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Archive for the ‘virtual reality’ category: Page 42

Oct 13, 2020

DOD Announces $600 Million for 5G Experimentation and Testing at Five Installations

Posted by in categories: economics, engineering, internet, military, virtual reality

Today, the Department of Defense announced $600 million in awards for 5G experimentation and testing at five U.S. military test sites, representing the largest full-scale 5G tests for dual-use applications in the world. Each installation will partner military Services, industry leaders, and academic experts to advance the Department’s 5G capabilities. Projects will include piloting 5G-enabled augmented/virtual reality for mission planning and training, testing 5G-enabled Smart Warehouses, and evaluating 5G technologies to enhance distributed command and control.

“The Department of Defense is at the forefront of cutting edge 5G testing and experimentation, which will strengthen our Nation’s warfighting capabilities as well as U.S. economic competitiveness in this critical field. Through these test sites, the Department is leveraging its unique authorities to pursue bold innovation at a scale and scope unmatched anywhere else in the world. Importantly, today’s announcement demonstrates the Department’s commitment to exploring the vast potential applications and dual-use opportunities that can be built upon next-generation networks,” said Michael Kratsios, Acting Under Secretary of Defense for Research and Engineering.

The test sites include: Hill Air Force Base, Utah; Joint Base Lewis-McChord, Washington; Marine Corps Logistics Base Albany, Georgia; Naval Base San Diego, California; and Nellis Air Force Base, Las Vegas, Nevada.

Oct 13, 2020

‘Universal law of touch’ could help make VR indistinguishable from reality

Posted by in categories: Elon Musk, mathematics, virtual reality

The ‘Universal law of touch’ theory was created by researchers at the University of Birmingham, who used mathematical modelling of touch receptors in humans and other animal species. By applying the mathematics of earthquakes to model how vibrations travel through the skin, the team discovered that vibration receptors beneath the skin respond to Rayleigh waves in the same way regardless of age, gender, or even species.


Breakthrough appears to support Elon Musk’s claim we are living in a simulation.

Oct 12, 2020

New virtual reality software allows scientists to ‘walk’ inside cells

Posted by in categories: biotech/medical, chemistry, nanotechnology, virtual reality

Virtual reality software which allows researchers to ‘walk’ inside and analyse individual cells could be used to understand fundamental problems in biology and develop new treatments for disease.

The software, called vLUME, was created by scientists at the University of Cambridge and 3D image analysis software company Lume VR Ltd. It allows super-resolution microscopy data to be visualised and analysed in virtual reality, and can be used to study everything from individual proteins to entire cells. Details are published in the journal Nature Methods.

Super-resolution microscopy, which was awarded the Nobel Prize for Chemistry in 2014, makes it possible to obtain images at the nanoscale by using clever tricks of physics to get around the limits imposed by light diffraction. This has allowed researchers to observe molecular processes as they happen. However, a problem has been the lack of ways to visualise and analyse this data in three dimensions.

Oct 12, 2020

VR objects you FEEL are a step closer thanks to new ‘law of touch’

Posted by in category: virtual reality

The OEC need some VR sets next year.


Star Trek’s holodeck, that lets people physically interact with a virtual world could be a step closer thanks to a ‘universal law of touch’, discovered by British scientists.

Continue reading “VR objects you FEEL are a step closer thanks to new ‘law of touch’” »

Oct 12, 2020

‘Universal law of touch’ will enable new advances in virtual reality

Posted by in category: virtual reality

Seismic waves, commonly associated with earthquakes, have been used by scientists to develop a universal scaling law for the sense of touch. A team, led by researchers at the University of Birmingham, used Rayleigh waves to create the first scaling law for touch sensitivity. The results are published in Science Advances.

The researchers are part of a European consortium (H-Reality) that are already using the theory to develop new Virtual Reality technologies that incorporate the .

Rayleigh waves are created by impact between objects and are commonly thought to travel only along surfaces. The team discovered that, when it comes to , the waves also travel through layers of skin and bone and are picked up by the body’s touch receptor cells.

Oct 10, 2020

These Robotic Virtual Reality Boots Make It Feel Like You’re Walking While You Stay in Place

Posted by in categories: robotics/AI, virtual reality

VR Boots for gaming.


Last year I did a VR experience meant to simulate what it’s like to be at the US-Mexico border wall. The tall, foreboding wall towered above me, and as I turned from side to side there were fields of grass with some wildlife and a deceivingly harmless-looking border patrol station. I wanted to explore more, so I took a few steps toward the wall, hoping to catch a glimpse of the Mexico side through its tall metal slats.

Continue reading “These Robotic Virtual Reality Boots Make It Feel Like You’re Walking While You Stay in Place” »

Sep 24, 2020

Northrop Grumman’s CRS-14 Mission to the International Space Station: What’s on Board

Posted by in categories: biotech/medical, virtual reality

On Sept. 29, we are launching science, tech demos, & products to the International Space Station!

🌱 Growing radishes in space
🧬 Cancer therapies
🚽 Space toilet
🌊 Water recovery
🎥 A Felix & Paul Studios Virtual Reality camera
💫 An Estee Lauder serum.

Sep 23, 2020

Remote-control VR robots to start working in Japanese convenience stores this summer

Posted by in categories: food, robotics/AI, virtual reality

Family Mart’s robots will still be controlled by human employees.

Hardly a day goes by that we don’t find ourselves stopping into one of Japan’s many convenience stores to grab a bite to eat or something to drink. But while we’ve come to expect tasty onigiri rice balls and tempting dessert beverages when we walk through the door, soon we might be seeing robots.

Sep 23, 2020

Report: Fewer Americans want to work from home

Posted by in categories: augmented reality, biotech/medical, business, neuroscience, virtual reality

Before #COVID19, we like to imagine a #future where we can get and do anything from home, including working, with the help of novel #technologies such as #VR and #AR.

However, the #COVID19 pandemic shows us the human nature, that is, “going out” is one of the basic needs for human being!

One revelation here is that: When speaking of how #technology can change our lives, we often neglect the humane factors and focus only on the technical ones. Take #VR as an example. Yes, it does allow you to have a shopping experience similar to (or even better than) shop outside. However, do you really want to stay at home 24/7 and complete everything online?

Continue reading “Report: Fewer Americans want to work from home” »

Sep 10, 2020

Catholic university astrophysicist creates black hole simulation in VR

Posted by in categories: cosmology, virtual reality

A team of researchers from the Instituto de Astrofísica VR Lab at Pontificia Universidad Católica de Chile has released a virtual simulation of the black hole at the center of our galaxy. Known as “Galactic Center VR,” the short video, released on the Chandra X-ray Observatory Youtube channel, offers a 360-degree view of the center of the Milky Way, which takes the viewer through about 500 years of stellar movement.

The simulation puts the viewer in the place of the black hole itself, Sagittarius A*, and allows for full rotation of the camera. The team explains in the video notes that the simulation shows “stellar giants” moving around the galactic center, while “stellar winds” blow off their surfaces to create different colors. Thankfully, they went into a little detail as to what these colors represent. They wrote:

Blue and cyan represent X-ray emission from hot gas with temperatures of tens of millions of degrees, while the red emission shows ultraviolet emission from moderately dense regions of cooler gas with temperatures of tens of thousands of degrees, and yellow shows the cooler gas with the highest densities.

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