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Archive for the ‘virtual reality’ category: Page 39

Apr 18, 2016

Transhumanism is Being Guided by Reason and the Word “Why”

Posted by in categories: biotech/medical, cyborgs, neuroscience, transhumanism, virtual reality

My new story for The Huffington Post on the virtue of reason and asking: Why?.


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Image of the future — By Smart Gadget Technology

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Apr 13, 2016

How Virtual Reality Will Change the Face of Healthcare

Posted by in categories: health, virtual reality

VR is Poised to Change Many Facets of Healthcare. Find out How.

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Apr 13, 2016

Samsung’s flagship KS9800 is bold, beautiful, and wicked smart

Posted by in categories: electronics, virtual reality

Wicked nice — however, I cannot wait to see SamSung leverage Q-Dots (QD) for VR.


It’s Samsung’s best 4K UHD TV yet, and not just because it has stunning picture quality. It’s also the smartest, easiest-to-use TV we’ve seen in some time.

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Apr 13, 2016

Facebook says VR headsets will look like Ray-Bans in 10 years

Posted by in categories: futurism, virtual reality

Virtual Reality is awesome, but having to wear a huge headset isn’t fun.

Facebook knows that, so while unveiling its roadmap for the next 10 years, Mark Zuckerberg said future VR headsets would basically be the size of a normal pair of glasses.

Some of the biggest names in tech are coming to TNW Conference in Amsterdam this May.

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Apr 11, 2016

Watch a live surgery take place in virtual reality on April 14th

Posted by in categories: 3D printing, augmented reality, biotech/medical, cyborgs, virtual reality

Hmmm; not sure if I can watch given my tolerance level of seeing blood.


Cutting-edge technology has a way of snaking itself into the medical field. Over the past few years, for example, we’ve seen 3D printers used to create prescription medication, prosthetic limbs, casts, replacement bones, homemade cosmetic braces and even cartilage implants.

Now, we’re beginning to see some of the ways that virtual reality will impact modern medicine with a company by the name of Medical Realities leading the way.

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Apr 7, 2016

BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs

Posted by in categories: augmented reality, computing, transportation, virtual reality

Munich. BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date, and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.

The adoption of this computer system makes it possible to save a great deal of time and effort, especially during the early stages of development. VR investigations could previously only be conducted at costly specialised facilities. By incorporating consumer electronics, the developers gain an unprecedented degree of flexibility, because any modifications can be implemented and tested very quickly. In addition to this, developers around the globe will be able to take part in the decision-making process from their own office without having to travel too far. Only once the draft designs have been approved with the help of the 3D headsets will they actually be built for further testing.

BMW has been employing VR systems in the development process since the 1990s. It is now reaffirming its pioneering status by systematically implementing technology from a sector which has not previously been the focal point of industrial applications. Since this spring, components from the computer games industry have been allowing engineers and designers to immerse themselves more and more often in virtual worlds that are increasingly realistic. The shorter innovation cycles of consumer electronics result in a far wider scope of functions together with lower costs. This thereby enables more vehicle functions to be translated to a VR model in ever more realistic fashion. It is furthermore possible to scale the system to many different developer workstations with little effort.

Continue reading “BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models. Computer images instead of laboriously constructed draft models: greater flexibility, faster results and lower costs” »

Apr 7, 2016

Virtual reality puts patients on the road to recovery

Posted by in categories: biotech/medical, virtual reality

Nice


Recovering mobility after a stroke or an accident can take a lot of hard work. Now a team in Manchester is using virtual reality to help patients get moving again.

Marge Brown cannot help the tears welling up in her eyes as she watches her husband stroll on a treadmill through a virtual wood he can see on the giant video screen in front of him.

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Apr 7, 2016

Imperial ambitions | The Economist

Posted by in categories: augmented reality, big data, business, drones, internet, Mark Zuckerberg, robotics/AI, virtual reality

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“The scale of Facebook’s ambition, and the rivalries it faces, reflect a consensus that these technologies will transform how people interact with each other, with data and with their surroundings.”

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Apr 6, 2016

Microsoft’s ‘holoportation’ tech could be key to supplanting phones

Posted by in categories: augmented reality, mobile phones, virtual reality

A few months ago; it was announced that Smartphones will be a thing of the past within the next 5 years. Luv it AR & VR with an earpiece for communications.


This is getting freaky…

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Apr 5, 2016

IKEA launches virtual reality shopping experience

Posted by in categories: habitats, virtual reality

Luv it.


IKEA has announced the launch of the IKEA VR Experience, a new app for the HTC Vive that will act as a pilot test to explore new ways to transform the retail experience in home furnishings.

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