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Archive for the ‘wearables’ category: Page 17

Jun 17, 2023

Advanced universal control system may revolutionize lower limb exoskeleton control and optimize user experience

Posted by in categories: cyborgs, robotics/AI, wearables

A team of researchers has developed a new method for controlling lower limb exoskeletons using deep reinforcement learning. The method entitled, “Robust walking control of a lower limb rehabilitation exoskeleton coupled with a musculoskeletal model via deep reinforcement learning,” published in the Journal of NeuroEngineering and Rehabilitation, enables more robust and natural walking control for users of lower limb exoskeletons.

While advances in wearable robotics have helped restore mobility for people with lower limb impairments, current control methods for exoskeletons are limited in their ability to provide natural and intuitive movements for users. This can compromise balance and contribute to user fatigue and discomfort. Few studies have focused on the development of robust controllers that can optimize the user’s experience in terms of safety and independence.

Existing exoskeletons for lower limb rehabilitation employ a variety of technologies to help the user maintain balance, including special crutches and sensors, according to co-author Ghaith Androwis, Ph.D., senior research scientist in the Center for Mobility and Rehabilitation Engineering Research at Kessler Foundation and director of the Center’s Rehabilitation Robotics and Research Laboratory. Exoskeletons that operate without such helpers allow more independent walking, but at the cost of added weight and slow walking speed.

Jun 16, 2023

Wearable textile captures energy from body movement to power devices

Posted by in categories: biotech/medical, health, mobile phones, wearables

Nanoscientists have developed a wearable textile that can convert body movement into useable electricity and even store that energy. The fabric potentially has a wide range of applications from medical monitoring to assisting athletes and their coaches in tracking their performance, as well as smart displays on clothing.

The research team responsible for the describe how it works in a paper published in Nano Research Energy.

From smart watches to cordless headphones, people already have access to a wide range of wearable electronic devices. A range of health, sport and activity monitors are now integrated into smartphones.

Jun 15, 2023

A Conductive Self-Healing Hydrogel to Create Flexible Sensors

Posted by in categories: biotech/medical, robotics/AI, wearables

Recent advancements in the field of electronics have enabled the creation of smaller and increasingly sophisticated devices, including wearable technologies, biosensors, medical implants, and soft robots. Most of these technologies are based on stretchy materials with electronic properties.

While material scientists have already introduced a wide range of flexible materials that could be used to create electronics, many of these materials are fragile and can be easily damaged. As damage to materials can result in their failure, while also compromising the overall functioning of the system they are integrated in, several existing soft and conductive materials can end up being unreliable and unsuitable for large-scale implementations.

Researchers at Harbin University of Science and Technology in China recently developed a new conductive and self-healing hydrogel that could be used to create flexible sensors for wearables, robots or other devices. This material and its composition was outlined in the Journal of Science: Advanced Materials and Devices.

Jun 14, 2023

Researchers design a fabric that actively regulates temperature with the flip of a switch

Posted by in categories: chemistry, mobile phones, wearables

A study, published in PNAS Nexus, describes a fabric that can be modulated between two different states to stabilize radiative heat loss and keep the wearer comfortable across a range of temperatures.

Po-Chun Hsu, Jie Yin, and colleagues designed a made of a layered semi-solid electrochemical cell deployed on nylon cut in a kirigami pattern to allow it to stretch and move with the wearer’s body. Modern clothes are made with a variety of insulating or breathable fabrics, but each fabric offers only one thermal mode, determined by the fabric’s emissivity: the rate at which it emits .

The in the fabric can be electrically switched between two states—a transmissive dielectric state and a lossy metallic state—each with different emissivity. The fabric can thus keep the wearer comfortable by adjusting how much body heat is retained and how much is radiated away. A user would feel the same skin temperature whether the external temperature was 22.0°C (71.6°F) or 17.1°C (62.8°F). The authors call this fabric a “wearable variable-emittance device,” or WeaVE, and have configured it to be controlled with a .

Jun 10, 2023

Sol Reader is a VR headset exclusively for reading books

Posted by in categories: augmented reality, biotech/medical, computing, mobile phones, neuroscience, virtual reality, wearables

We’ve been waxing lyrical (and critical) about Apple’s Vision Pro here at TechCrunch this week – but, of course, there are other things happening in the world of wearable tech, as well. Sol Reader raised a $5 million seed round with a headset that doesn’t promise to do more. In fact, it is trying to do just the opposite: Focus your attention on just the book at hand. Or book on the face, as it were.

“I’m excited to see Apple’s demonstration of the future of general AR/VR for the masses. However, even if it’s eventually affordable and in a much smaller form factor, we’re still left with the haunting question: Do I really need more time with my smart devices,” said Ben Chelf, CEO at Sol. “At Sol, we’re less concerned with spatial computing or augmented and virtual realities and more interested in how our personal devices can encourage us to spend our time wisely. We are building the Sol Reader specifically for a single important use case — reading. And while Big Tech surely will improve specs and reduce cost over time, we can now provide a time-well-spent option at 10% of the cost of Apple’s Vision.”

