Archive for the ‘wearables’ category: Page 64
Mar 29, 2016
New plasma printing technique can deposit nanomaterials on flexible, 3D substrates
Posted by Karen Hurst in categories: computing, electronics, nanotechnology, wearables
A new nanomaterial printing method could make it both easier and cheaper to create devices such as wearable chemical and biological sensors, data storage and integrated circuits — even on flexible surfaces such as paper or cloth. The secret? Plamsa.
Mar 29, 2016
Multiple bends won’t crack this lightweight, paper-like, flexible ceramic
Posted by Klaus Baldauf in categories: electronics, materials, wearables
A flexible, paper-like ceramic material has been created that promises to provide an inexpensive, fireproof, non-conductive base for a whole range of new and innovative electronic devices (Credit: Eurakite). View gallery (4 images)
Materials to make hard-wearing, bendable non-conducting substrates for wearables and other flexible electronics are essential for the next generation of integrated devices. In this vein, researchers at the University of Twente have reformulated ceramic materials so that they have the flexibility of paper and the lightness of a polymer, but still retain exceptional high-temperature resistance. The new material has been dubbed flexiramics.
Continue reading “Multiple bends won’t crack this lightweight, paper-like, flexible ceramic” »
Mar 24, 2016
Virtual reality devices are the next generation of computing, IDC says
Posted by Karen Hurst in categories: computing, virtual reality, wearables
BOSTON — When evaluating wearables, IT can’t leave out augmented and virtual reality devices, which are poised to have a major effect on the enterprise.
Mar 19, 2016
A Student Claims to Have Designed Working Artificial Gills
Posted by Karen Hurst in categories: innovation, wearables
In time for vacation/ summer holiday season.
A mysterious site showcases a detailed blueprint of a wearable device that lets users breathe underwater like fish.
Mar 16, 2016
Virtual Reality And Payment Wearables Tee Off At The Arnold Palmer Invitational Presented By MasterCard
Posted by Karen Hurst in categories: augmented reality, virtual reality, wearables
MasterCard is bringing the future of commerce to life with virtual and augmented reality commerce experiences and payment enabled wearables at the.
Arnold Palmer Invitational Presented by MasterCard (API) in Orlando, FL. Soon, golf fans may be able to shop for Graeme McDowell’s equipment and G-Mac apparel, while teeing off with him on a virtual fairway. Or, while out on the course, golfers might simply tap their golf glove at the point-of-sale to buy refreshments from the beverage cart—no wallet required.
Mar 9, 2016
‘Artificial pancreas’ is one of new tech devices aimed at diabetes
Posted by Karen Hurst in categories: biotech/medical, health, mobile phones, robotics/AI, wearables
Wearables and other connected devices have been available to help treat chronic conditions like asthma and heart disease for a while now. But thus far, the nation’s 30 million diabetics haven’t seen much to help them improve their health or reduce the daily grind of finger pricks and needle pokes.
The $2.5 billion connected-care industry may be off to a late start in diabetes, but it’s making up for lost time. A new breed of connected glucometers, insulin pumps and smartphone apps is hitting the market. They promise to make it easier for diabetics to manage the slow-progressing disease and keep them motivated with feedback and support. In as little as two years, the industry plans to take charge of the entire uncomfortable, time-consuming routine of checking and regulating blood-sugar levels with something called an artificial pancreas. Such systems mimic the functions of a healthy pancreas by blending continuous glucose monitoring, remote-controlled insulin pumps and artificial intelligence to maintain healthy blood-sugar levels automatically.
For Jeroen Tas, CEO of Philips’ Connected Care and Health Informatics unit, diabetes management is also personal: his daughter Kim is diabetic.
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Mar 8, 2016
When Will Virtual Embodiment Take Shape in Mainstream Society?
Posted by Dan Faggella in categories: neuroscience, robotics/AI, thought controlled, virtual reality, wearables
Virtual and augmented reality is taking giant leaps every day, both in the mainstream and in research labs. In a recent TechEmergence interview, Biomedical Engineer and Founder of g.tec Medical Engineering Christopher Guger said the next big steps will be in brain-computer interfaces (BCIs) and embodiment.
If you’re unfamiliar with the term, embodiment is the moment when a person truly “feels” at one with a device controlled by their thoughts, while sensing that device as a part of, or an extension, of themselves. While researchers are taking big strides toward that concept, Guger believes those are only baby steps toward what is to come.
While augmented or virtual reality can take us away for a brief period, Guger said true embodiment will require far more BCI development. There has been a lot of work recently in robotic embodiment using BCI.
Continue reading “When Will Virtual Embodiment Take Shape in Mainstream Society?” »
Mar 7, 2016
Virtual reality on the cusp of enterprise adoption
Posted by Karen Hurst in categories: augmented reality, internet, virtual reality, wearables
Many opportunities in the VR/ AR space for enterprise Apps, Platforms, and services. Over the years we all have seen many opportunities missed where companies did not do the proper value map assessment and apply their finding to their own prod roadmaps. I personally have created my own value map of VR & AR opportunities across various industries and their biz caps.; and hope that others have done the same around this technology.
But augmented reality might be the best stepping stone, Hardware, Gadgets, Developer, Internet of Things, Wearables, Google, HTC, Fujitsu, Epson.
Feb 29, 2016
How to make your own Bluetooth-controlled underlit miniskirt
Posted by Shailesh Prasad in categories: internet, transportation, wearables
The Internet full of incredible DIY projects that make you wish you had the years of experience required to build your own Batmobile, flaming Mad Max guitar, or hoverboard. Thankfully with the underlit miniskirt, we’ve come across a DIY item that looks awesome and is still easy to make.
This wearable was inspired by the Hikaru skirt, a programmable LED miniskirt that took certain corners of the Japanese Internet by storm earlier this year.