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Archive for the ‘virtual reality’ category: Page 54

May 10, 2019

Brain Computer Interface Market — Bridging Gaps Between Machines And Humans

Posted by in categories: computing, habitats, neuroscience, virtual reality

A rise in the number of game developers, adoption of brain computer technology to enhance the complete gaming experience is triggering the growth of BCI market. The BCI application in 2017 has also influenced the smart home control sector and is believed to grow rapidly during the forecast period of 2018 to 2025. The high living standards across U.S and Canada are held responsible for the demand of BCI in smart home control system industry.

Brain-computer interface (BCI) is a technology that agree to communicate between a human-brain with an external technology. The term can be referred to an interface that takes signals from the brain to an external piece of hardware that sends signals to the brain. There are different brain-computer interface technologies developed, through different methods and for diversified purposes, including in virtual reality technology.

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Apr 30, 2019

Oculus Quest

Posted by in categories: entertainment, virtual reality

New Oculus Quest is out. VR without a PC, wireless. I have had the last two iterations of the Oculus Rift, and it is truly incredible.


Oculus Quest is our first all-in-one gaming system for virtual reality. No wires. No PC. Just a headset and controllers that transport you into another world.

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Apr 27, 2019

Physicists create Star Trek-style holograms

Posted by in categories: holograms, physics, virtual reality

Star Trek’s famous holodeck is a virtual reality stage that simulates any object in 3D as if they were real. However, 3D holographic projection has never been realized. A team of scientists from Bilkent University, Turkey, has now demonstrated the first realistic 3D holograms that can be viewed from any angle.

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Mar 28, 2019

VR and AR will expand the limits of human perception

Posted by in categories: augmented reality, robotics/AI, singularity, virtual reality

As the artificial brain races towards the singularity, what we often forget is the boost to human brainpower that will accompany it. As we increase our senses and perceptions, humans have a choice what to do with these new superpowers, that can be used to reinforce one’s tunnel vision of life or to ignore it.


This story is part of What Happens Next, our complete guide to understanding the future. Read more predictions about the Future of Fact.

Not everyone experiences the world in the same way. Whether it’s how you react to the results of an election or what tones you hear in a sound clip, observable reality is often not as objective as you think it is.

Emerging technologies such as augmented reality will further blur this line. With AR on mobile devices and head-mounted displays, we’re well within the start of what it means to live an augmented life. Humans are doing a lot of fun things right now, like integrating playful games into our world and painting ourselves with digitally applied effects and makeup. We’re also starting to find utility for AR in the workplace and with hardware designed specifically for the enterprise market.

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Mar 15, 2019

Facebook Can Make VR Avatars Look—and Move—Exactly Like You

Posted by in category: virtual reality

“Codec avatars,” as Facebook researchers call them, are all but indistinguishable from the humans they represent—and may be a staple of our virtual lives sooner than we think.

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Mar 6, 2019

San Francisco 2036: The Story of the First “Cyberian” Trillionaire and Countdown to the Singularity

Posted by in categories: genetics, robotics/AI, singularity, virtual reality

Going forward into our exponential future…


“By our very nature, we humans are linear thinkers. We evolved to estimate a distance from the predator or to the prey, and advanced mathematics is only a recent evolutionary addition. This is why it’s so difficult even for a modern man to grasp the power of exponentials. 40 steps in linear progression is just 40 steps away; 40 steps in exponential progression is a cool trillion (with a T) – it will take you 3 times from Earth to the Sun and back to Earth.” –Alex M. Vikoulov, The Syntellect Hypothesis: Five Paradigms of the Mind’s Evolution.

Today is a special day for me. My AI assistant Ava scheduled few hours aside from my otherwise busy daily lineup to relive select childhood and adolescence memories recreated in virtual reality with a help of a newly developed AI technique ‘Re: Live’. Ava is my smart home assistant, too. I can rearrange furniture in any room, for example, just by thinking. Digital landscape wallpaper is changed by Ava by knowing my preferences and sensing my moods.

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Feb 26, 2019

And the Global Winners Are

Posted by in categories: education, space travel, virtual reality

Global Winner ISDApp was created by a team called iNON in the Philippines (“isda” is the Filipino word for “fish”). This community app is designed to empower fishermen with daily information useful for fishing and safety. #SpaceApps #SpaceAppsPH


A virtual reality (VR) exploration of the Moon; an educational, problem solving, and collaborative VR game for kids using NASA and planetary data; and a tool to express the wonders of satellite imagery through audio are three of the six apps chosen as Global Winners in NASA’s 2018 Space Apps Challenge. The six Global Winners were selected from 1,375 apps created during an intense 48-hour global hackathon last October.

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Feb 6, 2019

HTC Vive Pro Eye Hands-On: Feeling Powerful With Built-In Tobii Eye Tracking

Posted by in categories: business, computing, finance, habitats, virtual reality

Hands are old news. VR navigation, control and selection is best done with the eyes—at least that’s what HTC Vive is banking on with the upcoming HTC Vive Pro Eye, a VR headset with integrated Tobii eye tracking initially targeting businesses. I tried out a beta version of the feature myself on MLB Home Run Derby VR. It’s still in development and, thus, was a little wonky, but I can’t deny its cool factor.

HTC announced the new headset Tuesday at the CES tech show in Las Vegas. The idea is that by having eye tracking built into the headset, better use cases, such as enhanced training programs, can be introduced. The VR player also says users can expect faster VR interactions and better efficiency in terms of tapping your PC’s CPU and GPU.

Of course, before my peepers could be tracked I needed to calibrate the headset for my special eyes. It was quite simple, after adjusting the interpupillary distance appropriately, the headset had me stare at a blue dot that bounced around my field of view (FOV). The whole thing took less than a minute.

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Jan 21, 2019

After the Smartphone: The Race for the Next Big Thing

Posted by in categories: mobile phones, robotics/AI, virtual reality

As the smartphone market matures, startups are racing to predict what’s next, and venture-capital firms are spraying money into fields like virtual reality, smart watches and even implants in the brain. Here are some of the startups attracting investment.


Venture-capital investors are spraying money into fields like virtual reality, driverless cars and even implants in the brain.

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Dec 27, 2018

Virtual Reality Helps Hospice Workers See Life And Death Through A Patient’s Eyes

Posted by in categories: biotech/medical, health, virtual reality

Death’s Dress Rehearsal: Virtual Reality Explores Dying In A Hospice : Shots — Health News A Maine medical school and nearby hospice center are trying out a VR program aimed at fostering more empathy for dying patients among health workers-in-training. Not everyone is sold on the idea.

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