The device is simple: It slips over your eyes like a pair of glasses and blocks all distractions while reading. Even as I’m typing that, I’m sensing some sadness: I have wanted this product to exist for many years – I was basically raised by books, and lost my ability to focus on reading over the past few years. Something broke in me during the pandemic – I was checking my phone every 10 seconds to see what Trump had done now and how close we were to a COVID-19-powered abyss. Suffice it to say, my mental health wasn’t at its finest – and I can’t praise the idea of Sol Reader enough. The idea of being able to set a timer and put a book on my face is extremely attractive to me.

Jun 6, 2023

Introducing Apple Vision Pro: Apple’s first spatial computer

Posted by in categories: computing, mobile phones, space, wearables

“Apple today unveiled Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice.”


CUPERTINO, CALIFORNIA Apple today unveiled Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice. Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space. The breakthrough design of Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it’s taking place in front of the user’s eyes in real time.

“Today marks the beginning of a new era for computing,” said Tim Cook, Apple’s CEO. “Just as the Mac introduced us to personal computing, and iPhone introduced us to mobile computing, Apple Vision Pro introduces us to spatial computing. Built upon decades of Apple innovation, Vision Pro is years ahead and unlike anything created before — with a revolutionary new input system and thousands of groundbreaking innovations. It unlocks incredible experiences for our users and exciting new opportunities for our developers.”

Continue reading “Introducing Apple Vision Pro: Apple’s first spatial computer” »

May 24, 2023

Extremely Lightweight Wearable Robot WIM!!

Posted by in categories: cyborgs, health, robotics/AI, wearables

Video I found on wearable robots.


Introducing an innovative solution that enhances your mobility WIM:
- It provides easy and safe walking.
- It enables effective exercise.
- It guides and reinforces your gait performance.

Continue reading “Extremely Lightweight Wearable Robot WIM!!” »

May 19, 2023

Quantum Biology Could Revolutionize Our Understanding of How Life Works

Posted by in categories: biotech/medical, chemistry, genetics, mobile phones, nanotechnology, quantum physics, wearables

In my work, I build instruments to study and control the quantum properties of small things like electrons. In the same way that electrons have mass and charge, they also have a quantum property called spin. Spin defines how the electrons interact with a magnetic field, in the same way that charge defines how electrons interact with an electric field. The quantum experiments I have been building since graduate school, and now in my own lab, aim to apply tailored magnetic fields to change the spins of particular electrons.

Research has demonstrated that many physiological processes are influenced by weak magnetic fields. These processes include stem cell development and maturation, cell proliferation rates, genetic material repair, and countless others. These physiological responses to magnetic fields are consistent with chemical reactions that depend on the spin of particular electrons within molecules. Applying a weak magnetic field to change electron spins can thus effectively control a chemical reaction’s final products, with important physiological consequences.

Currently, a lack of understanding of how such processes work at the nanoscale level prevents researchers from determining exactly what strength and frequency of magnetic fields cause specific chemical reactions in cells. Current cell phone, wearable, and miniaturization technologies are already sufficient to produce tailored, weak magnetic fields that change physiology, both for good and for bad. The missing piece of the puzzle is, hence, a “deterministic codebook” of how to map quantum causes to physiological outcomes.

May 19, 2023

Is buzzy startup Humane’s big idea a wearable camera?

Posted by in categories: augmented reality, food, health, mobile phones, robotics/AI, virtual reality, wearables

The demo is clever, questionably real, and prompts a lot of questions about how this device will actually work.

Buzz has been building around the secretive tech startup Humane for over a year, and now the company is finally offering a look at what it’s been building. At TED last month, Humane co-founder Imran Chaudhri gave a demonstration of the AI-powered wearable the company is building as a replacement for smartphones. Bits of the video leaked online after the event, but the full video is now available to watch.

The device appears to be a small black puck that slips into your breast pocket, with a camera, projector, and speaker sticking out the top. Throughout the 13-minute presentation, Chaudhri walks through a handful of use cases for Humane’s gadget: * The device rings when Chaudhri receives a phone call. He holds his hand up, and the device projects the caller’s name along with icons to answer or ignore the call. He then has a brief conversation. (Around 1:48 in the video) * He presses and holds one finger on the device, then asks a question about where he can buy a gift. The device responds with the name of a shopping district. (Around 6:20) * He taps two fingers on the device, says a sentence, and the device translates the sentence into another language, stating it back using an AI-generated clone of his voice. (Around 6:55) * He presses and holds one finger on the device, says, “Catch me up,” and it reads out a summary of recent emails, calendar events, and messages. (At 9:45) * He holds a chocolate bar in front of the device, then presses and holds one finger on the device while asking, “Can I eat this?” The device recommends he does not because of a food allergy he has. He presses down one finger again and tells the device he’s ignoring its advice. (Around 10:55)

Continue reading “Is buzzy startup Humane’s big idea a wearable camera?” »

May 19, 2023

This is Humane’s Secret Device (Concept)

Posted by in categories: mobile phones, wearables

Two former Apple employees have just unveiled their “iPhone killer” AI-powered wearable that could make smartphones a thing of the past.


What if I told you that some of the minds behind the first iPhone, and many other silicon valley veterans, are now working to replace it?

Continue reading “This is Humane’s Secret Device (Concept)” »

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