Archive for the ‘virtual reality’ category: Page 83
Apr 13, 2016
Samsung’s flagship KS9800 is bold, beautiful, and wicked smart
Posted by Karen Hurst in categories: electronics, virtual reality
Wicked nice — however, I cannot wait to see SamSung leverage Q-Dots (QD) for VR.
It’s Samsung’s best 4K UHD TV yet, and not just because it has stunning picture quality. It’s also the smartest, easiest-to-use TV we’ve seen in some time.
Apr 13, 2016
Facebook says VR headsets will look like Ray-Bans in 10 years
Posted by Shailesh Prasad in categories: futurism, virtual reality
Virtual Reality is awesome, but having to wear a huge headset isn’t fun.
Facebook knows that, so while unveiling its roadmap for the next 10 years, Mark Zuckerberg said future VR headsets would basically be the size of a normal pair of glasses.
Some of the biggest names in tech are coming to TNW Conference in Amsterdam this May.
Continue reading “Facebook says VR headsets will look like Ray-Bans in 10 years” »
Apr 11, 2016
Watch a live surgery take place in virtual reality on April 14th
Posted by Karen Hurst in categories: 3D printing, augmented reality, biotech/medical, cyborgs, virtual reality
Hmmm; not sure if I can watch given my tolerance level of seeing blood.
Cutting-edge technology has a way of snaking itself into the medical field. Over the past few years, for example, we’ve seen 3D printers used to create prescription medication, prosthetic limbs, casts, replacement bones, homemade cosmetic braces and even cartilage implants.
Now, we’re beginning to see some of the ways that virtual reality will impact modern medicine with a company by the name of Medical Realities leading the way.
Continue reading “Watch a live surgery take place in virtual reality on April 14th” »
Apr 7, 2016
BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs
Posted by Shailesh Prasad in categories: augmented reality, computing, transportation, virtual reality
Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.
The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.
BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.
Apr 7, 2016
Virtual reality puts patients on the road to recovery
Posted by Karen Hurst in categories: biotech/medical, virtual reality
Nice
Recovering mobility after a stroke or an accident can take a lot of hard work. Now a team in Manchester is using virtual reality to help patients get moving again.
Marge Brown cannot help the tears welling up in her eyes as she watches her husband stroll on a treadmill through a virtual wood he can see on the giant video screen in front of him.
Continue reading “Virtual reality puts patients on the road to recovery” »
Apr 7, 2016
Imperial ambitions | The Economist
Posted by Odette Bohr Dienel in categories: augmented reality, big data, business, drones, internet, Mark Zuckerberg, robotics/AI, virtual reality
“The scale of Facebook’s ambition, and the rivalries it faces, reflect a consensus that these technologies will transform how people interact with each other, with data and with their surroundings.”
Tags: facebook, solar power
Apr 6, 2016
Microsoft’s ‘holoportation’ tech could be key to supplanting phones
Posted by Karen Hurst in categories: augmented reality, mobile phones, virtual reality
A few months ago; it was announced that Smartphones will be a thing of the past within the next 5 years. Luv it AR & VR with an earpiece for communications.
This is getting freaky…
Continue reading “Microsoft’s ‘holoportation’ tech could be key to supplanting phones” »
Apr 5, 2016
IKEA launches virtual reality shopping experience
Posted by Karen Hurst in categories: habitats, virtual reality
Luv it.
IKEA has announced the launch of the IKEA VR Experience, a new app for the HTC Vive that will act as a pilot test to explore new ways to transform the retail experience in home furnishings.
Apr 5, 2016
Virtual reality helps farmers connect to kids, public
Posted by Karen Hurst in categories: education, food, internet, robotics/AI, sustainability, virtual reality
I expect education to be taught more through VR & AI. I know as a kid, my own elementary, Jr High/ Middle School, and HS experience was pretty mundane and boring at times. By having VR & AI technologies to enable the catering/ customizing of education to the student’s needs and pace will be awesome.
Virtual reality on a Nebraska farm tour combined with a live audience made for a first-time event Tuesday at Deere & Co. headquarters, Moline.
Designed to highlight innovation behind sustainable food production, the web broadcast may have originated in Moline, but it was seen online by 37,000 high school students in the United States.
Continue reading “Virtual reality helps farmers connect to kids, public” »