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Archive for the ‘virtual reality’ category: Page 48

Nov 5, 2019

David Pearce — Experience Machines and Hedonic Treadmills

Posted by in categories: biotech/medical, ethics, virtual reality

“…consider Robert Nozick’s thought-experiment in conjunction with Felipe De Brigard’s inverse experience machine argument: “If you like it, does it matter if it’s real?”


Does Nozick’s experience machine prove anything?

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Oct 25, 2019

The Ouroboros Code: Bridging Advanced Science and Transcendental Metaphysics

Posted by in categories: biological, cosmology, ethics, existential risks, genetics, nanotechnology, neuroscience, quantum physics, robotics/AI, science, singularity, transhumanism, virtual reality

By contemplating the full spectrum of scenarios of the coming technological singularity many can place their bets in favor of the Cybernetic Singularity which is a sure path to digital immortality and godhood as opposed to the AI Singularity when Homo sapiens is retired as a senescent parent. This meta-system transition from the networked Global Brain to the Gaian Mind is all about evolution of our own individual minds, it’s all about our own Self-Transcendence. https://www.ecstadelic.net/top-stories/the-ouroboros-code-br…etaphysics #OuroborosCode


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Oct 16, 2019

Virtual-reality applications give science a new dimension

Posted by in categories: augmented reality, science, virtual reality

Circa 2018


Virtual- and augmented-reality tools allow researchers to view and share data as never before. But so far, they remain largely the tools of early adopters.

Oct 11, 2019

Be the first to comment on “Engineers Solve 50-Year-Old Puzzle in Signal Processing – Inverse Chirp Z-Transform”

Posted by in categories: computing, information science, mobile phones, virtual reality

Something called the fast Fourier transform is running on your cell phone right now. The FFT, as it is known, is a signal-processing algorithm that you use more than you realize. It is, according to the title of one research paper, “an algorithm the whole family can use.”

Alexander Stoytchev – an associate professor of electrical and computer engineering at Iowa State University who’s also affiliated with the university’s Virtual Reality Applications Center, its Human Computer Interaction graduate program and the department of computer science – says the FFT algorithm and its inverse (known as the IFFT) are at the heart of signal processing.

And, as such, “These are algorithms that made the digital revolution possible,” he said.

Oct 11, 2019

Engineers solve 50-year-old puzzle in signal processing

Posted by in categories: computing, information science, mobile phones, virtual reality

Something called the fast Fourier transform is running on your cell phone right now. The FFT, as it is known, is a signal-processing algorithm that you use more than you realize. It is, according to the title of one research paper, “an algorithm the whole family can use.”

Alexander Stoytchev—an associate professor of electrical and computer engineering at Iowa State University who’s also affiliated with the university’s Virtual Reality Applications Center, its Human Computer Interaction graduate program and the department of computer science—says the FFT and its inverse (known as the IFFT) are at the heart of signal processing.

And, as such, “These are algorithms that made the digital revolution possible,” he said.

Sep 26, 2019

Facebook Plans To Make A Mind-Reading Wristband

Posted by in categories: augmented reality, computing, neuroscience, virtual reality

By this time, we can all conclude that Facebook is really ambitious when it comes to the production of high-end gadgets. This when you consider the Oculus line of devices, a VR wristband and RayBan AR glasses. And if that wasn’t enough, a new device is up for development.

The company has now revealed plans to build a mind-reading wristband letting people control devices without touching them. This is after the company finally acquired CTRL-Labs, a startup that is currently venturing into brain-computer interfaces. The deal has been reported to value at $1 billion.

The deal was then announced by Andrew Bosworth, Vice President of AR and VR at Facebook. “We spend a lot of time trying to get our technology to do what we want rather than enjoying the people around us,” he said.

Aug 26, 2019

Augmented reality glasses may help people with low vision better navigate their environment

Posted by in categories: augmented reality, biotech/medical, virtual reality, wearables

Nearly one in 30 Americans over the age of 40 experience low vision—significant visual impairment that can’t be corrected with glasses, contact lenses, medication or surgery.

In a new study of patients with , an inherited degenerative eye disease that results in poor , Keck School of Medicine of USC researchers found that adapted augmented reality (AR) glasses can improve patients’ mobility by 50% and grasp performance by 70%.

“Current wearable low vision technologies using are limited and can be difficult to use or require patients to undergo extensive training,” said Mark Humayun, MD, Ph.D., director of the USC Dr. Allen and Charlotte Ginsburg Institute for Biomedical Therapeutics, codirector of the USC Roski Eye Institute and University Professor of Ophthalmology at the Keck School.

Aug 19, 2019

Ray Kurzweil: Enhanced Longevity by 2030

Posted by in categories: biotech/medical, life extension, Ray Kurzweil, virtual reality

https://youtube.com/watch?v=BPKHHQFI-WM

People say, well, but we’re going to stop being human if we merge with machines. No, that is what it means to be human.


Dr. Kurtzweil, I would like to ask you. You have made hundreds of predictions out of which many already have come true, and with no doubt many more will come through. But if you would have to single out your three most important predictions for the upcoming decade, what would they be?

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Aug 18, 2019

Virtual reality shows potential as drug-free alternative to medication

Posted by in categories: biotech/medical, virtual reality

Reluctant to pop a paracetamol for that headache? Virtual reality might offer an alternative solution.

Aug 18, 2019

AI Is About to Completely Change the Face of Entertainment

Posted by in categories: entertainment, robotics/AI, virtual reality

Twenty years ago, entertainment was dominated by a handful of producers and monolithic broadcasters, a near-impossible market to break into.


And now, over 50 years later, AI is bringing stories to life like we’ve never seen before.

Converging with the rise of virtual reality and colossal virtual worlds, AI has begun to create vastly detailed renderings of dead stars, generate complex supporting characters with intricate story arcs, and even bring your favorite stars—whether Marlon Brando or Amy Winehouse—back to the big screen and into a built environment.

Continue reading “AI Is About to Completely Change the Face of Entertainment” »

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