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BEIJING, Jan. 28, 2016 /PRNewswire/ — Today, Light Chaser Animation released Sent, its second work in virtual reality and its first VR story short.

Lately, some key figures in the movie industry have questioned the viability of narrative storytelling in the VR medium. Sent is Light Chaser’s first attempt in answering the question.

The 5-minute, 40-second short tells the story of an emoji “Goodbye.” The narrative begins inside the phone of a boy who is having a quarrel with his girlfriend. Behind the chat screen, all kinds of emoji characters are gathered and vie to be chosen and applied to the conversation. When the boy selects “Goodbye,” the emoji embarks upon a magical journey that would turn things in surprising ways for all.

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A cheaper way for VR wear for consumers; are consumers potentially being ripped off?


The Oculus Rift finally went on sale, but that $600 price tag is a bit too steep for some to justify. Fortunately, VR doesn’t have to be expensive. Take this virtual reality cycling rig that someone created for $40.

It’s the work of Paul Yan, who’s the animation director at Toys for Bob — the studio that developed Skylanders and kicked off the toys-to-life revolution. He previously figured out how to build an “Arduino thing” that could talk to a smartphone via Bluetooth LE and he wanted to put his contraption to good use.

He whipped up a cityscape in Unity, set his mountain bike up on an indoor trainer, and marked the rear tire with a small piece of paper. The Arduino tracks pedaling speed by keeping tabs on how long it takes the paper to make a revolution, and it relays that information back to the phone, which is then clipped into a VR headset. The phone tells the virtual bike to keep pace: pedal faster, and the street scene moves by more quickly. If you’d rather cruise around the neighborhood, pedal more slowly.

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VR membership HUB (YouTube for VR) ; loading & sharing your own 3D content with others.


BEIJING, Jan. 27, 2016 /PRNewswire/ — Ku6 Media Co., Ltd. (“Ku6 Media” or the “Company,” NASDAQ: KUTV), a leading internet video company focused on User Generated Content (“UGC”) in China via its website www.ku6.com, today announced that the Company has entered into a strategic cooperation agreement (the “Agreement”) with 720Yun.com to enhance the Company’s virtual reality (“VR”) strategy previous announced. The company recently launched a cooperative VR community at the following website: http://www.ku6.com/c2015/720yun/.

Ku6 Media and 720Yun.com’s cooperative VR community currently features eight categories, including aerial photography, SLR (single lens reflex) photography, virtual effects, quick mode (RICOH THETA), cities, campuses, fun and business projects. The Company expects to add additional categories to the VR community in the future.

Pursuant to the Agreement, 720Yun.com will provide three-dimensional panorama technology and contents to Ku6 Media in the form of video and picture, and serve as technical support for the Company’s new VR products. The two companies will work together in exploring and developing potential business models relating to three-dimensional panorama contents.

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It’s a brave new world friends.

If you thought vintage arcades and arcade bars made for an eventful afternoon in L.A, how about a trip into the limitless worlds of virtual reality?

That’s exactly what you may able to do in just a few months with the announcement that virtual reality studio Starbreeze plans to create a VR arcade somewhere in Los Angeles later this year.

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Robotics store — could we eventually see a HomeDepot version of a Robotics Warehouse and More coming not too far in the future as a franchise across North America and Europe? Or, better yet, a Robotic Target for the latest clothing and accessories for your own personalized robot. In Japan, they actually have a fashion line for robots.


25 Jan, 2016 - The organization is led by President V. Scott Stoneburner. The mission of RobotStop is to create a more prosperous future through principled service and technological innovation. President V. Scott Stoneburner said, “We are extremely excited to launch RobotStop. We envision that robotics will soon be a booming market and our plan is to strategically position ourselves ahead of that exponential curve. As innovation and competition increases, prices have started to become more aligned to the consumer mass market.”

RobotStop, a global product retailer (www.robotstop.com), announced today that it has officially launched a new website and corporate identity. According to President V. Scott Stoneburner, RobotStop President and founder, the new website and brand are closely aligned with the company’s strategic vision for growth and expansion over the next decade, and beyond.

The RobotStop website offers a clean, modern design, easy-to-navigate functionality, and a content-rich site experience. The e-commerce function enables customers to quickly and easily order RobotStop LLC products from a broad range of categories, including Robots & Kits, UAVs & Drones, Wearable Technology, Virtual Reality, Hot New Robots, Miscellaneous Robot Products, Professional Robots etc.

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Creative way to treat Cataracts.


What affects 20 million people, robs the global economy of billions of dollars and can be fixed with a five-minute procedure?

The answer is cataract blindness. The disease, which begins with clouding of the eyes and can lead to loss of vision without treatment, will probably afflict 12 million more people by 2020, as a shortage of skilled doctors limits access to care in developing nations, according to the Rand Corporation.

Jim Ueltschi wants to change that. Through his nonprofit HelpMeSee, he wants to train 30,000 people for a procedure to remove the impairment using a virtual-reality simulator that replicates the human eye and feel of live surgery. Restoring vision to the “avoidably blind,” as the afflicted are often described, could inject $517 billion into the world’s poor economies over a decade at a cost of $128 billion, according to reports by PricewaterhouseCoopers commissioned by the Fred Hollows Foundation.

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Cannot wait for the new AR contacts.


NEW YORK, Jan. 21, 2016 /PRNewswire/ — This new IDTechEx report is focused on how the market for smart glasses and contact lenses is going to evolve in the next decade, based on the exciting research and developments efforts of recent years along with the high visibility some projects and collaborations have enjoyed. The amount of visibility this space is experiencing is exciting developers of a range of allied technologies into fast-tracking/focusing their efforts, as well as creating devices and components designed specifically to serve this emerging industry.

Some of the newest devices that have ignited significant interest in smart eyewear are going above and beyond the conventional definition of a smart object; they are in effect, portable, wearable computers with a host of functionalities, specially designed apps etc. that add new ways for the wearer to interact with the world along with smartphone capabilities, health tracking options and many other features. The features of some of the more advanced devices have been based on and have sparked worldwide innovation efforts aiming to create an ecosystem of components that will enable what is bound to be a revolution in form factor for wearables.

User interface is probably one of the most significant features in this revolution. As interfacing with computers undergoes a constant evolution, allowing for wider adoption as interaction becomes more “natural”, smartglasses are bringing about the next big step in this ever-changing space. From keyboards to touchscreens to cameras & positioning/location/infrared sensors, a new wave of innovation is making interfacing with computers gesture-based, and nowhere else is that more obvious than in eye-worn computing.

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