday, Google, a unit of Alphabet Inc.
At first, it will also only run on a select number of devices — most of which are touch-enabled (think Google’s own Chromebook Pixel, the Asus Chromebook Flip and Acer’s R11).
Like numerous other announcements Google made at its I/O developers conference this week, the Android apps integration feature won’t be available for users until this fall. For the layman, that means that while you may be able to install Android apps, some of them might not be ideal until developers eventually get around to making things work correctly. You’ll be able to make a Skype call, work with Office files, be productive offline, and play games like Minecraft or Hearthstone.
Continue reading “Sneak peek: A first look at YouTube’s VR interface within Daydream” »
May 19, 2016
eBay launches a world-first virtual reality department store — By Ariel Bogle | Mashable
Posted by Odette Bohr Dienel in categories: business, virtual reality
“Partnering with Australian retailer Myer, eBay launched what it called the world’s first virtual reality department store …”
May 18, 2016
Meet Daydream, Google’s vision for virtual reality
Posted by Shailesh Prasad in categories: mobile phones, virtual reality
Google’s new virtual-reality platform, Daydream, will include VR-ready phones and a headset and controller set to come out in the fall. CNET sat down with Google VR chief Clay Bavor to talk about the company’s roadmap for the new technology.
Watch more CNET videos: http://www.cnet.com/video
Continue reading “Meet Daydream, Google’s vision for virtual reality” »
May 18, 2016
U.S. Navy’s SPAWAR will pay D-Wave $11 million for quantum computer training
Posted by Karen Hurst in categories: computing, military, quantum physics, robotics/AI, virtual reality
US Navy paying D-Wave to train them on QC.
A division of the U.S. Navy intends to pay Canadian company D-Wave $11 million to learn how to use its quantum computing infrastructure, according to a federal filing posted online on Monday.
The unit seeking this training is the Navy’s Space and Naval Warfare Systems Center Pacific, known as SPAWAR or SSC-PAC for short, which is headquartered in San Diego and has previously researched amphibious throwable robots, unmanned aerial vehicles, virtual reality, and many other technologies. The filing does not actually cover the cost of quantum computing hardware. But NASA has been allowing SPAWAR scientists to learn how to use the D-Wave machine that it operates with Google at the NASA Ames Research Center, the San Diego Union-Tribune reported last month.
Continue reading “U.S. Navy’s SPAWAR will pay D-Wave $11 million for quantum computer training” »